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[4e][OOC] Clash of Steel [13th level]
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<blockquote data-quote="drothgery" data-source="post: 6027938" data-attributes="member: 360"><p>For reference purposes, here's the character builder versions of pathfinderq1's proposals (both of which look okay to me)</p><p> </p><p>[sblock=Lady Snow]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Lady Snow, level 13</p><p>Eladrin, Fighter (Knight), Eldritch Knight</p><p>Knight Option: Shield Finesse</p><p>Knight Weapon Specialization Option: Bladed Step</p><p>Proficiency: Implement Proficiency (Wand)</p><p>Sentry (Perception class skill)</p><p>Theme: Ironwrought</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 13, CON 17, DEX 11, INT 22, WIS 9, CHA 16</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 12, CON 14, DEX 10, INT 17, WIS 8, CHA 13</p><p> </p><p> </p><p>AC: 29 Fort: 27 Ref: 27 Will: 26</p><p>HP: 104 Surges: 12 Surge Value: 26</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +19, Athletics +13, Endurance +15, Intimidate +14, Perception +12</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Bluff +9, Diplomacy +9, Dungeoneering +5, Heal +5, History +14, Insight +5, Nature +5, Religion +12, Stealth +6, Streetwise +9, Thievery +6</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Ironwrought Attack: Inevitable Strike</p><p>Eladrin Racial Power: Fey Step</p><p>Fighter Attack: Feywild Guardian</p><p>Multiple Class Utility: Defender Aura</p><p>Fighter Utility: Defend the Line</p><p>Fighter Attack: Glimmering Blade</p><p>Multiple Class Attack: Power Strike</p><p>Fighter Utility: Cleaving Assault</p><p>Fighter Utility 2: Eldritch Tactics</p><p>Fighter Utility 6: Ignore Weakness</p><p>Wizard Attack 7: Twist of Space</p><p>Fighter Utility 8: Shield Block</p><p>Endurance Utility 10: Reactive Surge</p><p>Eldritch Knight Utility 12: Eldritch Leap</p><p> </p><p>FEATS</p><p>Shield Finesse</p><p>Level 1: Winter Walker</p><p>Level 2: Heart of the Blade</p><p>Level 4: World Serpent's Grasp</p><p>Level 6: Alertness</p><p>Level 8: Superior Will</p><p>Level 10: Vicious Advantage</p><p>Level 11: Armor Specialization (Hide)</p><p>Level 12: Fey Charge</p><p>Level 13: Improved Defenses</p><p>Level 13: White Lotus Dueling Expertise</p><p>Level 13: Intelligent Blademaster</p><p> </p><p>ITEMS</p><p>Frost Longsword +3 x1</p><p>Inner Warmth Earthhide Armor +3 x1</p><p>Amulet of Physical Resolve +3 x1</p><p>====== End ======[/sblock][sblock=Oscarl Drakeclaw]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Oscarl Drakeclaw, level 13</p><p>Human, Fighter/Ranger, Shock Trooper</p><p>Hybrid Talent Option: Fighter Combat Talent</p><p>Fighter Combat Talent Option: Tempest Technique (Hybrid)</p><p>Hybrid Ranger Option: Hybrid Ranger Reflex</p><p>Human Power Selection Option: Bonus At-Will Power</p><p>Occupation - Mariner (+2 to Perception)</p><p>Theme: Guardian</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 22, CON 16, DEX 14, INT 9, WIS 14, CHA 12</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 17, CON 13, DEX 13, INT 8, WIS 13, CHA 11</p><p> </p><p> </p><p>AC: 30 Fort: 29 Ref: 27 Will: 24</p><p>HP: 99 Surges: 10 Surge Value: 25</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +17, Endurance +14, Intimidate +12, Nature +13, Perception +17</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Arcana +5, Bluff +7, Diplomacy +7, Dungeoneering +8, Heal +8, History +5, Insight +10, Religion +5, Stealth +8, Streetwise +7, Thievery +8</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Guardian Attack: Guardian's Counter</p><p>Fighter Attack: Combat Challenge</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Fighter Attack 1: Footwork Lure</p><p>Fighter Attack 1: Knockdown Assault</p><p>Ranger Attack 1: Twin Strike</p><p>Ranger Attack 1: Hunter's Bear Trap</p><p>Ranger Utility 2: Invigorating Stride</p><p>Fighter Attack 3: Sweeping Blow</p><p>Fighter Attack 5: Rain of Steel</p><p>Fighter Utility 6: Ignore Weakness</p><p>Fighter Attack 7: Come and Get It</p><p>Fighter Attack 9: One Against Many</p><p>Endurance Utility 10: Reactive Surge</p><p>Shock Trooper Attack 11: Shocking Twister</p><p>Shock Trooper Utility 12: Assault Footwork</p><p>Ranger Attack 13: Off-Hand Diversion</p><p> </p><p>FEATS</p><p>Two-Weapon Defense</p><p>Level 1: Hybrid Talent</p><p>Level 1: Net Training</p><p>Level 2: Armor Proficiency: Chainmail</p><p>Level 4: Armor Proficiency: Scale</p><p>Level 6: Toughness</p><p>Level 8: Quick Draw</p><p>Level 10: Vicious Advantage</p><p>Level 11: Mark of Warding</p><p>Level 12: World Serpent's Grasp</p><p>Level 13: Improved Defenses</p><p>Level 13: Master at Arms</p><p> </p><p>ITEMS</p><p>Vanguard Net +3 x1</p><p>Badge of the Berserker +3 x1</p><p>Black Iron Wyvernscale Armor +3 x1</p><p>Rhythm Blade Short sword +2 x1</p><p>Starlight Goggles x1</p><p>Iron Armbands of Power (heroic tier) x1</p><p>Belt of Vigor (heroic tier) x1</p><p>Bag of Holding</p><p>Distance Javelin +2</p><p>====== End ======[/sblock]</p></blockquote><p></p>
