Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[4e] [ePoL] Heroic Souls RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SarahRequiem" data-source="post: 4317676" data-attributes="member: 67744"><p>NeeLoo</p><p>Female Human Warlock; Fey Pact</p><p>Alignment: Good</p><p>Deity: --</p><p>Region:</p><p>Height: 5'4"</p><p>Weight: 98 lbs</p><p>Hair: White, short</p><p>Eyes: Very Pale Blue</p><p>Skin: Pale</p><p>Age: 16</p><p>XP: 0</p><p></p><p>Str: 8 (-1)</p><p>Con:15 (+2)</p><p>Dex: 10 (+0)</p><p>Int: 16 (+3)</p><p>Wis: 10 (+0)</p><p>Cha: 18 (+4)</p><p></p><p>Hit Points: 27 Bloodied: 13</p><p>Healing Surge: 6 Surges per day: 8</p><p>Initiative: 0</p><p>Speed: 6</p><p>Perception: 12 Insight: 15</p><p>Action Points: 1</p><p></p><p>AC 14 Fortitude 13 Reflex 15 Will 16</p><p></p><p>Basic Melee (punch) Attack: -1 Damage: 1d4-1</p><p>Basic Ranged (Eldritch Blast) Attack: +4 Damage: 1d10+4</p><p></p><p>Skills:</p><p>Arcana +8</p><p>Insight +5</p><p>Intimidate +9</p><p>Bluff +9</p><p>History +8</p><p>+2 all untrained</p><p></p><p>Feats:</p><p>Improved Misty Step (+2 squares using pact boon)</p><p>Jack of all Trades (+2 to all untrained skills)</p><p></p><p>Languages:</p><p>Common</p><p>*Elven</p><p></p><p>Class and Racial abilities:</p><p>+2 to 1 ability score</p><p>Bonus At-Will</p><p>Bonus Feat</p><p>Bonus Skill</p><p>Human Defence Bonus</p><p>Warlock Defence Bonus</p><p>Fey Pact, Misty step. (When an enemy under your warlock's curse is reduced to 0hp or fewer, you can immediately teleport 3 squares (5 with improved) as a free action.)</p><p>Prime Shot</p><p>Shadow Walk</p><p>Warlock's Curse (1d6)</p><p></p><p>Powers:</p><p>At Wills:</p><p></p><p>Eldritch Blast, standard, Range 10</p><p>+4 vs Reflex, 1d10+4</p><p></p><p>EyeBite, standard, psychic, range 10</p><p>+4 vs will, 1d6+4. effect: You are invisible to the target until the start of your next turn</p><p></p><p>Dire Radiance, standard, fear, range 10</p><p>+2 vs fortitude. 1d6+2 radiant. effect: if the target moves nearer to you on its next turn, it takes an extra 1d6+2.</p><p></p><p>Encounter:</p><p></p><p>WitchFire, standard, fire, range 10</p><p>+4 vs reflex, 2d6+4 fire. effect: targettakes -5 to attack rolls until the end of my next turn.</p><p></p><p>Daily:</p><p></p><p>Curse of the Dark Dream, standard, psychic, range 10</p><p>+4 vs will, 3d8+4 psychic. effect: you slide the target 3 squares</p><p>sustain minor: you slide the target 1 square, whether you hit or miss (save ends)</p><p></p><p>Equipment:</p><p>simple clothes AC 0</p><p></p><p>capacity: 0/90lb</p><p></p><p>Money:</p><p>0gp</p><p></p><p>[sblock=Advancement]</p><p></p><p>level 2:</p><p>feat: Skill Focus: Bluff or intimidate...</p><p>Utility Power:</p><p>Beguiling Tongue (Minor, Arcane, Encounter)</p><p>+5 to next bluff, diplomacy, or intimidate check</p><p></p><p>level 3:</p><p>Encounter Power:</p><p>Otherwind Stride (standard, arcane) Close burst 1</p><p>charisma vs fortitude. 1d8+charisma. target is immobilized (save ends)</p><p>effect: teleport 5+int squares</p><p></p><p>level4:</p><p>Feat: Linguist (Draconic, Supernal, Primordial)</p><p>Ability score: +1 charisma. +1 inteligence</p><p></p><p>level5:</p><p>Daily Power:</p><p>Crown of Madness (Standard, Arcane) 10</p><p>Charisma vs Will</p><p>Hit: 2d6+Charisma Psychic</p><p>Miss: half</p><p>sustain minor: target makes a basic melee attack against an adjacent ally.</p><p></p><p>level6:</p><p>Feat: Ritual Caster</p><p>Utility Power:</p><p>Fey Switch (Move, Arcane, Encounter) 10</p><p>Switch position with a willing ally.</p><p></p><p>level 7:</p><p>Encounter Power:</p><p>Mire the Mind (Standard, Arcane) 10</p><p>Charisma vs Will.</p><p>Hit: 1d10+charisma Psychic. You and all allies in range are invisible to the target until the end of your next turn.</p><p></p><p>level 8:</p><p>feat: Human Perseverance</p><p>Ability score: +1 charisma, +1 inteligence</p><p></p><p>level 9:</p><p>Daily Power:</p><p>Curse of the Black Frost (Standard, Arcane) 10</p><p>Charisma vs Reflex</p><p>Hit: 2d8+charisma Cold.</p><p>Effect: if the target moves for any reason, it takes 1d8 cold damage. (save ends) if the target saves, you cannot sustain.</p><p>Sustain Minor: Target takes 2d8 cold damage.