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[4e] drothgery's arcane game - Clash of Steel
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<blockquote data-quote="drothgery" data-source="post: 6034690" data-attributes="member: 360"><p>Vanri takes a swing at the swordsman, then teleports away to step up to the wizard. Again.</p><p> </p><p>[sblock=Actions]Minor: Use the Drowmesh of Sudden Recovery's power. The ongoing damage ends, Vanri gains regeneration 10 until the end of the encounter. (ignore that saving throw)</p><p>Standard: Rejuvenating Strike vs Swordsman. 26 to AC. Swordsman takes 19 damage (that should be 2d8+8). Vanri spends a surge and regains 30 HP.</p><p>Free Action: Teleport to F11</p><p>Move: Move to E7, if I can without an OA. If not, E8.</p><p>Swordsman is still Aegis'd.[/sblock]</p><p> </p><p>Teclis follows up with another thunderous fiery explosion that leaves the warehouse burning. The wizard is able to just dodge, but the archer is thrown back. She falls, unable to continue fighting.</p><p> </p><p>[sblock=Actions]Standard: Ignition on F7 enlarged to burst 2; Archer is hit</p><p>note that the attack also leaves a fire zone.</p><p>slide to G4[/sblock]</p><p> </p><p>Tatterdemalion waves her orb around...finally apparently happy as she's free to wreak mayhem.</p><p> </p><p><span style="color: dimgray">"Rumble, rumble floor and wall,</span></p><p><span style="color: dimgray">Take a tumble, crack and fall!"</span></p><p> </p><p>There's a sharp cracking noise, and a subsonic rumble as a tremor shoots through the ground. The wizard looks up to see stones and fragments of masonry tumbling down from the ceiling overhead straight towards <s>him</s> her! With a panicked shout she scurries away...straight into the welcoming arms of the others!</p><p> </p><p>The rocks turn out to be illusions, but the pain and panic are very real indeed.</p><p> </p><p>[sblock=actions]Phantom Bolt at wizard! Targets will with psychic damage, and slides <s>him</s> her 3 squares towards the nearest melee-capable ally Tatter can see. (she's already in melee range of Vanri, so I'm leaving her there)</p><p> </p><p>Crit! Okay, as I recheck my sheet, I see I put the wrong figure in for damage. Oops! It should be 1d8+11...so the crit damage is 19, plus the dice roll for bonus damage so a total of 25.[/sblock]</p><p> </p><p>"I think, my friend, that it is time to withdraw." The wizard says, and heads to the door Tatterde is standing by.[sblock=Vanri]You can take an OA here if you want[/sblock]</p><p> </p><p>The swordsman nods, and heads to the back door.</p><p> </p><p>[sblock=status]Wizard - badly bloodied</p><p>S - bloodied</p><p>A - dying</p><p>Ts - 81/92 </p><p>Td - 73/73 </p><p>V - 47/106[/sblock]</p></blockquote><p></p>
[QUOTE="drothgery, post: 6034690, member: 360"] Vanri takes a swing at the swordsman, then teleports away to step up to the wizard. Again. [sblock=Actions]Minor: Use the Drowmesh of Sudden Recovery's power. The ongoing damage ends, Vanri gains regeneration 10 until the end of the encounter. (ignore that saving throw) Standard: Rejuvenating Strike vs Swordsman. 26 to AC. Swordsman takes 19 damage (that should be 2d8+8). Vanri spends a surge and regains 30 HP. Free Action: Teleport to F11 Move: Move to E7, if I can without an OA. If not, E8. Swordsman is still Aegis'd.[/sblock] Teclis follows up with another thunderous fiery explosion that leaves the warehouse burning. The wizard is able to just dodge, but the archer is thrown back. She falls, unable to continue fighting. [sblock=Actions]Standard: Ignition on F7 enlarged to burst 2; Archer is hit note that the attack also leaves a fire zone. slide to G4[/sblock] Tatterdemalion waves her orb around...finally apparently happy as she's free to wreak mayhem. [COLOR=dimgray]"Rumble, rumble floor and wall,[/COLOR] [COLOR=dimgray]Take a tumble, crack and fall!"[/COLOR] There's a sharp cracking noise, and a subsonic rumble as a tremor shoots through the ground. The wizard looks up to see stones and fragments of masonry tumbling down from the ceiling overhead straight towards [s]him[/s] her! With a panicked shout she scurries away...straight into the welcoming arms of the others! The rocks turn out to be illusions, but the pain and panic are very real indeed. [sblock=actions]Phantom Bolt at wizard! Targets will with psychic damage, and slides [s]him[/s] her 3 squares towards the nearest melee-capable ally Tatter can see. (she's already in melee range of Vanri, so I'm leaving her there) Crit! Okay, as I recheck my sheet, I see I put the wrong figure in for damage. Oops! It should be 1d8+11...so the crit damage is 19, plus the dice roll for bonus damage so a total of 25.[/sblock] "I think, my friend, that it is time to withdraw." The wizard says, and heads to the door Tatterde is standing by.[sblock=Vanri]You can take an OA here if you want[/sblock] The swordsman nods, and heads to the back door. [sblock=status]Wizard - badly bloodied S - bloodied A - dying Ts - 81/92 Td - 73/73 V - 47/106[/sblock] [/QUOTE]
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