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<blockquote data-quote="Firebeetle" data-source="post: 4732077" data-attributes="member: 34506"><p>I've been playing with my kids for years now, they are 9, 11, and 25 (long story.)</p><p></p><p>Anyway, I started the kids off early using the miniatures rules, which were pretty easy to understand and all the stats were on little cards. They loved it. </p><p></p><p>They have participated in numerous gamedays and RPGA events. It hasn't always been an even experience. However, I have to say that my children are often more mature than some of the adults at the table. I've seen them outperform adults as well, both at rules (my son, at an early 10, played a druid to full capacity and often was they key player in encounters) and at roleplay (both kids took over an RPGA interactive once and led the investigation, it was very cool.)</p><p></p><p>Benefits are pretty clear, the kids learn to:</p><p></p><p>A.) Social game skills, waiting turns, not interrupting, being prepared for your moment. All this translates into a conference room.</p><p>B.) Math, especially mental math addition, subtraction, and probabilities.</p><p>C.) Reading, my kids pour over their books. My girl constantly reread "Confessions of a Part-time Sorceress" and my son has read more of my 3.5 books than I have.</p><p>D.) Geek literacy. There is something to this, D&D is part of the new virtual history of our internet obsessed world. As a reading teacher, I know it helps for children (and adults) to have background connections to make to comprehend new information, even if that information may not be directly relevant. </p><p></p><p>Challenges:</p><p>A.) Attention span was a big problem at first. The delve format is perfect for this, since you can cut off by encounter. Keeping the 4e grind down is the biggest issue here.</p><p>B.) On task, the kids will often be distracted until they get the "swing" of roleplaying. This is largely a maturity thing. Lots of breaks, keep it short. Hard to RPGA days, where players want to go for hours on end. </p><p>C.) Security, at events I have to keep the kids close, this can be pretty hard to do sometimes.</p><p>D.) General behavior. It took some time to get the kids to the point were they can sit down with a group of adults and play on their level. You have to go over expectations a lot until they get drilled in there. I noticed that my son, who used to have constant behavior troubles in school, started focusing at the D&D table shortly before in the classroom (he is now very successful at school.) I can't prove it, but I believe one thing led to another.</p></blockquote><p></p>
[QUOTE="Firebeetle, post: 4732077, member: 34506"] I've been playing with my kids for years now, they are 9, 11, and 25 (long story.) Anyway, I started the kids off early using the miniatures rules, which were pretty easy to understand and all the stats were on little cards. They loved it. They have participated in numerous gamedays and RPGA events. It hasn't always been an even experience. However, I have to say that my children are often more mature than some of the adults at the table. I've seen them outperform adults as well, both at rules (my son, at an early 10, played a druid to full capacity and often was they key player in encounters) and at roleplay (both kids took over an RPGA interactive once and led the investigation, it was very cool.) Benefits are pretty clear, the kids learn to: A.) Social game skills, waiting turns, not interrupting, being prepared for your moment. All this translates into a conference room. B.) Math, especially mental math addition, subtraction, and probabilities. C.) Reading, my kids pour over their books. My girl constantly reread "Confessions of a Part-time Sorceress" and my son has read more of my 3.5 books than I have. D.) Geek literacy. There is something to this, D&D is part of the new virtual history of our internet obsessed world. As a reading teacher, I know it helps for children (and adults) to have background connections to make to comprehend new information, even if that information may not be directly relevant. Challenges: A.) Attention span was a big problem at first. The delve format is perfect for this, since you can cut off by encounter. Keeping the 4e grind down is the biggest issue here. B.) On task, the kids will often be distracted until they get the "swing" of roleplaying. This is largely a maturity thing. Lots of breaks, keep it short. Hard to RPGA days, where players want to go for hours on end. C.) Security, at events I have to keep the kids close, this can be pretty hard to do sometimes. D.) General behavior. It took some time to get the kids to the point were they can sit down with a group of adults and play on their level. You have to go over expectations a lot until they get drilled in there. I noticed that my son, who used to have constant behavior troubles in school, started focusing at the D&D table shortly before in the classroom (he is now very successful at school.) I can't prove it, but I believe one thing led to another. [/QUOTE]
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