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4e One-trick ponies: Why is it the DM's fault about combat grind?
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<blockquote data-quote="Obryn" data-source="post: 4643294" data-attributes="member: 11821"><p>I've wavered a little bit on this issue. I had a few very grindy, boring encounters - and plenty which stay exciting all the way to the last blow. I don't think it's all about minions, but those help momentum a bit. I don't think it's playing to the PCs' strengths or weaknesses. In my experience, the #1 contributing factor to grind is player attentiveness & involvement.</p><p></p><p>If a player understands the rules, has a vague sense of the scenario, and a good knowledge of what their character can do (at least in a basic sense) - and they take the time to plan a little before their turn - it goes very fast.</p><p></p><p>(FWIW - this goes for DMs as well, only double. Or maybe triple. Simply looking through the stats and figuring out a creature's "trick" is very helpful. I know I waste a lot of time looking up various defenses and bonuses when I am not at all prepared.)</p><p></p><p>Anyway, I lost 1 player who indecisive and wasn't knowledgable about the rules, and gained 2 who are attentive and interested. The end result is a much faster combat, even scaled up for the additional party member.</p><p></p><p>I don't know what you mean about skills - I'm not sure I understand how those would help in this situation. As for multiclassing, I have found it to be an excellent way to spend a feat, but I don't think it helps or discourages grind.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4643294, member: 11821"] I've wavered a little bit on this issue. I had a few very grindy, boring encounters - and plenty which stay exciting all the way to the last blow. I don't think it's all about minions, but those help momentum a bit. I don't think it's playing to the PCs' strengths or weaknesses. In my experience, the #1 contributing factor to grind is player attentiveness & involvement. If a player understands the rules, has a vague sense of the scenario, and a good knowledge of what their character can do (at least in a basic sense) - and they take the time to plan a little before their turn - it goes very fast. (FWIW - this goes for DMs as well, only double. Or maybe triple. Simply looking through the stats and figuring out a creature's "trick" is very helpful. I know I waste a lot of time looking up various defenses and bonuses when I am not at all prepared.) Anyway, I lost 1 player who indecisive and wasn't knowledgable about the rules, and gained 2 who are attentive and interested. The end result is a much faster combat, even scaled up for the additional party member. I don't know what you mean about skills - I'm not sure I understand how those would help in this situation. As for multiclassing, I have found it to be an excellent way to spend a feat, but I don't think it helps or discourages grind. -O [/QUOTE]
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4e One-trick ponies: Why is it the DM's fault about combat grind?
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