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<blockquote data-quote="TwinBahamut" data-source="post: 4634931" data-attributes="member: 32536"><p>I think this kind of analysis has been posted before on these boards, but thanks for doing it nonetheless. You see, this exact issue came up regarding the breath weapon of a Dragonborn character in the game I am running right now. It fits the character concept perfectly for him to have poison breath, and even a poisonous weapon, but a ridiculous number of monsters are outright immune to it, and nothing is vulnerable.</p><p></p><p>Still, I don't want to just leave it as a some kind of trade-off between appropriateness and effectiveness, so I guess I may as well openly ask other people for their opinions on how the situation can be improved.</p><p></p><p>I am fine with leaving the immunities as-is, but I think I should do something to give it some more power in order to compensate. One easy thing to do would be to give more creatures a vulnerability to poison attacks. Honestly, I can imagine that this is easily justified for the vast majority of living natural creatures, but I am not sure whether to leave it at that or limit it some more. I always liked the classic humanoid vulnerability to poison from the Final Fantasy games...</p><p></p><p>Still, I can't help but feel the 4E designers should have done more to make all of these damage types worthwhile. What is the point of making the distinction between lightning and cold powers if it will only matter (for good or ill, and mostly ill) against a mere 5% or so of the Monster Manual?</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4634931, member: 32536"] I think this kind of analysis has been posted before on these boards, but thanks for doing it nonetheless. You see, this exact issue came up regarding the breath weapon of a Dragonborn character in the game I am running right now. It fits the character concept perfectly for him to have poison breath, and even a poisonous weapon, but a ridiculous number of monsters are outright immune to it, and nothing is vulnerable. Still, I don't want to just leave it as a some kind of trade-off between appropriateness and effectiveness, so I guess I may as well openly ask other people for their opinions on how the situation can be improved. I am fine with leaving the immunities as-is, but I think I should do something to give it some more power in order to compensate. One easy thing to do would be to give more creatures a vulnerability to poison attacks. Honestly, I can imagine that this is easily justified for the vast majority of living natural creatures, but I am not sure whether to leave it at that or limit it some more. I always liked the classic humanoid vulnerability to poison from the Final Fantasy games... Still, I can't help but feel the 4E designers should have done more to make all of these damage types worthwhile. What is the point of making the distinction between lightning and cold powers if it will only matter (for good or ill, and mostly ill) against a mere 5% or so of the Monster Manual? [/QUOTE]
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