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[4e][OOC] Clash of Steel [13th level]
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<blockquote data-quote="Shayuri" data-source="post: 5880436" data-attributes="member: 4936"><p>Okay then...one thing, speaking as an arcanist, I think should be considered is the role of rituals. Specifically, rituals aren't really 'typed' the way class abilities are. They key of skills, but an arcane caster with a decent Nature skill can use 'nature' rituals. Same with Religion and religious rituals.</p><p></p><p>So if this is a setting where only 'arcane' magic exists, some thought should be put into how to determine which rituals are okay and which are not. It's not a big deal for the 4e tactical combat game, but it makes a big difference in terms of RP and setting.</p><p></p><p>Plus, it's useful to decide prevalence of magic. Just because there's no divine or primal power sources tells us little. Is it a low-magic quasi-historical setting? Or a high-magic setting where enchantments create the equivalent of a modern (or even post-modern) 'technology' with elementals doing laundry and levitating stone blocks carrying people around floating cities with towers composed of gleaming force?</p><p></p><p>Or, more likely, somewhere in between. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The role that magic plays in the cultures is important. You could have one nation that is a mageocracy...constantly skirmishing at its borders with the mage-enslaving empire to the south. To the west are the elves, to whom magic is so ubiquitous that it's no more or less threatening than a blacksmith's hammer...a tool that can also be a weapon. To the east is a city-state ruled by a paranoid, superstitious king who executes anyone capable of magic that enters his gates. There could be independent organizations of mages like Jordan's <em>Aes Sedai</em>, or there could be such a dearth of magicians that every one is a highly sought after commodity.</p><p></p><p>In the absense of other forms of power (besides martial) to mitigate and compete with it, the shape of magic in the setting will have a huge impact on the world.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5880436, member: 4936"] Okay then...one thing, speaking as an arcanist, I think should be considered is the role of rituals. Specifically, rituals aren't really 'typed' the way class abilities are. They key of skills, but an arcane caster with a decent Nature skill can use 'nature' rituals. Same with Religion and religious rituals. So if this is a setting where only 'arcane' magic exists, some thought should be put into how to determine which rituals are okay and which are not. It's not a big deal for the 4e tactical combat game, but it makes a big difference in terms of RP and setting. Plus, it's useful to decide prevalence of magic. Just because there's no divine or primal power sources tells us little. Is it a low-magic quasi-historical setting? Or a high-magic setting where enchantments create the equivalent of a modern (or even post-modern) 'technology' with elementals doing laundry and levitating stone blocks carrying people around floating cities with towers composed of gleaming force? Or, more likely, somewhere in between. :) The role that magic plays in the cultures is important. You could have one nation that is a mageocracy...constantly skirmishing at its borders with the mage-enslaving empire to the south. To the west are the elves, to whom magic is so ubiquitous that it's no more or less threatening than a blacksmith's hammer...a tool that can also be a weapon. To the east is a city-state ruled by a paranoid, superstitious king who executes anyone capable of magic that enters his gates. There could be independent organizations of mages like Jordan's [i]Aes Sedai[/i], or there could be such a dearth of magicians that every one is a highly sought after commodity. In the absense of other forms of power (besides martial) to mitigate and compete with it, the shape of magic in the setting will have a huge impact on the world. [/QUOTE]
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[4e][OOC] Clash of Steel [13th level]
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