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D&D Older Editions
4e far more tactical than 5e? or just a little
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<blockquote data-quote="vagabundo" data-source="post: 8501828" data-attributes="member: 55864"><p>4e tactical combat blows all other editions out of the water, having run them all. It can get a little finicky, with multiple conditions and whatnot. But over the years of running it it led to some of the best combats I've ever had. </p><p></p><p>I created a black dragon lair in some caverns beneath the keep from Reavers of Hakenwold (one of 4e best adv). PCs were sneaking in to the keep using the taverns. PCs were 3rd level. This was a 6/7th level solo, so tough encounter. I had some varied terrain like a pool and high ledges and shadows, it had room to fly. The combat was epic. Eventually killing the creature while it had one PC in its talons while flying and it sank to the bottom of the pool. I had a off the fly skill challenge for the PC to get free of the dragon before he drowned with the other PCs helping. </p><p></p><p>4e really shines when you put a little time into the setup, the ruleset takes care of the rest at the table. Pacing is key though, filler combats should be avoided or done in an offhand way, TotM or with skill challenges, that can be resolved quickly.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 8501828, member: 55864"] 4e tactical combat blows all other editions out of the water, having run them all. It can get a little finicky, with multiple conditions and whatnot. But over the years of running it it led to some of the best combats I've ever had. I created a black dragon lair in some caverns beneath the keep from Reavers of Hakenwold (one of 4e best adv). PCs were sneaking in to the keep using the taverns. PCs were 3rd level. This was a 6/7th level solo, so tough encounter. I had some varied terrain like a pool and high ledges and shadows, it had room to fly. The combat was epic. Eventually killing the creature while it had one PC in its talons while flying and it sank to the bottom of the pool. I had a off the fly skill challenge for the PC to get free of the dragon before he drowned with the other PCs helping. 4e really shines when you put a little time into the setup, the ruleset takes care of the rest at the table. Pacing is key though, filler combats should be avoided or done in an offhand way, TotM or with skill challenges, that can be resolved quickly. [/QUOTE]
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