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Character Builds & Optimization
4e paladin build
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<blockquote data-quote="Armadillo" data-source="post: 4451717" data-attributes="member: 37360"><p>I'll join the chorus in recommending Toughness over Improved Initiative. The additional hit points will be most welcome. Also, I haven't seen this in play yet, but I anticipate that having a higher rank for Bloodied will also come in handy. I've learned to live with the fact that my Paladin will always go last.I'll also recommend Valient Strike. It isn't as much a Strength based at-will as it is a situational at-will. Receiving a +2, +3, or more to hit is a nice advantage when you're surrounded by multiple opponents.For your Daily, I'd recommend Radiant Delirium. It is Cha vs Reflex, does nice Cha-based damage, has a continuing effect, and most importantly, it still does damage and has an effect even if you miss. Plus, it can act to interrupt a continuing action or be used to prevent a target from fleeing. On Pain of Death acts against Will, so it isn't great against casters.</p></blockquote><p></p>
[QUOTE="Armadillo, post: 4451717, member: 37360"] I'll join the chorus in recommending Toughness over Improved Initiative. The additional hit points will be most welcome. Also, I haven't seen this in play yet, but I anticipate that having a higher rank for Bloodied will also come in handy. I've learned to live with the fact that my Paladin will always go last.I'll also recommend Valient Strike. It isn't as much a Strength based at-will as it is a situational at-will. Receiving a +2, +3, or more to hit is a nice advantage when you're surrounded by multiple opponents.For your Daily, I'd recommend Radiant Delirium. It is Cha vs Reflex, does nice Cha-based damage, has a continuing effect, and most importantly, it still does damage and has an effect even if you miss. Plus, it can act to interrupt a continuing action or be used to prevent a target from fleeing. On Pain of Death acts against Will, so it isn't great against casters. [/QUOTE]
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