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4e increased my DM prep time...
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<blockquote data-quote="I'm A Banana" data-source="post: 5115093" data-attributes="member: 2067"><p>Mudstrum, Zardoz, <strong>thanks a lot!</strong>. Those, I think, are going to cut my monster time down significantly. I'll just generate "generic stat block" and slap those roles on them and run with it.</p><p></p><p>FireLance, I love the idea for more solos. I think, since I posted this thread, and I've seen some of the conversation going on in Rodney's thread on improving WotC adventures, I'm getting closer to something that helps, by making every combat very epic. If I only have to have 1-3 monsters (elites and solos of high levels), then it goes a lot smoother. Templates (and class templates especially) are gods for this, and I've looked into adding a few. I still need to be prepared, but at least it's easier to get prepared. Can't wait for monster builder to have this support. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> An Encounter Manual would fullfill my dreams. Something like Dungeon Delve, but not tied so intimately to Dungeon Tiles, with poster maps or something instead...</p><p></p><p>Retreater, your story is sad. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> But it really resonates with how I feel. No TPK's or anything, but still, it's rough whenever I try and improv a combat. I'll probaby do better planning out maybe 3-6 big combats per level, and filling the rest of the encounters with non-combat stuff. I've gotta find a good noncombat mechanic system to make myself really happy, but I'm confident about it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Keep the advice coming! This is really helpful. Any ideas on how to whip up a good, quick map? Common terrain effects I can maybe re-skin into other things? Size? Shapes? Pits? Traps? Coming from minis-less playing onto 4e, I'm finding that is a pretty steep learning curve.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5115093, member: 2067"] Mudstrum, Zardoz, [B]thanks a lot![/B]. Those, I think, are going to cut my monster time down significantly. I'll just generate "generic stat block" and slap those roles on them and run with it. FireLance, I love the idea for more solos. I think, since I posted this thread, and I've seen some of the conversation going on in Rodney's thread on improving WotC adventures, I'm getting closer to something that helps, by making every combat very epic. If I only have to have 1-3 monsters (elites and solos of high levels), then it goes a lot smoother. Templates (and class templates especially) are gods for this, and I've looked into adding a few. I still need to be prepared, but at least it's easier to get prepared. Can't wait for monster builder to have this support. ;) An Encounter Manual would fullfill my dreams. Something like Dungeon Delve, but not tied so intimately to Dungeon Tiles, with poster maps or something instead... Retreater, your story is sad. :( But it really resonates with how I feel. No TPK's or anything, but still, it's rough whenever I try and improv a combat. I'll probaby do better planning out maybe 3-6 big combats per level, and filling the rest of the encounters with non-combat stuff. I've gotta find a good noncombat mechanic system to make myself really happy, but I'm confident about it. ;) Keep the advice coming! This is really helpful. Any ideas on how to whip up a good, quick map? Common terrain effects I can maybe re-skin into other things? Size? Shapes? Pits? Traps? Coming from minis-less playing onto 4e, I'm finding that is a pretty steep learning curve. [/QUOTE]
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