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4e One-trick ponies: Why is it the DM's fault about combat grind?
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<blockquote data-quote="Rechan" data-source="post: 4643353" data-attributes="member: 54846"><p>I personally don't buy the "grind". The only time there is "grind" is when the PCs roll crap. This is especially true when their encounter/dailies miss. Recently, a player said "You know, the death of my character bothers me less than missing with my encounter/daily powers." When the powers have been used (and likely missed), and it becomes At-Will attrition, then it gets a bit boring. </p><p></p><p>In my experience, monsters die <em>fast</em>, so fast they don't get to use all their abilities. The only time this is not true is when I'm using an Elite, or when the monsters are very high level compared to the PCs (9th level monster vs. 4th level PCs), thus having high defenses, thus causing lots of misses.</p><p></p><p>Another circumstance is if the monster has fairly boring or slows-play powers. Take the Orc Bloodrager. All he does is use a basic attack. He can hit someone each round that hits him, he can heal himself, he gains HP/does more damage when bloodied, but each of those things revolves around <em>his basic attack</em>. The Carrion Crawler has one general attack, the tentacle, and it can quickly become "Aw crap, I'm paralyzed and can't do anything. Whee." The Vine-Horror has one encounter power, and then it's basic-attack time. These monsters have nothing that <em>shake things up</em> round by round. </p><p></p><p>And if Player A does that, it's not the system's fault. It's the 3e equivalent of a spellcaster only choosing to cast his 1st level/Cantrip powers rather than use his upper level spells.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4643353, member: 54846"] I personally don't buy the "grind". The only time there is "grind" is when the PCs roll crap. This is especially true when their encounter/dailies miss. Recently, a player said "You know, the death of my character bothers me less than missing with my encounter/daily powers." When the powers have been used (and likely missed), and it becomes At-Will attrition, then it gets a bit boring. In my experience, monsters die [I]fast[/I], so fast they don't get to use all their abilities. The only time this is not true is when I'm using an Elite, or when the monsters are very high level compared to the PCs (9th level monster vs. 4th level PCs), thus having high defenses, thus causing lots of misses. Another circumstance is if the monster has fairly boring or slows-play powers. Take the Orc Bloodrager. All he does is use a basic attack. He can hit someone each round that hits him, he can heal himself, he gains HP/does more damage when bloodied, but each of those things revolves around [I]his basic attack[/I]. The Carrion Crawler has one general attack, the tentacle, and it can quickly become "Aw crap, I'm paralyzed and can't do anything. Whee." The Vine-Horror has one encounter power, and then it's basic-attack time. These monsters have nothing that [i]shake things up[/i] round by round. And if Player A does that, it's not the system's fault. It's the 3e equivalent of a spellcaster only choosing to cast his 1st level/Cantrip powers rather than use his upper level spells. [/QUOTE]
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4e One-trick ponies: Why is it the DM's fault about combat grind?
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