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4E D&D - Are you playing already (or ever)?
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<blockquote data-quote="Greg K" data-source="post: 4449531" data-attributes="member: 5038"><p>I didn't vote.</p><p>I don't own the books. I followed the design journals and the previews and was disatisfied with a lot of the mechanical changes and some of the fundamental philosophy and inspriations of the design team- the thought of all which led me to walk out of a demo to free a spot in case someone else showed up to play.</p><p></p><p>After a few weeks, I went to a bookstore and sat down with the PHB and DMG for about an a hour and half to two hours. When I left, the only things that I felt the designers had succeeded in doing right (for my preferences) were:</p><p>- removing the non-biological aspects of race and making them feats</p><p>- iirc, you can't just multiclass and get all of the new class's armor and weapons proficiencies to circumvent using feats ( I know multiclassing requires feats to gain abilities. I just don't recall with certainty how it applies to gaining armor and weapon proficiencies in 4e).</p><p>- unified save progression</p><p>- passive perception</p><p>- no more XP costs for casting certain spells.</p><p>- no level drain</p><p>- toning down the spellcasters, but I don't like the mechanics</p><p>- pruning the Christmas tree, but I don't like the mechanics associated with daily magic items.</p><p></p><p>My conclusion was that I might try it after the third party companies get a hold of it and play with it just as was the case with 3e. Currently, however, there is nothing about 4e that makes me want to leave 3e. Third party support for 3e along with UA and a few house rules allows me to tailor 3e to be almost exactly what I wanted from a 4e- although I still want 4e's removal of the non-biological aspects of race (e.g., elven weapon bonuses and dwarven bonuses vs. giants) and its making them into feats.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4449531, member: 5038"] I didn't vote. I don't own the books. I followed the design journals and the previews and was disatisfied with a lot of the mechanical changes and some of the fundamental philosophy and inspriations of the design team- the thought of all which led me to walk out of a demo to free a spot in case someone else showed up to play. After a few weeks, I went to a bookstore and sat down with the PHB and DMG for about an a hour and half to two hours. When I left, the only things that I felt the designers had succeeded in doing right (for my preferences) were: - removing the non-biological aspects of race and making them feats - iirc, you can't just multiclass and get all of the new class's armor and weapons proficiencies to circumvent using feats ( I know multiclassing requires feats to gain abilities. I just don't recall with certainty how it applies to gaining armor and weapon proficiencies in 4e). - unified save progression - passive perception - no more XP costs for casting certain spells. - no level drain - toning down the spellcasters, but I don't like the mechanics - pruning the Christmas tree, but I don't like the mechanics associated with daily magic items. My conclusion was that I might try it after the third party companies get a hold of it and play with it just as was the case with 3e. Currently, however, there is nothing about 4e that makes me want to leave 3e. Third party support for 3e along with UA and a few house rules allows me to tailor 3e to be almost exactly what I wanted from a 4e- although I still want 4e's removal of the non-biological aspects of race (e.g., elven weapon bonuses and dwarven bonuses vs. giants) and its making them into feats. [/QUOTE]
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