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Character Builds & Optimization
4e paladin build
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<blockquote data-quote="Foxen" data-source="post: 4451444" data-attributes="member: 71674"><p>Hi...I also play a Human Paladin..heh.You should get one more At-Will Power and one more Class Skill as per Human Racial bonuses.Vailant Strike is really nice but is Str based (it'll come in handy when you get seriously surrounded!), while Enfeebling Strike might be kinda nice for your "protection" pally.For Feats...Action Surge (human, +3 attack when using Action Point) is REALLY nice when you want to hit with your daily or encounter power. Getting that +3 stacked with Combat Advantage and with a power bonus from the Cleric or Warlord really helps to ensure your On Pain of Death hits etc. As mentioned, Toughness is almost a given for almost ALL characters. Toughness basically gives you +1 level worth of hitpoints and survivability really helps especially at 1st level. A pally may be tough, but four or five minion hits etc. will quickly drop your tank to negative hitpoints...For my character, I also got Weapon Focus (don't ask) because I wanted that extra punch for melee...but it's not all that useful. Human Peserverance (+1 to save) comes in handy especially whenever you miss a Save by 1 (odn't forget Divine Mettle!)...but more so, when you're making "Death Saving Throws" you basically double your chances to revive!As already mentioned, why not get plate armor? With plate and heavy shield, that's a good start to becoming a decent tank. Remember, your character is not the heavy damage dealer...leave that to the rogues/rangers/and warlocks etc. And some notes...Don't forget to Divine Challenge during the game...I know it sounds really stupid to say this, but believe me, I forget to mention it during combat more often than nought. As a tank with three Lay on Hands (clarify with your DM if Healing Hands also works on your character...it says ally, but my DM made an exception), you in essence have 2x your hitpoint total independent of any other characters (3 LoH and 1 2nd Wind). This makes you TOUGH and can withstand A LOT of hits...just balance taking those hits with your LoH and 2nd Wind...makes you more indestructable than the average bear.Have fun..Fox</p></blockquote><p></p>
[QUOTE="Foxen, post: 4451444, member: 71674"] Hi...I also play a Human Paladin..heh.You should get one more At-Will Power and one more Class Skill as per Human Racial bonuses.Vailant Strike is really nice but is Str based (it'll come in handy when you get seriously surrounded!), while Enfeebling Strike might be kinda nice for your "protection" pally.For Feats...Action Surge (human, +3 attack when using Action Point) is REALLY nice when you want to hit with your daily or encounter power. Getting that +3 stacked with Combat Advantage and with a power bonus from the Cleric or Warlord really helps to ensure your On Pain of Death hits etc. As mentioned, Toughness is almost a given for almost ALL characters. Toughness basically gives you +1 level worth of hitpoints and survivability really helps especially at 1st level. A pally may be tough, but four or five minion hits etc. will quickly drop your tank to negative hitpoints...For my character, I also got Weapon Focus (don't ask) because I wanted that extra punch for melee...but it's not all that useful. Human Peserverance (+1 to save) comes in handy especially whenever you miss a Save by 1 (odn't forget Divine Mettle!)...but more so, when you're making "Death Saving Throws" you basically double your chances to revive!As already mentioned, why not get plate armor? With plate and heavy shield, that's a good start to becoming a decent tank. Remember, your character is not the heavy damage dealer...leave that to the rogues/rangers/and warlocks etc. And some notes...Don't forget to Divine Challenge during the game...I know it sounds really stupid to say this, but believe me, I forget to mention it during combat more often than nought. As a tank with three Lay on Hands (clarify with your DM if Healing Hands also works on your character...it says ally, but my DM made an exception), you in essence have 2x your hitpoint total independent of any other characters (3 LoH and 1 2nd Wind). This makes you TOUGH and can withstand A LOT of hits...just balance taking those hits with your LoH and 2nd Wind...makes you more indestructable than the average bear.Have fun..Fox [/QUOTE]
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