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<blockquote data-quote="Camelot" data-source="post: 5005060" data-attributes="member: 82617"><p>[sblock=Turtlejay<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />Okay, I believe I see what you mean. Help me line these up if I'm mistaken</p><p>1) the Trainer has stats, a race, and a class.</p><p>2) the trainer is the effective "race" for the pokemon and the pokemon is the class of the player.</p><p>3) as the pokemon's "race," the trainer adds benefits like bonuses to defenses, a power, and other attributes based on what that trainer's particular style may be (ie a battler may give the pokemon a bonus to fortitude equal to his strength modifier and the battler's strategy power)[/sblock]Yes, I believe you are coming to understand. The trainers are all human, of course, so they don't have their own race to complicate things. They just have a class, which is effectively in D&D terms the race for each of the trainer's Pokemon. Let me try to give an example.</p><p> </p><p>Ash is a Battler. His scores are Strength 14, Constitution 12, Dexterity 10, Intelligence 16, Wisdom 13, Charisma 11. He has a Pikachu, which is built like a D&D class striker. In addition to Pikachu's features (which include its own ability scores, size, speed, vision, natural armor, bonus to defense, weapons, hit points, healing surges, features and powers), Pikachu gets the following bonuses because Ash is a Battler.</p><p> </p><p><strong>Basic Instincts:</strong> A +1 bonus to basic attack rolls (Ash's Wisdom modifier).</p><p><strong>Offensive Strategy:</strong> A +2 bonus to attack rolls when it is injured (Ash's Strength modifier).</p><p><strong>Strategic Release:</strong> A +3 bonus to initiative if it is the first Pokemon released in the battle (Ash's Intelligence modifier).</p><p><strong>Battler's Tactics:</strong> The battler's tactics power (which aids in accuracy. By the way, I changed the name).</p><p> </p><p>The other features either weren't chosen by Ash or only apply to Ash's skills. Speaking of which, I'm not sure how you think skill challenges work, so here's how it works. It's pretty simple.</p><p> </p><p>Pokemon don't have skills. They don't need them. They don't lie to people, use their knowledge of history, or perform acrobatic stunts. Anything similar to that would be a feature or a power. Trainers, since they lack powers (being a race), get the skills, which are based off of the Trainer's ability scores. The player controls one trainer who controls his or her Pokemon.</p><p> </p><p>In the example game, there are five players, each controlling one trainer. Each trainer has multiple Pokemon, but in each battle, they only need to send out one Pokemon at a time (and in regulated battles, they rule how many Pokemon are allowed per trainer to balance each sides' chances). Outside of battle, the players control the trainers as people, trying to complete the storyline. Occasionally, the trainers will face an obstacle that they cannot complete by battling, such as climbing up Mt. Chimney when the cablecar is broken, or asking around to find the secret lair of Team Rocket. This can be a skill challenge, and the trainer's use their skills, as five D&D PCs would, to help them complete it. Then, skill challenges are pretty much the same as D&D. Just as D&D characters don't frequently use their powers during a challenge, trainers usually don't need their Pokemon to complete a challenge, unless their are battles interrupting the challenge, or in rare instances when they can use their Pokemon to gain a bonus to a skill check (PM: You need to climb this cliff face. Trainer: I send out Bulbasaur to use his vines to lift me up the cliff! PM: Bulbasaur can lift you up a bit, but you must climb the rest of the way. You get a +2 bonus to your Athletics check.).</p><p> </p><p>Just as race's help the character's skills a bit, trainer classes can help the trainer in certain skills. For example, the battler has the following skill related features. We'll use Ash as the example again.</p><p> </p><p><strong>Battler Versatility:</strong> Ash chooses three (his Intelligence modifier) skills and gains a +1 bonus in each skill when he creates his character.</p><p><strong>Pokemon Knowledge:</strong> When Ash makes a Pokemon check (a skill that represents the trainer's knowledge of Pokemon) to learn the powers or traits of a Pokemon he is battling, he can roll twice and use either result.</p><p> </p><p>So you see, everything is just as balanced as 4e.</p><p> </p><p>I like the idea of creating a level 1, 11, 21, and 30 to see if it works across the board. Then you could fill in starting with 6, 16, and 26, since those are sort of mini-tiers.</p><p> </p><p>The mechanics I have worked out will work. It's just the details of mechanics on specific things I need some help with. Is any trainer class to overpowered? Is any Pokemon too underpowered? What are some ideas for features and powers? These are the questions I'm asking, not whether this is a good idea or if I should use a different system. I'm sure a different system would work very well, it's just not what I'm doing.</p><p> </p><p>I appreciate the help! I have heard some good ideas. I'll put up a list of the skills I have next, to see what everyone thinks. Thank you all!</p></blockquote><p></p>
