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[4e] Etene - Rogue's Gallery
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<blockquote data-quote="blaizedm" data-source="post: 4771591" data-attributes="member: 83327"><p>[sblock=Koehro]====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Koehro Maerne, level 1</p><p>Half-Elf, Warden</p><p>Guardian Might: Earthstrength</p><p>Background: Dalelands</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 16, Con 19, Dex 10, Int 10, Wis 11, Cha 10.</p><p></p><p>Starting Ability Scores</p><p>Str 16, Con 17, Dex 10, Int 10, Wis 11, Cha 8.</p><p></p><p></p><p>AC: 17 Fort: 15 Reflex: 10 Will: 11</p><p>HP: 36 Surges: 13 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Nature, Endurance, Athletics, Perception.</p><p></p><p>FEATS</p><p>1: Sudden Roots</p><p></p><p>POWERS</p><p>1, At-Will: Weight of Earth</p><p>1, At-Will: Thorn Strike</p><p>1, Encounter: Thunder Ram Assault</p><p>1, Daily: Form of the Fearsome Ram</p><p>1, Encounter: Thorn Whip</p><p></p><p>ITEMS</p><p>Hide Armor, Longsword, Heavy Shield, Adventurer's Kit, Magic Staff +1</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock]</p><p></p><p>[sblock= Background]As a boy, Koehro grew up in Ashabenford, the capital city of Mistledale. The son of a human merchant and an elven woman from Myth Drannor, he quickly became aware of the ever increasing tension between the powerful kingdoms of Cormyr and Sembia to the south and the elven-ruled Cormanthor Forest to the north. Situated in the center of these nations, pressures from both sides forced him to take a side. He chose the forest. Sworn to protect the woodlands, he wanders throughout the forest, preventing all those who wish to bring harm from entering. </p><p></p><p>Those who travel with him have said the worst thing an enemy of the forest can do is attempt to run from Koehro. Calling upon the power of nature, opponents who attempt to run or flee become enveloped in thorns and vines, immobilized. Some, foolish enough to persist, have witnessed the spirits of nature manifest themselves in him and take the form of a ram, chasing foes down and knocking them about. </p><p></p><p>When strange beasts began appearing in the forest, he attempted to clear them out, but they seemed to be endless. After scouring the forests for many weeks, he discovered the source- a strange portal in the base of decaying tree. With the intent to stop these beasts from plaguing his forest, he pressed forward, into the dark gateway. [/sblock]</p></blockquote><p></p>
[QUOTE="blaizedm, post: 4771591, member: 83327"] [sblock=Koehro]====== Created Using Wizards of the Coast D&DI Character Builder ====== Koehro Maerne, level 1 Half-Elf, Warden Guardian Might: Earthstrength Background: Dalelands FINAL ABILITY SCORES Str 16, Con 19, Dex 10, Int 10, Wis 11, Cha 10. Starting Ability Scores Str 16, Con 17, Dex 10, Int 10, Wis 11, Cha 8. AC: 17 Fort: 15 Reflex: 10 Will: 11 HP: 36 Surges: 13 Surge Value: 9 TRAINED SKILLS Nature, Endurance, Athletics, Perception. FEATS 1: Sudden Roots POWERS 1, At-Will: Weight of Earth 1, At-Will: Thorn Strike 1, Encounter: Thunder Ram Assault 1, Daily: Form of the Fearsome Ram 1, Encounter: Thorn Whip ITEMS Hide Armor, Longsword, Heavy Shield, Adventurer's Kit, Magic Staff +1 ====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock] [sblock= Background]As a boy, Koehro grew up in Ashabenford, the capital city of Mistledale. The son of a human merchant and an elven woman from Myth Drannor, he quickly became aware of the ever increasing tension between the powerful kingdoms of Cormyr and Sembia to the south and the elven-ruled Cormanthor Forest to the north. Situated in the center of these nations, pressures from both sides forced him to take a side. He chose the forest. Sworn to protect the woodlands, he wanders throughout the forest, preventing all those who wish to bring harm from entering. Those who travel with him have said the worst thing an enemy of the forest can do is attempt to run from Koehro. Calling upon the power of nature, opponents who attempt to run or flee become enveloped in thorns and vines, immobilized. Some, foolish enough to persist, have witnessed the spirits of nature manifest themselves in him and take the form of a ram, chasing foes down and knocking them about. When strange beasts began appearing in the forest, he attempted to clear them out, but they seemed to be endless. After scouring the forests for many weeks, he discovered the source- a strange portal in the base of decaying tree. With the intent to stop these beasts from plaguing his forest, he pressed forward, into the dark gateway. [/sblock] [/QUOTE]
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