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[4e][OOC] Clash of Steel [13th level]
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<blockquote data-quote="Shayuri" data-source="post: 5890730" data-attributes="member: 4936"><p>kay, update on Tatterdemalion for party synergy.</p><p></p><p>She wound up Illusion/Nethermancy, not Illusion/Enchantment. She still has some forced movement, but not as much as previously. Nor does she rely as much on forcing enemies to attack other enemies.</p><p></p><p>What she is really good at now is debuffing the HELL out of enemies and area denial/control. She has several spells that cause enemies to become 'trapped in a box' and vulnerable to ranged attack. She also has several zone spells that should work well with forced movement. With Enlarge spell, she is not a damage queen, but can envelop large areas in party-friendly despondence.</p><p></p><p>I'm kind of 'meh' on her current inventory, but it will do for now. Her armor is the only thing I really really like. Orb just enhances her limited forced move powers, making them a bit more credible. Necklace is mostly RP, cuz she's paranoid about being watched. </p><p></p><p>Oh, and I like the skull mask...mostly because the mental image of a pixie wearing a tiny skull on her head is so adorable I could squee. And I am not given to impulsive squees.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5890730, member: 4936"] kay, update on Tatterdemalion for party synergy. She wound up Illusion/Nethermancy, not Illusion/Enchantment. She still has some forced movement, but not as much as previously. Nor does she rely as much on forcing enemies to attack other enemies. What she is really good at now is debuffing the HELL out of enemies and area denial/control. She has several spells that cause enemies to become 'trapped in a box' and vulnerable to ranged attack. She also has several zone spells that should work well with forced movement. With Enlarge spell, she is not a damage queen, but can envelop large areas in party-friendly despondence. I'm kind of 'meh' on her current inventory, but it will do for now. Her armor is the only thing I really really like. Orb just enhances her limited forced move powers, making them a bit more credible. Necklace is mostly RP, cuz she's paranoid about being watched. Oh, and I like the skull mask...mostly because the mental image of a pixie wearing a tiny skull on her head is so adorable I could squee. And I am not given to impulsive squees. [/QUOTE]
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[4e][OOC] Clash of Steel [13th level]
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