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D&D Older Editions
4E Exotic Weapons?
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<blockquote data-quote="Cryptos" data-source="post: 3958435" data-attributes="member: 58439"><p>I don't know, I just don't think the designation 'exotic' is entirely necessary or welcome. Shouldn't the question of whether or not a weapon is exotic be up to the campaign setting, or in the case of a homebrew, the DM?</p><p></p><p>I was looking at the 3.5 PBH after lurking here last night, and the one thing that did occur to me is that invariably, all the exotic weapons in 3.x look like they should actually be called "things you could use to hurt yourself if you move the wrong way." For the most part. The rest of them just look like mini-versions of larger weapons, which is even more silly as an 'exotic weapon.'</p><p></p><p>"Hey, Jeb, lookie here! I just invented the Kama!"</p><p></p><p>"Looks like a tiny scythe to me, Vern."</p><p></p><p>Anyway, looking at how they've talked about weapon proficiency thus far, and what little they've shown us so far (mostly in the context of races - the elf, the "all humans will be proficient in <em>a</em> weapon" comment) it seems to me that you'll be proficient in a weapon rather than in broad weapon types. That kind of nixes the entire point of the exotic weapon proficiency. Could be wrong, but it looks like they're leaning in that direction. </p><p></p><p>Fewer weapons for the Elf (longsword and rapier are gone), that comment about humans, the stuff about fighters getting maneuvers with a certain type of weapon from talents (being a swordsman or an axe specialist) seems to imply that they're looking more for specialists in individual weapons. And if they're all taken individually in terms of proficiency, then that effectively takes the place of exotic.</p><p></p><p>We should keep in mind also that we don't know what proficiency vs. non-proficiency will mean in the new system. With the aversion to blanket penalties, it could just mean that you can't use your combat feats, talents or maneuvers with weapons you're not proficient in, rather than something like a -4 penalty to use them. In other words, anyone can pick up and try to swing a sword. But you have to have training in using a longsword if you want to do that Triple Backflip Ankle Sweep of Death maneuver with it. Much like how in SAGA, there's no penalty per se for untrained skill use, it's just there are certain things you can do if you are trained that you can't untrained, and if you're trained, you can then buy a focus in it and become even better at it.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 3958435, member: 58439"] I don't know, I just don't think the designation 'exotic' is entirely necessary or welcome. Shouldn't the question of whether or not a weapon is exotic be up to the campaign setting, or in the case of a homebrew, the DM? I was looking at the 3.5 PBH after lurking here last night, and the one thing that did occur to me is that invariably, all the exotic weapons in 3.x look like they should actually be called "things you could use to hurt yourself if you move the wrong way." For the most part. The rest of them just look like mini-versions of larger weapons, which is even more silly as an 'exotic weapon.' "Hey, Jeb, lookie here! I just invented the Kama!" "Looks like a tiny scythe to me, Vern." Anyway, looking at how they've talked about weapon proficiency thus far, and what little they've shown us so far (mostly in the context of races - the elf, the "all humans will be proficient in [I]a[/I] weapon" comment) it seems to me that you'll be proficient in a weapon rather than in broad weapon types. That kind of nixes the entire point of the exotic weapon proficiency. Could be wrong, but it looks like they're leaning in that direction. Fewer weapons for the Elf (longsword and rapier are gone), that comment about humans, the stuff about fighters getting maneuvers with a certain type of weapon from talents (being a swordsman or an axe specialist) seems to imply that they're looking more for specialists in individual weapons. And if they're all taken individually in terms of proficiency, then that effectively takes the place of exotic. We should keep in mind also that we don't know what proficiency vs. non-proficiency will mean in the new system. With the aversion to blanket penalties, it could just mean that you can't use your combat feats, talents or maneuvers with weapons you're not proficient in, rather than something like a -4 penalty to use them. In other words, anyone can pick up and try to swing a sword. But you have to have training in using a longsword if you want to do that Triple Backflip Ankle Sweep of Death maneuver with it. Much like how in SAGA, there's no penalty per se for untrained skill use, it's just there are certain things you can do if you are trained that you can't untrained, and if you're trained, you can then buy a focus in it and become even better at it. [/QUOTE]
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