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4e: Lost Temple of Roanorn
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<blockquote data-quote="nick012000" data-source="post: 4130321" data-attributes="member: 60398"><p>[sblock=OOC]You get three actions per turn: a minor action, a move action, and a standard action. As a Standard action, you can activate a Healing Surge once per encounter, and heal yourself one-quarter of your HP. All the other healing powers act off of that. If you want to use Lay on Hands on yourself, it's just like a normal Healing Surge, but it's a Minor action instead of a Standard one. Otherwise, most of the combat stuff works much the same, once you account for things like powers, the fact that Fort/Ref/Will are static numbers like AC, and so on. Attacking is a Standard action, Moving normally or Shifting (5-foot step) is a Move action, and so on.</p><p></p><p>Rolzup: I think you're supposed to roll damage for that one seperately, as I don't think it's actually an area effect, as it doesn't say "burst" or "blast" in the power. It simply gives you extra attacks.</p><p></p><p>Also, I'm waiting on Riardon's action before I start round 4.[/sblock]</p><p></p><p>The battle seems to be shifting in the adventurer's favor, as the fight continues. Corrin's glowing blade finds its mark, and judging by the sizzling noises and the smell of cooked meat, it seems that the guard's insides are rather cooked. Meanwhile, the combination of arcane force, holy power, and dwarven muscle are too much for the last guard to stand, as Skarra's blow falls him. Unfortunately, her secondary blow doesn't do anywhere near as much good, and the bandits while wounded by the force blast, get away from it with mostly superficial wounds.</p></blockquote><p></p>
[QUOTE="nick012000, post: 4130321, member: 60398"] [sblock=OOC]You get three actions per turn: a minor action, a move action, and a standard action. As a Standard action, you can activate a Healing Surge once per encounter, and heal yourself one-quarter of your HP. All the other healing powers act off of that. If you want to use Lay on Hands on yourself, it's just like a normal Healing Surge, but it's a Minor action instead of a Standard one. Otherwise, most of the combat stuff works much the same, once you account for things like powers, the fact that Fort/Ref/Will are static numbers like AC, and so on. Attacking is a Standard action, Moving normally or Shifting (5-foot step) is a Move action, and so on. Rolzup: I think you're supposed to roll damage for that one seperately, as I don't think it's actually an area effect, as it doesn't say "burst" or "blast" in the power. It simply gives you extra attacks. Also, I'm waiting on Riardon's action before I start round 4.[/sblock] The battle seems to be shifting in the adventurer's favor, as the fight continues. Corrin's glowing blade finds its mark, and judging by the sizzling noises and the smell of cooked meat, it seems that the guard's insides are rather cooked. Meanwhile, the combination of arcane force, holy power, and dwarven muscle are too much for the last guard to stand, as Skarra's blow falls him. Unfortunately, her secondary blow doesn't do anywhere near as much good, and the bandits while wounded by the force blast, get away from it with mostly superficial wounds. [/QUOTE]
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