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4e Pokemon Tabletop RPG
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<blockquote data-quote="Camelot" data-source="post: 5002963" data-attributes="member: 82617"><p>Even though there's no feedback yet, it still helps me get my ideas straight.</p><p> </p><p>Here're some more features. The Raiser's giving me a tough time.</p><p> </p><p><strong>Battler</strong></p><p> </p><p><strong>Pokemon Knowledge:</strong> When you make a Pokemon check to learn the powers of a Pokemon you are battling, you can roll twice and use either result.</p><p> </p><p><strong>Evolver</strong></p><p> </p><p><strong>Offensive Defense:</strong> Each of your Pokemon has a bonus to its Fortitude defense equal to your Strength modifier.</p><p><strong>Patient Resilience:</strong> The first time one of your Pokemon is injured during an encounter, it gains temporary hit points equal to 2 + your Constitution modifier. The temporary hit points increase to 7 + your Constitution modifier at 11th level and to 12 + your Constitution modifier at 21st level.</p><p><strong>Swift Comeback:</strong> Each of your Pokemon can use its second wind as a minor action instead of a standard action.</p><p> </p><p><strong>Healer</strong></p><p> </p><p><strong>Curative Methods:</strong> Each of your Pokemon gains a bonus to saving throws against ongoing damage equal to your Wisdom modifier.</p><p><strong>Inspiring Speech:</strong> Each of your Pokemon has a bonus to its Will defense equal to your Charisma modifier.</p><p><strong>Avoid Pain:</strong> Choose one of the following options.</p><p><strong>- Evade Pain:</strong> Each of your Pokemon has a bonus to all defenses against opportunity attacks equal to your Dexterity modifier.</p><p><strong>- Resist Pain:</strong> Each of your Pokemon's healing surge value is equal to one-quarter of its maximum hit points + your Constitution modifier.</p><p> </p><p><strong>Raiser</strong></p><p> </p><p><strong>Mighty Charge:</strong> Each of your Pokemon gains a bonus to speed when charging equal to your Strength modifier.</p><p> </p><p>Keep in mind that the standard array applies to trainers (there is no racial bonuses), so the primary stat usually has a +3 bonus, the secondary stat usually has a +2 bonus, and the tertiary stat usually has a +1 bonus.</p><p> </p><p>I'd really love to hear what people think!</p></blockquote><p></p>
[QUOTE="Camelot, post: 5002963, member: 82617"] Even though there's no feedback yet, it still helps me get my ideas straight. Here're some more features. The Raiser's giving me a tough time. [B]Battler[/B] [B]Pokemon Knowledge:[/B] When you make a Pokemon check to learn the powers of a Pokemon you are battling, you can roll twice and use either result. [B]Evolver[/B] [B]Offensive Defense:[/B] Each of your Pokemon has a bonus to its Fortitude defense equal to your Strength modifier. [B]Patient Resilience:[/B] The first time one of your Pokemon is injured during an encounter, it gains temporary hit points equal to 2 + your Constitution modifier. The temporary hit points increase to 7 + your Constitution modifier at 11th level and to 12 + your Constitution modifier at 21st level. [B]Swift Comeback:[/B] Each of your Pokemon can use its second wind as a minor action instead of a standard action. [B]Healer[/B] [B]Curative Methods:[/B] Each of your Pokemon gains a bonus to saving throws against ongoing damage equal to your Wisdom modifier. [B]Inspiring Speech:[/B] Each of your Pokemon has a bonus to its Will defense equal to your Charisma modifier. [B]Avoid Pain:[/B] Choose one of the following options. [B]- Evade Pain:[/B] Each of your Pokemon has a bonus to all defenses against opportunity attacks equal to your Dexterity modifier. [B]- Resist Pain:[/B] Each of your Pokemon's healing surge value is equal to one-quarter of its maximum hit points + your Constitution modifier. [B]Raiser[/B] [B]Mighty Charge:[/B] Each of your Pokemon gains a bonus to speed when charging equal to your Strength modifier. Keep in mind that the standard array applies to trainers (there is no racial bonuses), so the primary stat usually has a +3 bonus, the secondary stat usually has a +2 bonus, and the tertiary stat usually has a +1 bonus. I'd really love to hear what people think! [/QUOTE]
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