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[4e] [ePoL] Heroic Souls IC (R6 Heian > Monsters > Eldan&Champy > Quinn > Silvi > )
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<blockquote data-quote="Graf" data-source="post: 4307510" data-attributes="member: 3087"><p>[sblock=Heian & Neeloo]</p><p></p><p><span style="color: SeaGreen">Two peas in a pod.</span> <strong>Heian </strong>turns to see an immense creature, almost like a great green fog bank. Within the fog there is a hint of a great furred creature, built like a gorrilla with claws and fangs and feet like a goats. And eyes that flicker like emerald flame.</p><p>You haven't seen it, but you know that this is the creature called <strong>Big Green Eyes</strong> that you heard of in the whispers of other children in the town when you were younger.</p><p></p><p><strong>Heian </strong>feels some sort of intense instinctive recognition. <em><strong>The Shifting Bulwark.</strong></em> The defender reflexively cradles <strong>Neeloo</strong>'s unconscious body in one arm in the other he hefts a javelin. </p><p></p><p><span style="color: SeaGreen">Poke me will you?</span> The creature in front of you sounds vaguely amused. In response <strong>Heian </strong>reflexively feels himself focus calling on <em>another</em>. A soft radiant light glows from the point of his weapon.</p><p></p><p>[sblock=ooc]I'd like to ask that <strong>Heian </strong>and <strong>Neeloo </strong>don't move from where you are in your next post. You can interact with the fey creature, Neeloo can wake up, Neeloo and/or Heian can experience past lives (together, with the Shifting Bulwark, by themselves) but I'd appreciate if you don't physically move your characters too far (i.e. the feywild of the bramble).</p><p>You can even attack the Kheelan/BGE if you like (you won't really be able to harm him at this stage, but it's a valid choice). [/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4307510, member: 3087"] [sblock=Heian & Neeloo] [COLOR=SeaGreen]Two peas in a pod.[/COLOR] [B]Heian [/B]turns to see an immense creature, almost like a great green fog bank. Within the fog there is a hint of a great furred creature, built like a gorrilla with claws and fangs and feet like a goats. And eyes that flicker like emerald flame. You haven't seen it, but you know that this is the creature called [B]Big Green Eyes[/B] that you heard of in the whispers of other children in the town when you were younger. [B]Heian [/B]feels some sort of intense instinctive recognition. [I][B]The Shifting Bulwark.[/B][/I][B][/B] The defender reflexively cradles [B]Neeloo[/B]'s unconscious body in one arm in the other he hefts a javelin. [COLOR=SeaGreen]Poke me will you?[/COLOR] The creature in front of you sounds vaguely amused. In response [B]Heian [/B]reflexively feels himself focus calling on [i]another[/i]. A soft radiant light glows from the point of his weapon. [sblock=ooc]I'd like to ask that [B]Heian [/B]and [B]Neeloo [/B]don't move from where you are in your next post. You can interact with the fey creature, Neeloo can wake up, Neeloo and/or Heian can experience past lives (together, with the Shifting Bulwark, by themselves) but I'd appreciate if you don't physically move your characters too far (i.e. the feywild of the bramble). You can even attack the Kheelan/BGE if you like (you won't really be able to harm him at this stage, but it's a valid choice). [/sblock][/sblock] [/QUOTE]
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[4e] [ePoL] Heroic Souls IC (R6 Heian > Monsters > Eldan&Champy > Quinn > Silvi > )
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