[QUOTE="Camelot, post: 5005060, member: 82617"] [sblock=Turtlejay:]Okay, I believe I see what you mean. Help me line these up if I'm mistaken 1) the Trainer has stats, a race, and a class. 2) the trainer is the effective "race" for the pokemon and the pokemon is the class of the player. 3) as the pokemon's "race," the trainer adds benefits like bonuses to defenses, a power, and other attributes based on what that trainer's particular style may be (ie a battler may give the pokemon a bonus to fortitude equal to his strength modifier and the battler's strategy power)[/sblock]Yes, I believe you are coming to understand. The trainers are all human, of course, so they don't have their own race to complicate things. They just have a class, which is effectively in D&D terms the race for each of the trainer's Pokemon. Let me try to give an example. Ash is a Battler. His scores are Strength 14, Constitution 12, Dexterity 10, Intelligence 16, Wisdom 13, Charisma 11. He has a Pikachu, which is built like a D&D class striker. In addition to Pikachu's features (which include its own ability scores, size, speed, vision, natural armor, bonus to defense, weapons, hit points, healing surges, features and powers), Pikachu gets the following bonuses because Ash is a Battler. [B]Basic Instincts:[/B] A +1 bonus to basic attack rolls (Ash's Wisdom modifier). [B]Offensive Strategy:[/B] A +2 bonus to attack rolls when it is injured (Ash's Strength modifier). [B]Strategic Release:[/B] A +3 bonus to initiative if it is the first Pokemon released in the battle (Ash's Intelligence modifier). [B]Battler's Tactics:[/B] The battler's tactics power (which aids in accuracy. By the way, I changed the name). The other features either weren't chosen by Ash or only apply to Ash's skills. Speaking of which, I'm not sure how you think skill challenges work, so here's how it works. It's pretty simple. Pokemon don't have skills. They don't need them. They don't lie to people, use their knowledge of history, or perform acrobatic stunts. Anything similar to that would be a feature or a power. Trainers, since they lack powers (being a race), get the skills, which are based off of the Trainer's ability scores. The player controls one trainer who controls his or her Pokemon. In the example game, there are five players, each controlling one trainer. Each trainer has multiple Pokemon, but in each battle, they only need to send out one Pokemon at a time (and in regulated battles, they rule how many Pokemon are allowed per trainer to balance each sides' chances). Outside of battle, the players control the trainers as people, trying to complete the storyline. Occasionally, the trainers will face an obstacle that they cannot complete by battling, such as climbing up Mt. Chimney when the cablecar is broken, or asking around to find the secret lair of Team Rocket. This can be a skill challenge, and the trainer's use their skills, as five D&D PCs would, to help them complete it. Then, skill challenges are pretty much the same as D&D. Just as D&D characters don't frequently use their powers during a challenge, trainers usually don't need their Pokemon to complete a challenge, unless their are battles interrupting the challenge, or in rare instances when they can use their Pokemon to gain a bonus to a skill check (PM: You need to climb this cliff face. Trainer: I send out Bulbasaur to use his vines to lift me up the cliff! PM: Bulbasaur can lift you up a bit, but you must climb the rest of the way. You get a +2 bonus to your Athletics check.). Just as race's help the character's skills a bit, trainer classes can help the trainer in certain skills. For example, the battler has the following skill related features. We'll use Ash as the example again. [B]Battler Versatility:[/B] Ash chooses three (his Intelligence modifier) skills and gains a +1 bonus in each skill when he creates his character. [B]Pokemon Knowledge:[/B] When Ash makes a Pokemon check (a skill that represents the trainer's knowledge of Pokemon) to learn the powers or traits of a Pokemon he is battling, he can roll twice and use either result. So you see, everything is just as balanced as 4e. I like the idea of creating a level 1, 11, 21, and 30 to see if it works across the board. Then you could fill in starting with 6, 16, and 26, since those are sort of mini-tiers. The mechanics I have worked out will work. It's just the details of mechanics on specific things I need some help with. Is any trainer class to overpowered? Is any Pokemon too underpowered? What are some ideas for features and powers? These are the questions I'm asking, not whether this is a good idea or if I should use a different system. I'm sure a different system would work very well, it's just not what I'm doing. I appreciate the help! I have heard some good ideas. I'll put up a list of the skills I have next, to see what everyone thinks. Thank you all! [/QUOTE]
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