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<blockquote data-quote="Camelot" data-source="post: 5003978" data-attributes="member: 82617"><p>I'm not sure if I understand quite what you mean, Malcolm. I've tried to keep true to 4e more than Pokemon, so Pokemon have Strength - Charisma instead of Attack, Defense, etc. The trainer scores and Pokemon scores are seperate, but the trainer has influence on the Pokemon through his or her trainer class, of which most effects use the trainer's most important scores. I made the trainer parallel to the race and the Pokemon parallel to the class so that Pokemon could have whatever stats the trainer wants (I feel like in your example, the trainer has to pick Pokemon that go with his or her scores because they'd rather give Kangaskhan a Constitution boost, since it already has high Constitution, than a speed boost, since it wouldn't be able to utilize that speed), but the trainer still has a significant influence on the Pokemon (the trainer class as a race represents the training and influence the trainer has on the Pokemon, which can change from when the Pokemon is caught or if it is traded). The trainer's scores' most important use is in skill challenges, where the trainer's get to shine instead of the Pokemon being the main focus.</p><p> </p><p>Instead of taking the Pokemon stats (Attack, etc.) and moving them onto trainers, I'm taking the trainer stats (Strength, etc.) and moving them onto Pokemon. However, they are two seperate sets of scores. The trainer has the same effect on the Pokemon as a race has on a class, but it's different in that the trainer, unlike a race, has its own set of scores. These don't directly influence the Pokemon, but they do through the trainer's features. Basically, instead of saying "your Pokemon gain a +1 bonus to Fortitutde" like a race would, it says "your Pokemon gain a bonus to Fortitude equal to your Strength modifier," in which case Strength is a tertiary ability, and thus on average gives a +1 bonus. This gives the trainer some variability, so all Battlers, etc., are not the same.</p><p> </p><p>Sorry for the blocks of text. I have trouble explaining myself concisely.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5003978, member: 82617"] I'm not sure if I understand quite what you mean, Malcolm. I've tried to keep true to 4e more than Pokemon, so Pokemon have Strength - Charisma instead of Attack, Defense, etc. The trainer scores and Pokemon scores are seperate, but the trainer has influence on the Pokemon through his or her trainer class, of which most effects use the trainer's most important scores. I made the trainer parallel to the race and the Pokemon parallel to the class so that Pokemon could have whatever stats the trainer wants (I feel like in your example, the trainer has to pick Pokemon that go with his or her scores because they'd rather give Kangaskhan a Constitution boost, since it already has high Constitution, than a speed boost, since it wouldn't be able to utilize that speed), but the trainer still has a significant influence on the Pokemon (the trainer class as a race represents the training and influence the trainer has on the Pokemon, which can change from when the Pokemon is caught or if it is traded). The trainer's scores' most important use is in skill challenges, where the trainer's get to shine instead of the Pokemon being the main focus. Instead of taking the Pokemon stats (Attack, etc.) and moving them onto trainers, I'm taking the trainer stats (Strength, etc.) and moving them onto Pokemon. However, they are two seperate sets of scores. The trainer has the same effect on the Pokemon as a race has on a class, but it's different in that the trainer, unlike a race, has its own set of scores. These don't directly influence the Pokemon, but they do through the trainer's features. Basically, instead of saying "your Pokemon gain a +1 bonus to Fortitutde" like a race would, it says "your Pokemon gain a bonus to Fortitude equal to your Strength modifier," in which case Strength is a tertiary ability, and thus on average gives a +1 bonus. This gives the trainer some variability, so all Battlers, etc., are not the same. Sorry for the blocks of text. I have trouble explaining myself concisely. [/QUOTE]
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