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General Tabletop Discussion
D&D Older Editions
4E Hack: "Fiction First" Playtest
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<blockquote data-quote="LostSoul" data-source="post: 5215719" data-attributes="member: 386"><p><strong>2.5 Wrapup</strong></p><p></p><p>The past is prologue:</p><p></p><p>Can the lone dragonborn warlord make it back to civilization, with miles and miles of hostile terrain between himself and safety, gnolls on his trail lusting after his rich dragonborn blood... but are there potential allies in those strangers in the silver masks?</p><p></p><p>We'll see!</p><p></p><p>Since XP is doled out after extended rests, and since Krix was the only PC to survive (there were no more encounters after that one, I had already rolled), guess who got all the XP? Krix, for surviving that horrid experience, got 100% of the XP for the session! Not bad.</p><p></p><p>He needs to take a full day of rest to level up, though - can he make it? Exciting!</p><p></p><p>Next time the other players will be making new PCs. I've told them that there's no separation of character-player knowledge, so they know what's going on. (That's one thing we'll have to keep an eye on, to see how in influences decisions.) However, Loukamon and Baern are still alive - in gnoll captivity. How long does Baern have to survive before he's sacrificed to Yeenoghu? How long before Loukamon dies of overwork and exhaustion in the slave fields of the gnolls, or ends up being eaten alive?</p><p></p><p>I think I'll roll for it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The new PCs may decide to take up the rescue of the old PCs as a Quest. If they are able to successfully complete their Quest, not only will they get XP, but their old PCs will act as Henchmen. This will put a lot of time pressure on the new PCs; I think the players now realize that they aren't tough enough to take on the gnolls (learning through play, awesome!), so they'll want to get as much XP as fast as they can. However, my system only grants you 1 healing surge per extended rest (and all item powers and resets action points), and getting Daily powers can take a day in itself. </p><p></p><p>There's a ticking clock... can they do it?</p><p></p><p>It'll be a good test of the system to see if the difficulty is too much or to little.</p><p></p><p>I also like the fact that all of this was set up by the players; I did nothing but sit back, maintain consistency of the game world, describe it to them, and run the NPCs. So far so good; we'll have to see what happens when other, long-term aspects of play start to arise.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5215719, member: 386"] [b]2.5 Wrapup[/b] The past is prologue: Can the lone dragonborn warlord make it back to civilization, with miles and miles of hostile terrain between himself and safety, gnolls on his trail lusting after his rich dragonborn blood... but are there potential allies in those strangers in the silver masks? We'll see! Since XP is doled out after extended rests, and since Krix was the only PC to survive (there were no more encounters after that one, I had already rolled), guess who got all the XP? Krix, for surviving that horrid experience, got 100% of the XP for the session! Not bad. He needs to take a full day of rest to level up, though - can he make it? Exciting! Next time the other players will be making new PCs. I've told them that there's no separation of character-player knowledge, so they know what's going on. (That's one thing we'll have to keep an eye on, to see how in influences decisions.) However, Loukamon and Baern are still alive - in gnoll captivity. How long does Baern have to survive before he's sacrificed to Yeenoghu? How long before Loukamon dies of overwork and exhaustion in the slave fields of the gnolls, or ends up being eaten alive? I think I'll roll for it. ;) The new PCs may decide to take up the rescue of the old PCs as a Quest. If they are able to successfully complete their Quest, not only will they get XP, but their old PCs will act as Henchmen. This will put a lot of time pressure on the new PCs; I think the players now realize that they aren't tough enough to take on the gnolls (learning through play, awesome!), so they'll want to get as much XP as fast as they can. However, my system only grants you 1 healing surge per extended rest (and all item powers and resets action points), and getting Daily powers can take a day in itself. There's a ticking clock... can they do it? It'll be a good test of the system to see if the difficulty is too much or to little. I also like the fact that all of this was set up by the players; I did nothing but sit back, maintain consistency of the game world, describe it to them, and run the NPCs. So far so good; we'll have to see what happens when other, long-term aspects of play start to arise. [/QUOTE]
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