[QUOTE="drothgery, post: 6027938, member: 360"] For reference purposes, here's the character builder versions of pathfinderq1's proposals (both of which look okay to me) [sblock=Lady Snow]====== Created Using Wizards of the Coast D&D Character Builder ====== Lady Snow, level 13 Eladrin, Fighter (Knight), Eldritch Knight Knight Option: Shield Finesse Knight Weapon Specialization Option: Bladed Step Proficiency: Implement Proficiency (Wand) Sentry (Perception class skill) Theme: Ironwrought FINAL ABILITY SCORES STR 13, CON 17, DEX 11, INT 22, WIS 9, CHA 16 STARTING ABILITY SCORES STR 12, CON 14, DEX 10, INT 17, WIS 8, CHA 13 AC: 29 Fort: 27 Ref: 27 Will: 26 HP: 104 Surges: 12 Surge Value: 26 TRAINED SKILLS Arcana +19, Athletics +13, Endurance +15, Intimidate +14, Perception +12 UNTRAINED SKILLS Acrobatics +6, Bluff +9, Diplomacy +9, Dungeoneering +5, Heal +5, History +14, Insight +5, Nature +5, Religion +12, Stealth +6, Streetwise +9, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Ironwrought Attack: Inevitable Strike Eladrin Racial Power: Fey Step Fighter Attack: Feywild Guardian Multiple Class Utility: Defender Aura Fighter Utility: Defend the Line Fighter Attack: Glimmering Blade Multiple Class Attack: Power Strike Fighter Utility: Cleaving Assault Fighter Utility 2: Eldritch Tactics Fighter Utility 6: Ignore Weakness Wizard Attack 7: Twist of Space Fighter Utility 8: Shield Block Endurance Utility 10: Reactive Surge Eldritch Knight Utility 12: Eldritch Leap FEATS Shield Finesse Level 1: Winter Walker Level 2: Heart of the Blade Level 4: World Serpent's Grasp Level 6: Alertness Level 8: Superior Will Level 10: Vicious Advantage Level 11: Armor Specialization (Hide) Level 12: Fey Charge Level 13: Improved Defenses Level 13: White Lotus Dueling Expertise Level 13: Intelligent Blademaster ITEMS Frost Longsword +3 x1 Inner Warmth Earthhide Armor +3 x1 Amulet of Physical Resolve +3 x1 ====== End ======[/sblock][sblock=Oscarl Drakeclaw]====== Created Using Wizards of the Coast D&D Character Builder ====== Oscarl Drakeclaw, level 13 Human, Fighter/Ranger, Shock Trooper Hybrid Talent Option: Fighter Combat Talent Fighter Combat Talent Option: Tempest Technique (Hybrid) Hybrid Ranger Option: Hybrid Ranger Reflex Human Power Selection Option: Bonus At-Will Power Occupation - Mariner (+2 to Perception) Theme: Guardian FINAL ABILITY SCORES STR 22, CON 16, DEX 14, INT 9, WIS 14, CHA 12 STARTING ABILITY SCORES STR 17, CON 13, DEX 13, INT 8, WIS 13, CHA 11 AC: 30 Fort: 29 Ref: 27 Will: 24 HP: 99 Surges: 10 Surge Value: 25 TRAINED SKILLS Athletics +17, Endurance +14, Intimidate +12, Nature +13, Perception +17 UNTRAINED SKILLS Acrobatics +8, Arcana +5, Bluff +7, Diplomacy +7, Dungeoneering +8, Heal +8, History +5, Insight +10, Religion +5, Stealth +8, Streetwise +7, Thievery +8 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Guardian Attack: Guardian's Counter Fighter Attack: Combat Challenge Hunter's Quarry Power: Hunter's Quarry Fighter Attack 1: Footwork Lure Fighter Attack 1: Knockdown Assault Ranger Attack 1: Twin Strike Ranger Attack 1: Hunter's Bear Trap Ranger Utility 2: Invigorating Stride Fighter Attack 3: Sweeping Blow Fighter Attack 5: Rain of Steel Fighter Utility 6: Ignore Weakness Fighter Attack 7: Come and Get It Fighter Attack 9: One Against Many Endurance Utility 10: Reactive Surge Shock Trooper Attack 11: Shocking Twister Shock Trooper Utility 12: Assault Footwork Ranger Attack 13: Off-Hand Diversion FEATS Two-Weapon Defense Level 1: Hybrid Talent Level 1: Net Training Level 2: Armor Proficiency: Chainmail Level 4: Armor Proficiency: Scale Level 6: Toughness Level 8: Quick Draw Level 10: Vicious Advantage Level 11: Mark of Warding Level 12: World Serpent's Grasp Level 13: Improved Defenses Level 13: Master at Arms ITEMS Vanguard Net +3 x1 Badge of the Berserker +3 x1 Black Iron Wyvernscale Armor +3 x1 Rhythm Blade Short sword +2 x1 Starlight Goggles x1 Iron Armbands of Power (heroic tier) x1 Belt of Vigor (heroic tier) x1 Bag of Holding Distance Javelin +2 ====== End ======[/sblock] [/QUOTE]
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[4e][OOC] Clash of Steel [13th level]
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