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<blockquote data-quote="malcolm_n" data-source="post: 5003589" data-attributes="member: 63154"><p>Since we're not worried over making this fit into a D&D campaign straight across, there's plenty of play while keeping the concept of 4e. My take to start for trainers would be to include the same stats on trainers (or state which are equivalent) to pokemon. Keep in mind, I'm kinda working from the idea that trainer type = race. Since the trainer is ultimately less important than the pokemon (class), we can give it some minor benefits and a power that translates. The pokemon is the one with all the special features, etc. This also helps fill out pokemon across roles (Lapras is a leader, while pikachu's a striker and Tyranitar is a defender).</p><p></p><p>*Suggestion 1*</p><p>You could give your trainers Attack, S. Attack, Defense, S. Defense, Speed, and HP. The trainer's get a bonus (+2) to a stat at level 1 based on their trainer type, and the trainer's bonus from that stat (still assuming dnd numbers 18 is 4, 20 is 5 for example) adds to the base of all pokemon that trainer uses. A trainer (whichever it may be) who gets +2 to his speed, effectively gives all of his pokemon a +1 speed bonus over the base stat.</p><p>Pokemon, by contrast, can't have a level 1 stat higher than 13, or 15 if that stat is a favorite (geodude might get +2 HP, and Hitmonchan probably would get +2 Attack). When everything is said and done, this means that a pokemon could still start the game with anything scored between 8 and 20.</p><p><strong>Example:</strong> As a Pokemon Breeder, Brock gets a +2 bonus to his HP stat, which Malcolm started at an 18, bringing Brock's HP to 20. All of Brock's pokemon get a +5 bonus to their HP stat at level 1, so his Geodude (with HP 15 starting) has a 20 hp stat and starts with +20 hit points at first level and 5 extra healing surges.</p><p></p><p>*Suggestion 2*</p><p>Strength = Attack, Dexterity = Defense, Con = HP, Int = Special Attack, Wis = Special Defense, Cha = Speed. Trainers follow dnd rules for stat generation, and as above their stat bonus adds to the pokemon's base. (Cha = speed because you're cheering your pokemon on and it technically can move faster from the encouragement... Okay, it's a bit of a stretch, but not horrible)</p><p><strong>Example:</strong> Gary is a pokemon researcher. He gets a +2 bonus to his Intelligence, which started at 16. His 18 Intelligence raises the special attack of all of his pokemon by 4. Gary's Eevee starts with a 12 S. Attack, but because Gary is eevee's trainer, it's stat becomes a 16 instead.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5003589, member: 63154"] Since we're not worried over making this fit into a D&D campaign straight across, there's plenty of play while keeping the concept of 4e. My take to start for trainers would be to include the same stats on trainers (or state which are equivalent) to pokemon. Keep in mind, I'm kinda working from the idea that trainer type = race. Since the trainer is ultimately less important than the pokemon (class), we can give it some minor benefits and a power that translates. The pokemon is the one with all the special features, etc. This also helps fill out pokemon across roles (Lapras is a leader, while pikachu's a striker and Tyranitar is a defender). *Suggestion 1* You could give your trainers Attack, S. Attack, Defense, S. Defense, Speed, and HP. The trainer's get a bonus (+2) to a stat at level 1 based on their trainer type, and the trainer's bonus from that stat (still assuming dnd numbers 18 is 4, 20 is 5 for example) adds to the base of all pokemon that trainer uses. A trainer (whichever it may be) who gets +2 to his speed, effectively gives all of his pokemon a +1 speed bonus over the base stat. Pokemon, by contrast, can't have a level 1 stat higher than 13, or 15 if that stat is a favorite (geodude might get +2 HP, and Hitmonchan probably would get +2 Attack). When everything is said and done, this means that a pokemon could still start the game with anything scored between 8 and 20. [B]Example:[/B] As a Pokemon Breeder, Brock gets a +2 bonus to his HP stat, which Malcolm started at an 18, bringing Brock's HP to 20. All of Brock's pokemon get a +5 bonus to their HP stat at level 1, so his Geodude (with HP 15 starting) has a 20 hp stat and starts with +20 hit points at first level and 5 extra healing surges. *Suggestion 2* Strength = Attack, Dexterity = Defense, Con = HP, Int = Special Attack, Wis = Special Defense, Cha = Speed. Trainers follow dnd rules for stat generation, and as above their stat bonus adds to the pokemon's base. (Cha = speed because you're cheering your pokemon on and it technically can move faster from the encouragement... Okay, it's a bit of a stretch, but not horrible) [B]Example:[/B] Gary is a pokemon researcher. He gets a +2 bonus to his Intelligence, which started at 16. His 18 Intelligence raises the special attack of all of his pokemon by 4. Gary's Eevee starts with a 12 S. Attack, but because Gary is eevee's trainer, it's stat becomes a 16 instead. [/QUOTE]
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