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4e: Lost Temple of Roanorn
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<blockquote data-quote="nick012000" data-source="post: 4126821" data-attributes="member: 60398"><p>[sblock=OOC]Wow. The dice really hate you guys. Okay, initiative order at the moment, will be updated when the other two of you post.</p><p></p><p>24- Bandit 1 (bloodied)</p><p>21- Bandit 2</p><p>19- Guard 1 (bloodied)</p><p>18- Guard 2 (dead)</p><p>17- Guard 3</p><p>16- Bandit 3</p><p>14- Corrin (bloodied)</p><p>13- Riardon</p><p>12- Tyron</p><p>9- Skarra</p><p>7- Skamos</p><p>3- Armarantan</p><p></p><p>Armarantan is hit for 5 damage; the bandit got lucky with a Dagger throw and scored a critical. Corrin got hit by Guard #2 by a halberd for 12 damage, and is marked until the guard's next turn. That's the one who started one square back from the one you were adjacent to, and is now flanking you. You get an opportunity attack against him, though.[/sblock]</p><p></p><p>"Oh yeah, sunshine? We'll show you who'll be ruined!"</p><p></p><p>With that, the bandits closing in draw daggers from their belts and shoes, and throw them as the cleric steps forward. One sinks into his sheild as another glances off his armor, but one punches through a chink, and draws blood as it bites into him.</p><p></p><p>Meanwhile, Corrin finds himself in a bit of a pickle as he weaves through the halberd strikes of his larger opponents, steel biting on steel as his opponents surround him.</p><p></p><p>The guard throws off the mental probes of the warlock, while the cleric's beam of light whizzes past the enemy's heads, but the wizard's magic strikes straight and true, punching a hole in the leg of one of the guards menacing your halfling friend.</p></blockquote><p></p>
[QUOTE="nick012000, post: 4126821, member: 60398"] [sblock=OOC]Wow. The dice really hate you guys. Okay, initiative order at the moment, will be updated when the other two of you post. 24- Bandit 1 (bloodied) 21- Bandit 2 19- Guard 1 (bloodied) 18- Guard 2 (dead) 17- Guard 3 16- Bandit 3 14- Corrin (bloodied) 13- Riardon 12- Tyron 9- Skarra 7- Skamos 3- Armarantan Armarantan is hit for 5 damage; the bandit got lucky with a Dagger throw and scored a critical. Corrin got hit by Guard #2 by a halberd for 12 damage, and is marked until the guard's next turn. That's the one who started one square back from the one you were adjacent to, and is now flanking you. You get an opportunity attack against him, though.[/sblock] "Oh yeah, sunshine? We'll show you who'll be ruined!" With that, the bandits closing in draw daggers from their belts and shoes, and throw them as the cleric steps forward. One sinks into his sheild as another glances off his armor, but one punches through a chink, and draws blood as it bites into him. Meanwhile, Corrin finds himself in a bit of a pickle as he weaves through the halberd strikes of his larger opponents, steel biting on steel as his opponents surround him. The guard throws off the mental probes of the warlock, while the cleric's beam of light whizzes past the enemy's heads, but the wizard's magic strikes straight and true, punching a hole in the leg of one of the guards menacing your halfling friend. [/QUOTE]
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