</p><p></p><p>Level 10:</p><p>feat: Action Surge</p><p>Utility Power:</p><p>Shielding Shades (Reaction, Arcane, Daily)</p><p>Reduce Attacker's damage to 0</p><p></p><p>Level 11:</p><p>Ability Scores: +1 to all</p><p>Paragon Path Feature: FeyTouched</p><p>Feytouched Action: </p><p>+4 to attack rolls when using an action point.</p><p>Slashing Wake:</p><p>Ennemies take Int mod damage when you teleport.</p><p>Encounter Power:</p><p>Will of the Feywild (Standard, Arcane) 10</p><p>Charisma Vs Will</p><p>Hit: 2d8 + charisma Psychic. Teleport the target 5 squares and it makes a basic melee attack against a target of my choice.</p><p>Effect: the target is dazed until the end of its next turn</p><p></p><p>Level 12</p><p>feat: Twofold Curse</p><p></p><p>Utility Power:</p><p>Twilight Teleport (Free, Arcane, Daily) 20</p><p>Trigger: An ennemy affected by my curse falls to 0hp</p><p>effect: me or an ally teleport to its location</p><p></p><p>Level 13</p><p>Encounter Power/ Replaces ?</p><p>?</p><p></p><p>Level 14</p><p>Feat: Mettle</p><p>Ability Scores: +1 to Charisma and Inteligence</p><p></p><p>Level 15</p><p>Daily Power - Replaces Crown of Madness</p><p>Curse of the Golden Mist (Standard, Arcane) 10</p><p>Charisma vs Will</p><p>Hit: target loses its next standard action</p><p>Sustain Standard: Charisma vs will.</p><p>Hit: target loses its next standard action. On a Miss, the power ends.</p><p></p><p>Level 16</p><p>Feat: Iron Will </p><p>Paragon Path Feature:</p><p>Patron's Favor.</p><p>Instead of using Misty step, roll 1d6:</p><p>1 or 2: misty step.</p><p>3: immediately make a saving throw</p><p>4: teleport 10 squares as a free action</p><p>5: +2 speed until the end of my next turn</p><p>6: roll d8 instead of d6 for curse damage until the end of the encounter</p><p>Utility Power:</p><p>Infuriating Evasiveness (Move, Arcane, Encounter)</p><p>You become Invisible and teleport 4 squares. you are invisible until the end of your next turn</p><p></p><p>Level 17:</p><p>Encounter Power; Replaces ?</p><p>?</p><p></p><p>Level 18:</p><p>Feat: Psychic Lock</p><p>Ability Scores: +1 to Charisma and Inteligence</p><p></p><p>Level 19:</p><p>Daily Power- Replaces: Curse of the Black Frost</p><p>Wrath of Acamar (standard, Arcane) 10</p><p>Charisma vs Reflex</p><p>Hit: 4d10+charisma necrotic. target disapears into starry realms (save ends)</p><p>special: while in the starry realm, target takes 1d10 necrotic damage)</p><p></p><p>Level 20:</p><p>feat: Action Recovery</p><p>Paragon Power:</p><p>Whipers of the Fey (Standard, Arcane, Daily) Close Burst 5</p><p>Each Enemy in Burst</p><p>Charisma vs Will</p><p>Hit: Target must make a basic attack against its nearest ally. if it cannot make the attack, it takes 2d8+cha psychic.</p><p>Effect: after the attack, the target is dazed (save ends) </p><p></p><p></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="SarahRequiem, post: 4317676, member: 67744"] NeeLoo Female Human Warlock; Fey Pact Alignment: Good Deity: -- Region: Height: 5'4" Weight: 98 lbs Hair: White, short Eyes: Very Pale Blue Skin: Pale Age: 16 XP: 0 Str: 8 (-1) Con:15 (+2) Dex: 10 (+0) Int: 16 (+3) Wis: 10 (+0) Cha: 18 (+4) Hit Points: 27 Bloodied: 13 Healing Surge: 6 Surges per day: 8 Initiative: 0 Speed: 6 Perception: 12 Insight: 15 Action Points: 1 AC 14 Fortitude 13 Reflex 15 Will 16 Basic Melee (punch) Attack: -1 Damage: 1d4-1 Basic Ranged (Eldritch Blast) Attack: +4 Damage: 1d10+4 Skills: Arcana +8 Insight +5 Intimidate +9 Bluff +9 History +8 +2 all untrained Feats: Improved Misty Step (+2 squares using pact boon) Jack of all Trades (+2 to all untrained skills) Languages: Common *Elven Class and Racial abilities: +2 to 1 ability score Bonus At-Will Bonus Feat Bonus Skill Human Defence Bonus Warlock Defence Bonus Fey Pact, Misty step. (When an enemy under your warlock's curse is reduced to 0hp or fewer, you can immediately teleport 3 squares (5 with improved) as a free action.) Prime Shot Shadow Walk Warlock's Curse (1d6) Powers: At Wills: Eldritch Blast, standard, Range 10 +4 vs Reflex, 1d10+4 EyeBite, standard, psychic, range 10 +4 vs will, 1d6+4. effect: You are invisible to the target until the start of your next turn Dire Radiance, standard, fear, range 10 +2 vs fortitude. 