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<blockquote data-quote="Camelot" data-source="post: 5275145" data-attributes="member: 82617"><p><strong><u>Kemreg of the Colekurs</u></strong></p><p> </p><p>[sblock=Stats]<strong>Level:</strong> 1 - <strong>XP:</strong> 0</p><p><strong>Race:</strong> Half-Giant - <strong>Class:</strong> Studied Magus</p><p> </p><p><strong>Ability Scores</strong></p><p>14 Str (+2), 16 Dex (+3), 8 Wis (-1)</p><p>11 Con (+0), 16 Int (+3), 14 Cha (+2)</p><p> </p><p><strong>Defenses</strong></p><p>13 AC, 12 Fort, 13 Ref, 14 Will</p><p> </p><p><strong>Hit Points:</strong> 21 - <strong>Healing Surges:</strong> 6</p><p> </p><p><strong>Racial Features</strong></p><p>+2 Strength, +2 Dexterity</p><p>Half-Giant Resilience</p><p>Swift Charge</p><p>Furious Assault</p><p> </p><p><strong>Class Features</strong></p><p>Arcane Implement Mastery - Wand of Accuracy</p><p>Cantrips</p><p>Ritual Casting</p><p>Spellbook</p><p> </p><p><strong>Feats</strong></p><p>Ritual Caster</p><p>Destructive Wizardry</p><p> </p><p><strong>Trained Skills</strong></p><p>Arcana +8</p><p>Diplomacy +7</p><p>History +8</p><p>Intimidate +9</p><p> </p><p><strong>Other Skills</strong></p><p>Acrobatics +3</p><p>Athletics +2</p><p>Bluff +2</p><p>Dungeoneering -1</p><p>Endurance +2</p><p>Heal -1</p><p>Insight -1</p><p>Nature -1</p><p>Perception -1</p><p>Religion +3</p><p>Stealth +3</p><p>Streetwise +2</p><p>Thievery +3</p><p> </p><p><strong>At-Will Powers</strong></p><p><span style="color: lime">Cantrips</span></p><p><span style="color: #00ff00">Erupting Flame</span></p><p><span style="color: #00ff00">Scorching Burst</span></p><p></p><p><strong>Encounter Powers</strong></p><p><span style="color: red">Furious Assault</span></p><p><span style="color: #ff0000">Burning Hands</span></p><p></p><p><strong>Daily Powers</strong></p><p><span style="color: darkorchid">Freezing Cloud / <strong>Summon Fire Warrior</strong></span></p><p> </p><p><strong>Rituals</strong></p><p>Make Whole</p><p>Simbul's Conversion</p><p>Tenser's Floating Disk</p><p> </p><p><strong>Equipment</strong></p><p>Quarterstaff, 3 daggers, wand, cloth armor, spellbook, backpack, bedroll, belt pouch, flint and steel, 50 feet of hempen rope, 2 sunrods, 10 days worth of trail rations, waterskin, 70 alchemical reagents[/sblock][sblock=Background]Kem once belonged to a clan of half-giants called the Colekurs. He was expected to follow the clan's tradition of worshipping the primal spirits, but Kem never felt the spirits' presence. On top of that, he didn't care to study the fighting techniques that every male half-giant was supposed to learn. He was inspired by stories of the far-off kingdoms to find a way to learn magic. Kem was almost exiled from his tribe, but convinced them to let him stay with them. Despite their great differences, Kem still loved his extended family.</p><p> </p><p>One day, while Kem was out forging for food, he came across an old tomb of a long-dead wizard. Inside, Kem found the wizard's library. Kem wanted to study what he found, but knew that if he took any spellbooks back to the settlement, he'd be exiled for sure. Instead, Kem kept his studies a secret by going back to the tomb every chance he could. The other half-giants were suspicious, but Kem managed to keep his secret.</p><p> </p><p>After a particularly long study period, Kem came back to his home to find a horrible raging fire. He did the best he could with what he had learned to try and put out the fire, but it wasn't good enough. The entire Colekur clan died that night. Kem blamed himself for not having the ability to put it out, and for not dying alongside his family. He went back to the tomb, took the largest spellbook, and headed out towards larger civilization.</p><p> </p><p>Today, Kem is a tall but thin half-giant who wears nonassuming clothing and carries a walking stick. He blends in as a poor traveller, still hiding the arcane power that he learned. He studies how to control fire, subconsciously hoping that if he can become a master over fire, he can somehow save his family from the fire that consumed them. He still doesn't know what started that fire; it could have been an accident, or it could be something more sinister.[/sblock]</p></blockquote><p></p>
