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4e increased my DM prep time...
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<blockquote data-quote="ScottS" data-source="post: 5110508" data-attributes="member: 75465"><p>I don't do "on-the-fly" encounters, but based on experience with older-edition-to-4e conversions, I'd say it doesn't suck terribly to just think of the kind of encounter you want to set up in 3e terms, then just search Monster Builder for the same creatures and see if they're close enough to represent your ideas (tweak levels etc. if necessary).</p><p> </p><p>Also, since 4e creatures are essentially strawmen anyway, it isn't that hard to just use the standardized stats from the DMG for whatever level MOBs you want to throw at the party, then decide on a simple mix of melee/single-target-ranged/AOE with possibly one appropriate/themed status effect per attack. Generally the attacks aren't going to threaten the party regardless of how you plan it out, so the important parts are really the HP and defenses (which are set where they are in order to keep the encounters at a certain length). My own recommendations are to do the usual lower-HP-higher-damage adjustment, and also to avoid at-will daze in any form.</p></blockquote><p></p>
[QUOTE="ScottS, post: 5110508, member: 75465"] I don't do "on-the-fly" encounters, but based on experience with older-edition-to-4e conversions, I'd say it doesn't suck terribly to just think of the kind of encounter you want to set up in 3e terms, then just search Monster Builder for the same creatures and see if they're close enough to represent your ideas (tweak levels etc. if necessary). Also, since 4e creatures are essentially strawmen anyway, it isn't that hard to just use the standardized stats from the DMG for whatever level MOBs you want to throw at the party, then decide on a simple mix of melee/single-target-ranged/AOE with possibly one appropriate/themed status effect per attack. Generally the attacks aren't going to threaten the party regardless of how you plan it out, so the important parts are really the HP and defenses (which are set where they are in order to keep the encounters at a certain length). My own recommendations are to do the usual lower-HP-higher-damage adjustment, and also to avoid at-will daze in any form. [/QUOTE]
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4e increased my DM prep time...
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