1d6+2 radiant. effect: if the target moves nearer to you on its next turn, it takes an extra 1d6+2. Encounter: WitchFire, standard, fire, range 10 +4 vs reflex, 2d6+4 fire. effect: targettakes -5 to attack rolls until the end of my next turn. Daily: Curse of the Dark Dream, standard, psychic, range 10 +4 vs will, 3d8+4 psychic. effect: you slide the target 3 squares sustain minor: you slide the target 1 square, whether you hit or miss (save ends) Equipment: simple clothes AC 0 capacity: 0/90lb Money: 0gp [sblock=Advancement] level 2: feat: Skill Focus: Bluff or intimidate... Utility Power: Beguiling Tongue (Minor, Arcane, Encounter) +5 to next bluff, diplomacy, or intimidate check level 3: Encounter Power: Otherwind Stride (standard, arcane) Close burst 1 charisma vs fortitude. 1d8+charisma. target is immobilized (save ends) effect: teleport 5+int squares level4: Feat: Linguist (Draconic, Supernal, Primordial) Ability score: +1 charisma. +1 inteligence level5: Daily Power: Crown of Madness (Standard, Arcane) 10 Charisma vs Will Hit: 2d6+Charisma Psychic Miss: half sustain minor: target makes a basic melee attack against an adjacent ally. level6: Feat: Ritual Caster Utility Power: Fey Switch (Move, Arcane, Encounter) 10 Switch position with a willing ally. level 7: Encounter Power: Mire the Mind (Standard, Arcane) 10 Charisma vs Will. Hit: 1d10+charisma Psychic. You and all allies in range are invisible to the target until the end of your next turn. level 8: feat: Human Perseverance Ability score: +1 charisma, +1 inteligence level 9: Daily Power: Curse of the Black Frost (Standard, Arcane) 10 Charisma vs Reflex Hit: 2d8+charisma Cold. Effect: if the target moves for any reason, it takes 1d8 cold damage. (save ends) if the target saves, you cannot sustain. Sustain Minor: Target takes 2d8 cold damage. Level 10: feat: Action Surge Utility Power: Shielding Shades (Reaction, Arcane, Daily) Reduce Attacker's damage to 0 Level 11: Ability Scores: +1 to all Paragon Path Feature: FeyTouched Feytouched Action: +4 to attack rolls when using an action point. Slashing Wake: Ennemies take Int mod damage when you teleport. Encounter Power: Will of the Feywild (Standard, Arcane) 10 Charisma Vs Will Hit: 2d8 + charisma Psychic. Teleport the target 5 squares and it makes a basic melee attack against a target of my choice. Effect: the target is dazed until the end of its next turn Level 12 feat: Twofold Curse Utility Power: Twilight Teleport (Free, Arcane, Daily) 20 Trigger: An ennemy affected by my curse falls to 0hp effect: me or an ally teleport to its location Level 13 Encounter Power/ Replaces ? ? Level 14 Feat: Mettle Ability Scores: +1 to Charisma and Inteligence Level 15 Daily Power - Replaces Crown of Madness Curse of the Golden Mist (Standard, Arcane) 10 Charisma vs Will Hit: target loses its next standard action Sustain Standard: Charisma vs will. Hit: target loses its next standard action. On a Miss, the power ends. Level 16 Feat: Iron Will Paragon Path Feature: Patron's Favor. Instead of using Misty step, roll 1d6: 1 or 2: misty step. 3: immediately make a saving throw 4: teleport 10 squares as a free action 5: +2 speed until the end of my next turn 6: roll d8 instead of d6 for curse damage until the end of the encounter Utility Power: Infuriating Evasiveness (Move, Arcane, Encounter) You become Invisible and teleport 4 squares. you are invisible until the end of your next turn Level 17: Encounter Power; Replaces ? ? Level 18: Feat: Psychic Lock Ability Scores: +1 to Charisma and Inteligence Level 19: Daily Power- Replaces: Curse of the Black Frost Wrath of Acamar (standard, Arcane) 10 Charisma vs Reflex Hit: 4d10+charisma necrotic. target disapears into starry realms (save ends) special: while in the starry realm, target takes 1d10 necrotic damage) Level 20: feat: Action Recovery Paragon Power: Whipers of the Fey (Standard, Arcane, Daily) Close Burst 5 Each Enemy in Burst Charisma vs Will Hit: Target must make a basic attack against its nearest ally. if it cannot make the attack, it takes 2d8+cha psychic. Effect: after the attack, the target is dazed (save ends) [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[4e] [ePoL] Heroic Souls RG
Top