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<blockquote data-quote="malcolm_n" data-source="post: 5003625" data-attributes="member: 63154"><p>Hehe, broke down some math and I wanted to post it so I don't have to remember how it worked tomorrow. I'm assuming that we're keeping stats for trainers basic 4e stats. When generating scores, trainers get standard point buy for dnd characters. Pokemon work differently.</p><p>To create room for a variety of pokemon with different stats (or, dare I say, create some unique pokemon in the future), you have 12 points to distribute to each of the pokemon's adjusted stats.</p><p>This method works well in the world of pokemon to display how trainers tend to have pokemon more akin to their own personality, physique, and motivational bent. The 12 points helps define the pokemon's individual traits, so you can still have the fast guy with a tough kangaskhan, its just that his kangaskhan is slightly faster than most.</p><p>1) Start with 1x9 (to account for minimum 8 after adjustments) and 5x10's.</p><p>2) Adjust accordingly based on your trainer's bonuses.</p><p>3) spend your 12 points, remembering that no stat can exceed 18 before racial adjustments.</p><p>The end result will always be a dnd legal stat set, with the exception that a pokemon can have 2x9's, but I doubt anybody would really allocate points in such a way.</p><p>[sblock=example]Ash has the following stats after picking an array and adding +2 Dex/+2 Cha for his trainer type.</p><p><strong>Ash's level 1 stats: </strong>Str 8, Con 10, Dex 16, Int 11, Wis 15, Cha 18</p><p></p><p>As a result, pikachu starts with these stats and has 12 points to spend between his ability scores.</p><p><strong>Pikachu's base stats before points:</strong> Atk 8, HP 10, Def 13, SAtk 10, SDef 12, Spd 14</p><p></p><p>Allocating the 12 points gives pikachu the following (including +2 SAtk, +2 Spd)</p><p><strong>Pikachu's starting ability scores:</strong> Atk 8, HP 13, Def 13, SAtk 16, SDef 12, Spd 18[/sblock] Or, technically, you could just have the pokemon use it's own array, completely separate of the trainer. The end result is the same, but there becomes no other perk for trainer stats.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5003625, member: 63154"] Hehe, broke down some math and I wanted to post it so I don't have to remember how it worked tomorrow. I'm assuming that we're keeping stats for trainers basic 4e stats. When generating scores, trainers get standard point buy for dnd characters. Pokemon work differently. To create room for a variety of pokemon with different stats (or, dare I say, create some unique pokemon in the future), you have 12 points to distribute to each of the pokemon's adjusted stats. This method works well in the world of pokemon to display how trainers tend to have pokemon more akin to their own personality, physique, and motivational bent. The 12 points helps define the pokemon's individual traits, so you can still have the fast guy with a tough kangaskhan, its just that his kangaskhan is slightly faster than most. 1) Start with 1x9 (to account for minimum 8 after adjustments) and 5x10's. 2) Adjust accordingly based on your trainer's bonuses. 3) spend your 12 points, remembering that no stat can exceed 18 before racial adjustments. The end result will always be a dnd legal stat set, with the exception that a pokemon can have 2x9's, but I doubt anybody would really allocate points in such a way. [sblock=example]Ash has the following stats after picking an array and adding +2 Dex/+2 Cha for his trainer type. [B]Ash's level 1 stats: [/B]Str 8, Con 10, Dex 16, Int 11, Wis 15, Cha 18 As a result, pikachu starts with these stats and has 12 points to spend between his ability scores. [B]Pikachu's base stats before points:[/B] Atk 8, HP 10, Def 13, SAtk 10, SDef 12, Spd 14 Allocating the 12 points gives pikachu the following (including +2 SAtk, +2 Spd) [B]Pikachu's starting ability scores:[/B] Atk 8, HP 13, Def 13, SAtk 16, SDef 12, Spd 18[/sblock] Or, technically, you could just have the pokemon use it's own array, completely separate of the trainer. The end result is the same, but there becomes no other perk for trainer stats. [/QUOTE]
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