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[4e][OOC] Clash of Steel [13th level]
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<blockquote data-quote="Shayuri" data-source="post: 5887213" data-attributes="member: 4936"><p>A hexblade typically has a great MBA, if I recall right.</p><p></p><p>I can arrange to have a good-to-decent RBA...but mages aren't much awesome in close. Plus, you know....pixie.</p><p></p><p>I guess I could be a bard if it's so hard to get a leader. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But I admit, my first choice is wizard or mage for this particular character.</p><p></p><p>As for dragging...hard to say! I've played a fair amount of 4e since its inception, but I don't know what changed in it. From a player perspective, my games didn't really change much, but they didn't drag in the first place except for early on sometimes.</p><p></p><p>I suspect that with 2 strikers and a good mix of other roles, we should be able to get through encounters in a decent timeframe. None of us are heavy duty summoners, though I am considering the Fey Beast Tamer theme, with your approval, so that I have a cool little blink dog to ride around on...and get cover from. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Beyond that, I don't see any builds that are especially heavy on abilities that require time and effort to use. Warlords...if my brain hasn't atrophied...are less dependent on interrupts and reactions than bards, for example...</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5887213, member: 4936"] A hexblade typically has a great MBA, if I recall right. I can arrange to have a good-to-decent RBA...but mages aren't much awesome in close. Plus, you know....pixie. I guess I could be a bard if it's so hard to get a leader. :) But I admit, my first choice is wizard or mage for this particular character. As for dragging...hard to say! I've played a fair amount of 4e since its inception, but I don't know what changed in it. From a player perspective, my games didn't really change much, but they didn't drag in the first place except for early on sometimes. I suspect that with 2 strikers and a good mix of other roles, we should be able to get through encounters in a decent timeframe. None of us are heavy duty summoners, though I am considering the Fey Beast Tamer theme, with your approval, so that I have a cool little blink dog to ride around on...and get cover from. :) Beyond that, I don't see any builds that are especially heavy on abilities that require time and effort to use. Warlords...if my brain hasn't atrophied...are less dependent on interrupts and reactions than bards, for example... [/QUOTE]
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[4e][OOC] Clash of Steel [13th level]
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