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[4e] drothgery's arcane game - Clash of Steel
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<blockquote data-quote="Inspiratorium" data-source="post: 5929957" data-attributes="member: 6684877"><p><strong>Althaea Ripace</strong></p><p></p><p>The eladrin levels her crossbow at the fleeing leader, frowns at the number of tents and potential casualties in the way, then shifts her aim towards the ambusher's fleeing lackey. With a loud and clear voice, she yells a threat towards him. <span style="color: RoyalBlue">"I would stop right there, if I were you,"</span> <span style="color: White">she intones, ready to fire should the </span>gangster ignore her warning.</p><p>[sblock=actions]If we're still using these...</p><p>Move Action: Move 5 squares closer to the fleeing gangster</p><p>Standard Action: Ready an action: Use "Lady Luck Smiles" should the gangster continue running, declaring damage as non-lethal. (I'd implore the rest of you to do the same should it come to that) If it hits, whenever an ally within 5 squares makes a melee or ranged attack roll against the target, they can roll twice and use either result.</p><p></p><p>The rolls are an intimidate check, should you need it, and I'm pre-rolling the attack to speed things up if the gangster triggers it, if that's okay. EDIT: I can treat the damage dice (both of them) as having rolled 3s because of the PP feature "Know Your Strength," so the damage is actually 16.[/sblock] [sblock=Ministats]<strong><u>Althaea Ripace</u></strong> - Eladrin Warlord</p><p> <strong>HP:</strong> 83/83</p><p> <strong>Surges:</strong> 7/7</p><p> <strong>AC:</strong> 27</p><p> <strong>Fort:</strong> 27 </p><p> <strong>Reflex:</strong> 25</p><p> <strong>Will:</strong> 25</p><p> <strong>Action Points:</strong> 1</p><p> <strong>Passive Perception:</strong> 20</p><p> <strong>Passive Insight:</strong> 17</p><p> <strong>Powers:</strong> </p><p> <span style="color: #00B050">Direct the Strike</span></p><p> <span style="color: #00B050">Paint the Bullseye</span></p><p> <span style="color: red">Inspiring Word (3/3)</span></p><p> <span style="color: red">Noble Presence</span></p><p> <span style="color: red">[Fey Step]</span></p><p> <span style="color: red"><s>Knight’s Move</s></span></p><p> <span style="color: red">Favored Fortune</span></p><p> <span style="color: red">Death from Two Sides</span></p><p> <span style="color: red">Deadly Distraction</span></p><p> <span style="color: red"><s>On My Mark</s></span></p><p> <span style="color: red">?<s>Lady Luck Smiles</s>?</span></p><p> <span style="color: #7F7F7F">Create a Target</span></p><p> <span style="color: #7F7F7F">Create Opportunity</span></p><p> <span style="color: #7F7F7F">Warlord’s Recovery</span></p><p> <span style="color: #7F7F7F">Stirring Speech</span></p><p> <span style="color: #7F7F7F">Strength of Conviction</span>[/sblock]</p><p></p><p>EDIT: Add +2 to the attack roll for CA, since the gangster is still dazed, and the damage is actually 16 because of "Know Your Strength"</p></blockquote><p></p>
[QUOTE="Inspiratorium, post: 5929957, member: 6684877"] [b]Althaea Ripace[/b] The eladrin levels her crossbow at the fleeing leader, frowns at the number of tents and potential casualties in the way, then shifts her aim towards the ambusher's fleeing lackey. With a loud and clear voice, she yells a threat towards him. [COLOR=RoyalBlue]"I would stop right there, if I were you,"[/COLOR] [COLOR=White]she intones, ready to fire should the [/COLOR]gangster ignore her warning. [sblock=actions]If we're still using these... Move Action: Move 5 squares closer to the fleeing gangster Standard Action: Ready an action: Use "Lady Luck Smiles" should the gangster continue running, declaring damage as non-lethal. (I'd implore the rest of you to do the same should it come to that) If it hits, whenever an ally within 5 squares makes a melee or ranged attack roll against the target, they can roll twice and use either result. The rolls are an intimidate check, should you need it, and I'm pre-rolling the attack to speed things up if the gangster triggers it, if that's okay. EDIT: I can treat the damage dice (both of them) as having rolled 3s because of the PP feature "Know Your Strength," so the damage is actually 16.[/sblock] [sblock=Ministats][B][U]Althaea Ripace[/U][/B] - Eladrin Warlord [B]HP:[/B] 83/83 [B]Surges:[/B] 7/7 [B]AC:[/B] 27 [B]Fort:[/B] 27 [B]Reflex:[/B] 25 [B]Will:[/B] 25 [B]Action Points:[/B] 1 [B]Passive Perception:[/B] 20 [B]Passive Insight:[/B] 17 [B]Powers:[/B] [COLOR=#00B050]Direct the Strike[/COLOR] [COLOR=#00B050]Paint the Bullseye[/COLOR] [COLOR=red]Inspiring Word (3/3)[/COLOR] [COLOR=red]Noble Presence[/COLOR] [COLOR=red][Fey Step][/COLOR] [COLOR=red][s]Knight’s Move[/s][/COLOR] [COLOR=red]Favored Fortune[/COLOR] [COLOR=red]Death from Two Sides[/COLOR] [COLOR=red]Deadly Distraction[/COLOR] [COLOR=red][s]On My Mark[/s][/COLOR] [COLOR=red]?[s]Lady Luck Smiles[/s]?[/COLOR] [COLOR=#7F7F7F]Create a Target[/COLOR] [COLOR=#7F7F7F]Create Opportunity[/COLOR] [COLOR=#7F7F7F]Warlord’s Recovery[/COLOR] [COLOR=#7F7F7F]Stirring Speech[/COLOR] [COLOR=#7F7F7F]Strength of Conviction[/COLOR][/sblock] EDIT: Add +2 to the attack roll for CA, since the gangster is still dazed, and the damage is actually 16 because of "Know Your Strength" [/QUOTE]
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