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4e Pokemon Tabletop RPG
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<blockquote data-quote="Camelot" data-source="post: 5002652" data-attributes="member: 82617"><p>Okay, I've had a new idea. Instead of the Pokemon being a race/class combo and the trainer being additional help, the Pokemon is solely the class, but the trainer is the race, and their features are applied to all their Pokemon. This means that instead of the trainer power being used once per encounter, it can be used up to once per Pokemon the trainer uses in the encounter. This way, one trainer controlling five Pokemon is just as effective as five trainers each controlling one Pokemon (except when it comes to skill challenges, but I'll work that out. I don't think there will be that many games consisting of a single player and the PM anyway).</p><p> </p><p>I still need some help coming up with ideas for features, though. Here's what I've come up with for the Battler.</p><p> </p><p><strong>Basic Instincts:</strong> Each of your Pokemon gains a bonus to basic attack rolls equal to your Wisdom modifier.</p><p><strong>Battler Versatility:</strong> Choose a number of skills equal to your Intelligence modifier. You gain a +1 bonus to each of those skills.</p><p><strong>Battle Style:</strong> Choose one of the following options.</p><p>-<strong>Defensive Style:</strong> Each of your Pokemon gains a bonus to defenses equal to your Constitution modifier when it is injured.</p><p>-<strong>Offensive Style:</strong> Each of your Pokemon gains a bonus to attack rolls equal to your Strength modifier when it is injured.</p><p><strong>Strategic Release:</strong> The first Pokemon you release in an encounter gains a bonus to initiative equal to your Intelligence modifier.</p><p> </p><p>These are all still only ideas that can be changed should better ones come along. I'd love to hear any suggestions, please!</p><p> </p><p>PS: Injured is just a synonym (mechanical-wise) for bloodied. Pokemon don't bleed in this happy world. =)</p></blockquote><p></p>
[QUOTE="Camelot, post: 5002652, member: 82617"] Okay, I've had a new idea. Instead of the Pokemon being a race/class combo and the trainer being additional help, the Pokemon is solely the class, but the trainer is the race, and their features are applied to all their Pokemon. This means that instead of the trainer power being used once per encounter, it can be used up to once per Pokemon the trainer uses in the encounter. This way, one trainer controlling five Pokemon is just as effective as five trainers each controlling one Pokemon (except when it comes to skill challenges, but I'll work that out. I don't think there will be that many games consisting of a single player and the PM anyway). I still need some help coming up with ideas for features, though. Here's what I've come up with for the Battler. [B]Basic Instincts:[/B] Each of your Pokemon gains a bonus to basic attack rolls equal to your Wisdom modifier. [B]Battler Versatility:[/B] Choose a number of skills equal to your Intelligence modifier. You gain a +1 bonus to each of those skills. [B]Battle Style:[/B] Choose one of the following options. -[B]Defensive Style:[/B] Each of your Pokemon gains a bonus to defenses equal to your Constitution modifier when it is injured. -[B]Offensive Style:[/B] Each of your Pokemon gains a bonus to attack rolls equal to your Strength modifier when it is injured. [B]Strategic Release:[/B] The first Pokemon you release in an encounter gains a bonus to initiative equal to your Intelligence modifier. These are all still only ideas that can be changed should better ones come along. I'd love to hear any suggestions, please! PS: Injured is just a synonym (mechanical-wise) for bloodied. Pokemon don't bleed in this happy world. =) [/QUOTE]
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