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[4e] covaithe's E1: Death's Reach
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<blockquote data-quote="stonegod" data-source="post: 4853238" data-attributes="member: 36973"><p>So, here's my idea (a defender, since there were none): A Shadar-Kai Assaulting Swordmage/Ghost Blade/Punisher of the Gods. Essentially, a phasing/insubstantial teleporting machine. I'm attaching the CB Summary (which one can cut-and-paste into the CB to get the full version).</p><p></p><p><span style="font-size: 12px"><strong><span style="color: lightgreen">Batin, The Raven's Shadow Blade</span></strong></span></p><p></p><p>Batin is a weapon for his Queen; a master of the arts of all places and time. Batin seems more reserved than his more driven kin, but that is an illusion. In fact, all of Batin's zest and zeal and drawn internally. Even at rest, Batin's mind is racing though mazes in his mind, paths only he can see, as he analyzes the flow and connectivity between everything. It is this mastery that enables him to twist the space between places, because, as Batin knows, all places are really one.</p><p></p><p>Batin made a name for himself as being the first in ages to unlock the secrets of the Subtle Ones, a lost arcane society that pierced the illusion of space. Hunted long ago by those hungry and jealous of their secret, the Subtle Ones vanished into history. Thought lost and dead, rumors persisted that some fragment of them still existed throughout the planes. How Batin found them and what he found he does not say, but only smiles an inscrutable smile and says, <span style="color: lightgreen">Something scattered to all places is easy to find when all places are one.</span></p><p></p><p>It was this unique mastery that brought Batin to the attention of his Queen, who has called him into service as one of personal tools of vengence. Though he has yet to see Her face, Her sorrowsworn guide his shadow blade and he follows.[sblock=CB Summary]====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Batin, level 21</p><p>Shadar-kai, Swordmage, Ghost Blade, Punisher of the Gods</p><p>Build: Assault Swordmage</p><p>Swordmage Aegis: Aegis of Assault</p><p>Arcane Admixture: Arcane Admixture Cold</p><p>Quickened Spellcasting: Sword Burst</p><p>Arcane Admixture: Greenflame Blade</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 22, Con 14, Dex 16, Int 24, Wis 12, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 12, Dex 12, Int 16, Wis 10, Cha 8.</p><p></p><p></p><p>AC: 41 Fort: 33 Reflex: 33 Will: 29</p><p>HP: 164 Surges: 10 Surge Value: 43</p><p></p><p>TRAINED SKILLS</p><p>Arcana +24, Insight +16, Athletics +21, Endurance +17</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +15, Bluff +10, Diplomacy +10, Dungeoneering +11, Heal +11, History +17, Intimidate +10, Nature +11, Perception +11, Religion +17, Stealth +15, Streetwise +10, Thievery +13</p><p></p><p>FEATS</p><p>Level 1: Devious Jaunt</p><p>Level 2: Improved Swordmage Warding</p><p>Level 4: Toughness</p><p>Level 6: Weapon Proficiency (Bastard sword)</p><p>Level 8: Weapon Focus (Heavy Blade)</p><p>Level 10: Intelligent Blademaster</p><p>Level 11: Double Aegis (retrained to Total Aegis at Level 21)</p><p>Level 12: Greater Swordmage Warding</p><p>Level 14: Shadowed Aegis</p><p>Level 16: Vigorous Assault</p><p>Level 18: Arcane Admixture</p><p>Level 20: Reserve Maneuver</p><p>Feat User Choice: Implement Expertise (Heavy Blade)</p><p>Feat User Choice: Weapon Expertise (Heavy Blade)</p><p>Level 21: Quickened Spellcasting</p><p></p><p>POWERS</p><p>Swordmage at-will 1: Greenflame Blade</p><p>Swordmage at-will 1: Sword Burst</p><p>Reserve Maneuver: Necromantic Disruption</p><p>Swordmage daily 1: Frost Backlash</p><p>Swordmage daily 15: Burning Mantle (replaces Enervating Slash)</p><p>Swordmage daily 19: Planar Shock (replaces Frost Backlash)</p><p>Swordmage daily 5: Enervating Slash</p><p>Swordmage daily 9: Hellspike Assault</p><p>Swordmage encounter 1: Sword of Sigils</p><p>Swordmage encounter 13: Acid Burst Blade (replaces Spikes of Agony)</p><p>Swordmage encounter 17: Firelasher's Lunge (replaces Sword of Sigils)</p><p>Swordmage encounter 3: Dual Lightning Strike</p><p>Swordmage encounter 7: Spikes of Agony</p><p>Swordmage utility 10: Impenetrable Warding</p><p>Swordmage utility 16: Unerring Parry</p><p>Swordmage utility 2: Dimensional Warp</p><p>Swordmage utility 6: Armathor's Step</p><p></p><p>ITEMS</p><p>Guardian's Cape +4, Magic Feyleather Armor +5, Planestrider Boots (paragon tier), Rapidstrike Bracers (paragon tier), Belt of Vigor (paragon tier), Potion of Vitality (paragon tier) (2), Adventurer's Kit, Jagged Bastard sword +5</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock]</p><p>The only non-book things are the race (and its associated feats) from Dr372 and Punisher of the Gods also from Dr372. Feedback would be welcome on the build or the background (especially to tie better with other PCs). Let me know your thoughts!</p></blockquote><p></p>
