Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
4e Pokemon Tabletop RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Turtlejay" data-source="post: 5004204" data-attributes="member: 70267"><p>While I think that pokemon would work out fine modeled by 4e's math, I think trainers might want to live outside it. Unless you are getting them involved in the battles, I'd give the Pokemon the combat stats, and the trainers the noncombat stats.</p><p> </p><p>For example, if one of your Pokemon is built as a Kalashtar Psion, the trainer could pick a trained skill from the psion's class list and make it his. In addition, if the trainer would like to use the abilities of this Pokemon outside of combat (like Telepathy), he can, if he pulls out his Pokemon and does so. Downside being that it must rest before being at full capacity for a battle.</p><p> </p><p>Maybe trainers start with stats like a D&D character, but with different consequences. Your 4 trainer types don't quite fit into 6 stats, but maybe make each stat apply to each trainer type, with two that give 'bonuses' (i like the across the board HP bonus described upthread, but that might be too much. maybe this bonus applies to one pokemon, or can be thought of as THP). The trainer classes would not need full combat writeups and powers, since they don't use them, but maybe allow them to choose the skill utilities at the levels at which they gain those powers (2nd, 6th, 10th, etc). To make each class special, include some of those nacent ideas you are working on.</p><p> </p><p>For a casual fan of pokemon, this seems like a fun idea. I don't know how much help my input will be, so I won't be offended if you discount it all. . .just sharing my opinion.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5004204, member: 70267"] While I think that pokemon would work out fine modeled by 4e's math, I think trainers might want to live outside it. Unless you are getting them involved in the battles, I'd give the Pokemon the combat stats, and the trainers the noncombat stats. For example, if one of your Pokemon is built as a Kalashtar Psion, the trainer could pick a trained skill from the psion's class list and make it his. In addition, if the trainer would like to use the abilities of this Pokemon outside of combat (like Telepathy), he can, if he pulls out his Pokemon and does so. Downside being that it must rest before being at full capacity for a battle. Maybe trainers start with stats like a D&D character, but with different consequences. Your 4 trainer types don't quite fit into 6 stats, but maybe make each stat apply to each trainer type, with two that give 'bonuses' (i like the across the board HP bonus described upthread, but that might be too much. maybe this bonus applies to one pokemon, or can be thought of as THP). The trainer classes would not need full combat writeups and powers, since they don't use them, but maybe allow them to choose the skill utilities at the levels at which they gain those powers (2nd, 6th, 10th, etc). To make each class special, include some of those nacent ideas you are working on. For a casual fan of pokemon, this seems like a fun idea. I don't know how much help my input will be, so I won't be offended if you discount it all. . .just sharing my opinion. Jay [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4e Pokemon Tabletop RPG
Top