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[4e] drothgery's arcane game - Clash of Steel
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<blockquote data-quote="Shayuri" data-source="post: 5927858" data-attributes="member: 4936"><p>(OOC - Oops, my bad then. Shan't let it happen again.)</p><p></p><p>Tatterdemalion watches the carnage with a look of boredom on her teeny face. Even so, the last two ruffians seem like they have a bit of steel to them. What a pain.</p><p></p><p>Finally she decides it seems like she ought to help.</p><p></p><p>She hums a mournful little tune, and flies up to just over head height before singing the song properly. Her voice is high and clear and rather beautiful, but the song is in minor keys and for those who understand Sylvan, about isolation and loss.</p><p></p><p>As Tattter sings, dark shadows writhe and gather around her, spinning and hissing. They then stream out to the bandits who still stand and coalesce into a singularity; a single point of concentrated lack of light. Abruptly a critical mass is reached, and it soundlessly explodes into a giant blossom of nearly impenetrable darkness that engulfs the footpads and a sizable portion of the alley!</p><p></p><p>The pixie flutters back down after the spell to hide behind the obliging legs of a friend.</p><p></p><p>(Move into nearest PC's space and cast Dark Gathering. Burst 2 hopefully catches both of the targets. If not, modify my damage roll with -2 and increase to Burst 3. Effect centered on the Leader to try to blind him...if that means I can still hit both. Otherwise I'll center it between them to catch them in the effect. The spell Dazes targets it hits until the end of my next turn, and blinds whichever foe is in the center of the area when it goes off. Targets also take -2 to hit on their next attack (psychic lock) and treat all my allies as having partial concealment for a turn (Nethermancy school class ability). Oh, and it creates a zone of the same size as the burst effect that is heavily obscured to all enemies that lasts until the end of my next turn. Hehe...lots to keep up with.)</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5927858, member: 4936"] (OOC - Oops, my bad then. Shan't let it happen again.) Tatterdemalion watches the carnage with a look of boredom on her teeny face. Even so, the last two ruffians seem like they have a bit of steel to them. What a pain. Finally she decides it seems like she ought to help. She hums a mournful little tune, and flies up to just over head height before singing the song properly. Her voice is high and clear and rather beautiful, but the song is in minor keys and for those who understand Sylvan, about isolation and loss. As Tattter sings, dark shadows writhe and gather around her, spinning and hissing. They then stream out to the bandits who still stand and coalesce into a singularity; a single point of concentrated lack of light. Abruptly a critical mass is reached, and it soundlessly explodes into a giant blossom of nearly impenetrable darkness that engulfs the footpads and a sizable portion of the alley! The pixie flutters back down after the spell to hide behind the obliging legs of a friend. (Move into nearest PC's space and cast Dark Gathering. Burst 2 hopefully catches both of the targets. If not, modify my damage roll with -2 and increase to Burst 3. Effect centered on the Leader to try to blind him...if that means I can still hit both. Otherwise I'll center it between them to catch them in the effect. The spell Dazes targets it hits until the end of my next turn, and blinds whichever foe is in the center of the area when it goes off. Targets also take -2 to hit on their next attack (psychic lock) and treat all my allies as having partial concealment for a turn (Nethermancy school class ability). Oh, and it creates a zone of the same size as the burst effect that is heavily obscured to all enemies that lasts until the end of my next turn. Hehe...lots to keep up with.) [/QUOTE]
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