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General Tabletop Discussion
D&D Older Editions
[4e] Monster Design - a flying monster built to fight on the wing.
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<blockquote data-quote="the Jester" data-source="post: 5679865" data-attributes="member: 1210"><p>A couple of things:</p><p></p><p>1. Your description of <em>stonewing swoop</em> goes back and forth between being a close burst and a close blast. </p><p></p><p>2. Giving up to a +6 bonus to attacks on pretty much every standard action attack (always at least +1 unless he's locked down movement-wise) is far too good, imho, especially with nothing offsetting it.</p><p></p><p>3. The minor action attack serves well to help boost this guy's damage to "two monsters" elite level, and it seems about right given that he won't often use it more than once per round (because he wants his soar points, natch).</p><p></p><p>4. I think the whole soar points mechanic adds a bit of bookkeeping, which is never good in 4e. It's only a tiny bit, though, so it's not too bad. But there might be a better way to implement the same concept, reduce the bookkeeping component and make it better balanced (I keep thinking about that +6 to hit everyone in a close burst or blast).</p><p></p><p>5. I think you should either rename <em>stonewing shield</em> to sound more like a dodge or else change its effect to a resist x damage if the intent is that he blocks the attack with his wings or some such. (Otherwise it just seems like his wings are invulnerable.) Also, this ability can pretty much shut down a ranged attack reliant pc, like some wizards or rangers. You might want to reduce its frequency of use from At Will to a recharge 4 5 6 (about every other round) or maybe "Recharges when stonewing clutch or stonewing swoop hits" or something.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5679865, member: 1210"] A couple of things: 1. Your description of [i]stonewing swoop[/i] goes back and forth between being a close burst and a close blast. 2. Giving up to a +6 bonus to attacks on pretty much every standard action attack (always at least +1 unless he's locked down movement-wise) is far too good, imho, especially with nothing offsetting it. 3. The minor action attack serves well to help boost this guy's damage to "two monsters" elite level, and it seems about right given that he won't often use it more than once per round (because he wants his soar points, natch). 4. I think the whole soar points mechanic adds a bit of bookkeeping, which is never good in 4e. It's only a tiny bit, though, so it's not too bad. But there might be a better way to implement the same concept, reduce the bookkeeping component and make it better balanced (I keep thinking about that +6 to hit everyone in a close burst or blast). 5. I think you should either rename [i]stonewing shield[/i] to sound more like a dodge or else change its effect to a resist x damage if the intent is that he blocks the attack with his wings or some such. (Otherwise it just seems like his wings are invulnerable.) Also, this ability can pretty much shut down a ranged attack reliant pc, like some wizards or rangers. You might want to reduce its frequency of use from At Will to a recharge 4 5 6 (about every other round) or maybe "Recharges when stonewing clutch or stonewing swoop hits" or something. [/QUOTE]
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[4e] Monster Design - a flying monster built to fight on the wing.
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