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<blockquote data-quote="Graf" data-source="post: 4190720" data-attributes="member: 3087"><p><strong>The Final Character Sheet</strong></p><p></p><p>[sblock=@d'A]Sorry I didn't post this before you redid Alexander.[/sblock]</p><p></p><p><strong>Name </strong>Everyone has one, simple name (no family names)</p><p><strong>Color </strong>Pick a color; your speech will be in this color. [sblock=Color]Please don't take <span style="color: Red">red </span> or <span style="color: Blue">blue</span>. </p><p></p><p>(I surf the boards on stealth so my preference is for a dark color, or or one that contrasts well with the light gray of the boards (i.e. Please god no one take <span style="color: Wheat">wheat </span>).</p><p>[/sblock]</p><p><strong>Race </strong></p><p><strong>Intended Class</strong> Core only.</p><p><strong>Attributes </strong>Divvy up 15, 9, 13, 13, 10, 12 for use until we get the books.[sblock=Or]If the stats really matter to you just do 25 point buy ... the game itself is going to be the 4e equivalent of 32 points, whatever their "high band" is, so you'll get to push up your stats once you exalt. </p><p>This is just so we have something about your character's relative competencies.[/sblock] </p><p><strong>Hit points</strong> equal to Constitution stat (so if you have a 15 con you have 15 hit points)</p><p><strong>Appearance</strong></p><p><strong>Background</strong></p><p><strong>Your Family/Neighbors</strong> They're affected by a curse, but that doesn't mean they are boring</p><p><strong>How do spend your days</strong></p><p><strong>Relationship </strong>[sblock=The Relationships Mechanism]</p><p>(This was going to be unnecessarily complex, so I've just tried to grind it down to something simple).</p><p>Pick one other person in the party that your character has some sort of strong emotion toward. It can be simple (trusted friend) or complex (envy tinged with love and regret).</p><p></p><p>It isn't overwhelming; it doesn't need to make sense.</p><p></p><p>If this doesn't make sense pick something simple and don't worry about it. [/sblock]</p><p><strong>Some things you're good at</strong> A few skills, or just things you're good at</p><p>[edited to add: <strong>Hooks</strong> Quick list of your hooks; if you've explained them elsewhere then one or two words is fine (the girl by the river, the old woman, my lost older sister)]</p><p></p><p></p><p>[sblock=Additional story stuff]</p><p>Some of this will be mediated, so we'll go backward and forward on it.</p><ul> <li data-xf-list-type="ul">Did you ever try to visit Big Green Eyes? Did you ever run into Big Green Eyes by accident (if so what was your situation?)<br /> </li> <li data-xf-list-type="ul">What did you get for your glowing pebble?<br /> [sblock=The pebble and the Geeche]Sometimes children find a little glowing rock (a pebble really) when you're out playing. It's a well known fact among the children that you take your rock to the Geeche's tower when the sun is touching the horizon there will be an old bucket there. If you place the pebble in the old bucket the Geeche will draw it up to his window and then lower the bucket down with something in return.<br /> When you took your rock to the Geeche what did he give you? (it can be miraculous or mundane, though miraculous things only last for a night before turning into something that's, apparently, quite normal).<br /> [Some children keep their rock for a while, but generally speaking the chance of getting something amazing for it is iressitible (and even if they do resist there is intense peer pressure from the other kids -- Your glowing pebble is interesting really only for you, but if you get something awesome from the Geeche then everybody gets to see it.<br /> People still talk about the riding frog that that one girl got). ]<br /> <br /> Generally, once you found your pebble, whatever you did with it, you became an adolescent soon there after, and fell more or less fully under the daze. -If- you managed to hide it away and not turn it into the geeche you have a small, normal looking rock. If it got lost then it got lost.<br /> [sblock=PS]I think everybody on this thread already appreciates this but, there is -no- "right answer". One is one kind of story, another is another kind of story.[/sblock]</li> </ul><p>[/sblock][/sblock]</p><p></p><p>At some point we may need stat blocks, but, unless you feel like it, feel free to skip it.</p></blockquote><p></p>
[QUOTE="Graf, post: 4190720, member: 3087"] [b]The Final Character Sheet[/b] [sblock=@d'A]Sorry I didn't post this before you redid Alexander.[/sblock] [B]Name [/B]Everyone has one, simple name (no family names) [B]Color [/B]Pick a color; your speech will be in this color. [sblock=Color]Please don't take [COLOR=Red]red [/COLOR] or [COLOR=Blue]blue[/COLOR]. (I surf the boards on stealth so my preference is for a dark color, or or one that contrasts well with the light gray of the boards (i.e. Please god no one take [COLOR=Wheat]wheat [/COLOR]). [/sblock] [B]Race [/B] [B]Intended Class[/B] Core only. [B]Attributes [/B]Divvy up 15, 9, 13, 13, 10, 12 for use until we get the books.[sblock=Or]If the stats really matter to you just do 25 point buy ... the game itself is going to be the 4e equivalent of 32 points, whatever their "high band" is, so you'll get to push up your stats once you exalt. This is just so we have something about your character's relative competencies.[/sblock] [B]Hit points[/B] equal to Constitution stat (so if you have a 15 con you have 15 hit points) [B]Appearance[/B] [B]Background[/B] [B]Your Family/Neighbors[/B] They're affected by a curse, but that doesn't mean they are boring [B]How do spend your days[/B] [B]Relationship [/B][sblock=The Relationships Mechanism] (This was going to be unnecessarily complex, so I've just tried to grind it down to something simple). Pick one other person in the party that your character has some sort of strong emotion toward. It can be simple (trusted friend) or complex (envy tinged with love and regret). It isn't overwhelming; it doesn't need to make sense. If this doesn't make sense pick something simple and don't worry about it. [/sblock] [B]Some things you're good at[/B] A few skills, or just things you're good at [edited to add: [b]Hooks[/b] Quick list of your hooks; if you've explained them elsewhere then one or two words is fine (the girl by the river, the old woman, my lost older sister)] [sblock=Additional story stuff] Some of this will be mediated, so we'll go backward and forward on it. [list] [*]Did you ever try to visit Big Green Eyes? Did you ever run into Big Green Eyes by accident (if so what was your situation?) [*]What did you get for your glowing pebble? [sblock=The pebble and the Geeche]Sometimes children find a little glowing rock (a pebble really) when you're out playing. It's a well known fact among the children that you take your rock to the Geeche's tower when the sun is touching the horizon there will be an old bucket there. If you place the pebble in the old bucket the Geeche will draw it up to his window and then lower the bucket down with something in return. When you took your rock to the Geeche what did he give you? (it can be miraculous or mundane, though miraculous things only last for a night before turning into something that's, apparently, quite normal). [Some children keep their rock for a while, but generally speaking the chance of getting something amazing for it is iressitible (and even if they do resist there is intense peer pressure from the other kids -- Your glowing pebble is interesting really only for you, but if you get something awesome from the Geeche then everybody gets to see it. People still talk about the riding frog that that one girl got). ] Generally, once you found your pebble, whatever you did with it, you became an adolescent soon there after, and fell more or less fully under the daze. -If- you managed to hide it away and not turn it into the geeche you have a small, normal looking rock. If it got lost then it got lost. [sblock=PS]I think everybody on this thread already appreciates this but, there is -no- "right answer". One is one kind of story, another is another kind of story.[/sblock][/list][/sblock][/sblock] At some point we may need stat blocks, but, unless you feel like it, feel free to skip it. [/QUOTE]
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