Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[4e][OOC] Clash of Steel [13th level]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Inspiratorium" data-source="post: 5888868" data-attributes="member: 6684877"><p><strong>Althaea Ripace, Female Eladrin Warlord</strong></p><p></p><p>Alrighty, Althaea Ripace is up. I'm not entirely sure how much starting gold and what magic items we get, so I approximated at 9000 gp and a level 14, 13, and 12 magic item? Correct me if I'm wrong.</p><p></p><p>[sblock=Background] The eldest of a family of 4 noble children, Althaea was given special treatment. The Ripace family has a long history of excellence in the arcane arts, and thus, Althaea was pushed to follow in these footsteps, studying the arcane arts from an incredibly young age, even by eladrin standards. However, as the years went on, it became increasingly apparent that Althaea could not create any magical effect. Even the fey step, one of the basic skills of her race, she could never perform, to say nothing of mastering it. </p><p></p><p>Therefore, her parents set their eyes on her younger siblings. Each of them had a talent for magic, Caerwyn for enchantment, Lysistra for evocation, Solander for illusions. But there was something wrong with that Althaea girl, they said. Thus, Althaea was raised with the belief that she was inferior for her lack of talent, and studied furiously to try to catch up to her younger siblings. Still, it was in vain.</p><p></p><p>After a few years of this passed, her family decided that they might as well train her to be useful in some way, and trained her in the old martial traditions. At this point, she had become resentful of magical power, and threw herself whole-heartedly into this new field. Here, she discovered that her efforts in the library hadn't been for naught. While she had not awakened her arcane arts as she'd initially hoped, Althaea had cultivated a mind like no other. Her capacity for strategy, for planning, for battle, was unmatched.</p><p></p><p>Eventually, she left the Feywild to explore the world on her own. There, she met up with the current adventuring party. While they've traveled together, Althaea visibly retained some of her former bitterness and mistrust of magic, but it has by and large gone away. Though she is still somewhat distant, the group has learned to trust her tactical prowess on the field of battle, if nothing else. In a fight, her ability to bark out orders in a split second has finished off enemies before they could even react.</p><p></p><p>(For flavor reasons, I'm abandoning the racial power Fey Step.)[/sblock][sblock=Personality]Althaea is generally somewhat distant and haughty to even her friends, save for a few close ones. However, in a bind, she will stand by a trusted ally without fail. She does care for her friends, but at times she's not entirely good at letting that show.[/sblock]</p><p>Basic strategy for Althaea amounts to giving other people more shots at what they do normally. She took Direct the Strike, so the extra hits can go to any of the party members.</p><p>Her "big" strategy is enabling a single-target nova with Create a Target, spending an action point, and hitting with Paint the Bullseye, pushing the target back a square and triggering an Opportunity Action from one of her allies. The first hit goes to Walking Dad because he can slide as an MBA or RBA and continue the chain (if anybody else can do that, please tell me). Last hit should go to Soril to conclude the chain with damage (note that each of these strikes was at +4 damage from Paint the Bullseye). Then on the next forced movement effect, start it all over again!</p></blockquote><p></p>
[QUOTE="Inspiratorium, post: 5888868, member: 6684877"] [b]Althaea Ripace, Female Eladrin Warlord[/b] Alrighty, Althaea Ripace is up. I'm not entirely sure how much starting gold and what magic items we get, so I approximated at 9000 gp and a level 14, 13, and 12 magic item? Correct me if I'm wrong. [sblock=Background] The eldest of a family of 4 noble children, Althaea was given special treatment. The Ripace family has a long history of excellence in the arcane arts, and thus, Althaea was pushed to follow in these footsteps, studying the arcane arts from an incredibly young age, even by eladrin standards. However, as the years went on, it became increasingly apparent that Althaea could not create any magical effect. Even the fey step, one of the basic skills of her race, she could never perform, to say nothing of mastering it. Therefore, her parents set their eyes on her younger siblings. Each of them had a talent for magic, Caerwyn for enchantment, Lysistra for evocation, Solander for illusions. But there was something wrong with that Althaea girl, they said. Thus, Althaea was raised with the belief that she was inferior for her lack of talent, and studied furiously to try to catch up to her younger siblings. Still, it was in vain. After a few years of this passed, her family decided that they might as well train her to be useful in some way, and trained her in the old martial traditions. At this point, she had become resentful of magical power, and threw herself whole-heartedly into this new field. Here, she discovered that her efforts in the library hadn't been for naught. While she had not awakened her arcane arts as she'd initially hoped, Althaea had cultivated a mind like no other. Her capacity for strategy, for planning, for battle, was unmatched. Eventually, she left the Feywild to explore the world on her own. There, she met up with the current adventuring party. While they've traveled together, Althaea visibly retained some of her former bitterness and mistrust of magic, but it has by and large gone away. Though she is still somewhat distant, the group has learned to trust her tactical prowess on the field of battle, if nothing else. In a fight, her ability to bark out orders in a split second has finished off enemies before they could even react. (For flavor reasons, I'm abandoning the racial power Fey Step.)[/sblock][sblock=Personality]Althaea is generally somewhat distant and haughty to even her friends, save for a few close ones. However, in a bind, she will stand by a trusted ally without fail. She does care for her friends, but at times she's not entirely good at letting that show.[/sblock] Basic strategy for Althaea amounts to giving other people more shots at what they do normally. She took Direct the Strike, so the extra hits can go to any of the party members. Her "big" strategy is enabling a single-target nova with Create a Target, spending an action point, and hitting with Paint the Bullseye, pushing the target back a square and triggering an Opportunity Action from one of her allies. The first hit goes to Walking Dad because he can slide as an MBA or RBA and continue the chain (if anybody else can do that, please tell me). Last hit should go to Soril to conclude the chain with damage (note that each of these strikes was at +4 damage from Paint the Bullseye). Then on the next forced movement effect, start it all over again! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[4e][OOC] Clash of Steel [13th level]
Top