[QUOTE="stonegod, post: 4853238, member: 36973"] So, here's my idea (a defender, since there were none): A Shadar-Kai Assaulting Swordmage/Ghost Blade/Punisher of the Gods. Essentially, a phasing/insubstantial teleporting machine. I'm attaching the CB Summary (which one can cut-and-paste into the CB to get the full version). [size=3][b][color=lightgreen]Batin, The Raven's Shadow Blade[/color][/b][/size] Batin is a weapon for his Queen; a master of the arts of all places and time. Batin seems more reserved than his more driven kin, but that is an illusion. In fact, all of Batin's zest and zeal and drawn internally. Even at rest, Batin's mind is racing though mazes in his mind, paths only he can see, as he analyzes the flow and connectivity between everything. It is this mastery that enables him to twist the space between places, because, as Batin knows, all places are really one. Batin made a name for himself as being the first in ages to unlock the secrets of the Subtle Ones, a lost arcane society that pierced the illusion of space. Hunted long ago by those hungry and jealous of their secret, the Subtle Ones vanished into history. Thought lost and dead, rumors persisted that some fragment of them still existed throughout the planes. How Batin found them and what he found he does not say, but only smiles an inscrutable smile and says, [color=lightgreen]Something scattered to all places is easy to find when all places are one.[/color] It was this unique mastery that brought Batin to the attention of his Queen, who has called him into service as one of personal tools of vengence. Though he has yet to see Her face, Her sorrowsworn guide his shadow blade and he follows.[sblock=CB Summary]====== Created Using Wizards of the Coast D&DI Character Builder ====== Batin, level 21 Shadar-kai, Swordmage, Ghost Blade, Punisher of the Gods Build: Assault Swordmage Swordmage Aegis: Aegis of Assault Arcane Admixture: Arcane Admixture Cold Quickened Spellcasting: Sword Burst Arcane Admixture: Greenflame Blade FINAL ABILITY SCORES Str 22, Con 14, Dex 16, Int 24, Wis 12, Cha 10. STARTING ABILITY SCORES Str 16, Con 12, Dex 12, Int 16, Wis 10, Cha 8. AC: 41 Fort: 33 Reflex: 33 Will: 29 HP: 164 Surges: 10 Surge Value: 43 TRAINED SKILLS Arcana +24, Insight +16, Athletics +21, Endurance +17 UNTRAINED SKILLS Acrobatics +15, Bluff +10, Diplomacy +10, Dungeoneering +11, Heal +11, History +17, Intimidate +10, Nature +11, Perception +11, Religion +17, Stealth +15, Streetwise +10, Thievery +13 FEATS Level 1: Devious Jaunt Level 2: Improved Swordmage Warding Level 4: Toughness Level 6: Weapon Proficiency (Bastard sword) Level 8: Weapon Focus (Heavy Blade) Level 10: Intelligent Blademaster Level 11: Double Aegis (retrained to Total Aegis at Level 21) Level 12: Greater Swordmage Warding Level 14: Shadowed Aegis Level 16: Vigorous Assault Level 18: Arcane Admixture Level 20: Reserve Maneuver Feat User Choice: Implement Expertise (Heavy Blade) Feat User Choice: Weapon Expertise (Heavy Blade) Level 21: Quickened Spellcasting POWERS Swordmage at-will 1: Greenflame Blade Swordmage at-will 1: Sword Burst Reserve Maneuver: Necromantic Disruption Swordmage daily 1: Frost Backlash Swordmage daily 15: Burning Mantle (replaces Enervating Slash) Swordmage daily 19: Planar Shock (replaces Frost Backlash) Swordmage daily 5: Enervating Slash Swordmage daily 9: Hellspike Assault Swordmage encounter 1: Sword of Sigils Swordmage encounter 13: Acid Burst Blade (replaces Spikes of Agony) Swordmage encounter 17: Firelasher's Lunge (replaces Sword of Sigils) Swordmage encounter 3: Dual Lightning Strike Swordmage encounter 7: Spikes of Agony Swordmage utility 10: Impenetrable Warding Swordmage utility 16: Unerring Parry Swordmage utility 2: Dimensional Warp Swordmage utility 6: Armathor's Step ITEMS Guardian's Cape +4, Magic Feyleather Armor +5, Planestrider Boots (paragon tier), Rapidstrike Bracers (paragon tier), Belt of Vigor (paragon tier), Potion of Vitality (paragon tier) (2), Adventurer's Kit, Jagged Bastard sword +5 ====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock] The only non-book things are the race (and its associated feats) from Dr372 and Punisher of the Gods also from Dr372. Feedback would be welcome on the build or the background (especially to tie better with other PCs). Let me know your thoughts! [/QUOTE]
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