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General Tabletop Discussion
Character Builds & Optimization
4e paladin build
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<blockquote data-quote="JiffyPopTart" data-source="post: 4447654" data-attributes="member: 4881"><p>I think that your build treads the line between the STR based paladin and the CHA based paladin. Doing so means you are trading ability for versatility.</p><p></p><p>I went with a CHA paladin and totally ditched STR as a stat. I created a human and valued my stats in this order..</p><p></p><p>Charisma</p><p>Wisdom</p><p>Constitution</p><p>Dexterity</p><p>Strength</p><p>Intelligence</p><p></p><p>Get a decent CON score, grab some plate armor and a heavy shield, and take the toughness and durable feats and you have on your hands a guy who can soak up damage like nobodies business and get beat on all day. This tends to protect your buddies allowing them to actually kill things. I think you should make "killing things" take a back seat to "being able to be beat on for an entire encounter and not go down" to be a good protecting paladin.</p><p></p><p>Just my two cents, and also MY current character. He tends to be unconscious at the end of every battle, but that just means I did my job to the fullest. I think I calculated it the other day and at 4th level I can generate 214 hit points a day of beefiness (52 HP: 14 healing surges @ 13 points each) before I am totally tapped out.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 4447654, member: 4881"] I think that your build treads the line between the STR based paladin and the CHA based paladin. Doing so means you are trading ability for versatility. I went with a CHA paladin and totally ditched STR as a stat. I created a human and valued my stats in this order.. Charisma Wisdom Constitution Dexterity Strength Intelligence Get a decent CON score, grab some plate armor and a heavy shield, and take the toughness and durable feats and you have on your hands a guy who can soak up damage like nobodies business and get beat on all day. This tends to protect your buddies allowing them to actually kill things. I think you should make "killing things" take a back seat to "being able to be beat on for an entire encounter and not go down" to be a good protecting paladin. Just my two cents, and also MY current character. He tends to be unconscious at the end of every battle, but that just means I did my job to the fullest. I think I calculated it the other day and at 4th level I can generate 214 hit points a day of beefiness (52 HP: 14 healing surges @ 13 points each) before I am totally tapped out. DS [/QUOTE]
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