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4e increased my DM prep time...
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<blockquote data-quote="FireLance" data-source="post: 5112514" data-attributes="member: 3424"><p>I just re-read this recently-quoted bit from the OP and it led me to wonder: does 4E need more solo monsters? We would need to design them carefully to avoid boring grindy fights, of course, but if we had a whole slate of solo monsters to choose from, we could make it easier to run more encounters where a single monster fights the party of PCs. </p><p></p><p>However, one side-effect of this is that the monsters will be truly monstrous, having hit points and abilities that are very different from the PCs. This would not strain credulity too much if the PCs only encounter actual monsters (demons, devils, dragons, undead, aberrations, giants, etc.) but I think it would not be appropriate for human and humanoid opponents (kobolds, goblinoids, orcs, gnolls, etc.) to be given the same treatment.</p><p></p><p>Perhaps for the latter, there should be an "Encounter Manual" that goes beyond the "Encounter Groups" appended onto the end of monster descriptions in the Monster Manual. Each "encounter" would present a typical group of monsters, e.g. "Orc Raiding Party", or "Goblin Scouting Party" with tips on tactics, synergy, adpatation for more or fewer PCs (which monsters to add or take away, and how it affects tactics), and minor variations and their effects (e.g. replacing one type of monster with another).</p></blockquote><p></p>
[QUOTE="FireLance, post: 5112514, member: 3424"] I just re-read this recently-quoted bit from the OP and it led me to wonder: does 4E need more solo monsters? We would need to design them carefully to avoid boring grindy fights, of course, but if we had a whole slate of solo monsters to choose from, we could make it easier to run more encounters where a single monster fights the party of PCs. However, one side-effect of this is that the monsters will be truly monstrous, having hit points and abilities that are very different from the PCs. This would not strain credulity too much if the PCs only encounter actual monsters (demons, devils, dragons, undead, aberrations, giants, etc.) but I think it would not be appropriate for human and humanoid opponents (kobolds, goblinoids, orcs, gnolls, etc.) to be given the same treatment. Perhaps for the latter, there should be an "Encounter Manual" that goes beyond the "Encounter Groups" appended onto the end of monster descriptions in the Monster Manual. Each "encounter" would present a typical group of monsters, e.g. "Orc Raiding Party", or "Goblin Scouting Party" with tips on tactics, synergy, adpatation for more or fewer PCs (which monsters to add or take away, and how it affects tactics), and minor variations and their effects (e.g. replacing one type of monster with another). [/QUOTE]
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