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4e for younger gamers
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<blockquote data-quote="Abciximab" data-source="post: 4732069" data-attributes="member: 46017"><p>Heck, I play about once a month with my 4 year old son and six year old daughter. I tell my son what die to roll and how high the number needs to be to succeed (He likes being a Warforged) but my daughter does great on her own (Elven Sorceress). It takes time to come up with adventures on their level, little to no violence (Enemies are "defeated" or run away/surrender), mostly skill checks and role playing. We did Escape from Pirate Island last time, even my wife joined in. Now they have ship crewed by pirate goblins. Now I have to come up with the next adventure...</p><p></p><p>I do long for the day when we can play a more conventional game as a family.</p><p></p><p>My only advice, keep descriptions short and to the point. Maybe break up area descriptions (Describe, interact, describe more, interact...) to avoid information overload.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 4732069, member: 46017"] Heck, I play about once a month with my 4 year old son and six year old daughter. I tell my son what die to roll and how high the number needs to be to succeed (He likes being a Warforged) but my daughter does great on her own (Elven Sorceress). It takes time to come up with adventures on their level, little to no violence (Enemies are "defeated" or run away/surrender), mostly skill checks and role playing. We did Escape from Pirate Island last time, even my wife joined in. Now they have ship crewed by pirate goblins. Now I have to come up with the next adventure... I do long for the day when we can play a more conventional game as a family. My only advice, keep descriptions short and to the point. Maybe break up area descriptions (Describe, interact, describe more, interact...) to avoid information overload. [/QUOTE]
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