[QUOTE="Camelot, post: 5275145, member: 82617"] [B][U]Kemreg of the Colekurs[/U][/B] [sblock=Stats][B]Level:[/B] 1 - [B]XP:[/B] 0 [B]Race:[/B] Half-Giant - [B]Class:[/B] Studied Magus [B]Ability Scores[/B] 14 Str (+2), 16 Dex (+3), 8 Wis (-1) 11 Con (+0), 16 Int (+3), 14 Cha (+2) [B]Defenses[/B] 13 AC, 12 Fort, 13 Ref, 14 Will [B]Hit Points:[/B] 21 - [B]Healing Surges:[/B] 6 [B]Racial Features[/B] +2 Strength, +2 Dexterity Half-Giant Resilience Swift Charge Furious Assault [B]Class Features[/B] Arcane Implement Mastery - Wand of Accuracy Cantrips Ritual Casting Spellbook [B]Feats[/B] Ritual Caster Destructive Wizardry [B]Trained Skills[/B] Arcana +8 Diplomacy +7 History +8 Intimidate +9 [B]Other Skills[/B] Acrobatics +3 Athletics +2 Bluff +2 Dungeoneering -1 Endurance +2 Heal -1 Insight -1 Nature -1 Perception -1 Religion +3 Stealth +3 Streetwise +2 Thievery +3 [B]At-Will Powers[/B] [COLOR=lime]Cantrips[/COLOR] [COLOR=#00ff00]Erupting Flame[/COLOR] [COLOR=#00ff00]Scorching Burst[/COLOR] [B]Encounter Powers[/B] [COLOR=red]Furious Assault[/COLOR] [COLOR=#ff0000]Burning Hands[/COLOR] [B]Daily Powers[/B] [COLOR=darkorchid]Freezing Cloud / [B]Summon Fire Warrior[/B][/COLOR] [B]Rituals[/B] Make Whole Simbul's Conversion Tenser's Floating Disk [B]Equipment[/B] Quarterstaff, 3 daggers, wand, cloth armor, spellbook, backpack, bedroll, belt pouch, flint and steel, 50 feet of hempen rope, 2 sunrods, 10 days worth of trail rations, waterskin, 70 alchemical reagents[/sblock][sblock=Background]Kem once belonged to a clan of half-giants called the Colekurs. He was expected to follow the clan's tradition of worshipping the primal spirits, but Kem never felt the spirits' presence. On top of that, he didn't care to study the fighting techniques that every male half-giant was supposed to learn. He was inspired by stories of the far-off kingdoms to find a way to learn magic. Kem was almost exiled from his tribe, but convinced them to let him stay with them. Despite their great differences, Kem still loved his extended family. One day, while Kem was out forging for food, he came across an old tomb of a long-dead wizard. Inside, Kem found the wizard's library. Kem wanted to study what he found, but knew that if he took any spellbooks back to the settlement, he'd be exiled for sure. Instead, Kem kept his studies a secret by going back to the tomb every chance he could. The other half-giants were suspicious, but Kem managed to keep his secret. After a particularly long study period, Kem came back to his home to find a horrible raging fire. He did the best he could with what he had learned to try and put out the fire, but it wasn't good enough. The entire Colekur clan died that night. Kem blamed himself for not having the ability to put it out, and for not dying alongside his family. He went back to the tomb, took the largest spellbook, and headed out towards larger civilization. Today, Kem is a tall but thin half-giant who wears nonassuming clothing and carries a walking stick. He blends in as a poor traveller, still hiding the arcane power that he learned. He studies how to control fire, subconsciously hoping that if he can become a master over fire, he can somehow save his family from the fire that consumed them. He still doesn't know what started that fire; it could have been an accident, or it could be something more sinister.[/sblock] [/QUOTE]
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