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<blockquote data-quote="Camelot" data-source="post: 5005078" data-attributes="member: 82617"><p><strong>Skills</strong></p><p></p><p>Here are the skills. If there is a skill you don't think should be there or one you think I should add, I would like to know. Remember, though, this is 4e, so the skills are more general than other systems.</p><p> </p><p><strong>ACROBATICS (DEX)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>ATHLETICS (STR)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>BLUFF (CHA)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>CIVILIZATION (INT)</strong></p><p>Sort of like the contrast to Nature, or the Pokemon version of Dungeoneering. It started out as Structure, because it represents your knowledge of man-made contructions, but I widened it to include "constructions" like economy, technology and such. It's an idea that's perliously perched in my mind and I'm not sure what to do with it.</p><p> </p><p><strong>DIPLOMACY (CHA)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>ENDURANCE (CON)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>HEAL (WIS)</strong></p><p>Same as in D&D, mostly. Pokemon do not die, they faint. If you're battling and your Pokemon is knocked to 0 or lower hp, it will start to faint. But it isn't necesarily out for the count yet. Trainers are allowed to rush to their Pokemon's side and try to heal it back to consciousness. This is more important in regulated battles where each trainer is only allowed to use one Pokemon in the battle. As for diseases, I'm not sure how that parallels to Pokemon just yet. I'm sure Pokemon have their own diseases besides the ridiculous Pokerus.</p><p> </p><p><strong>HISTORY (INT)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>INSIGHT (WIS)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>INTIMIDATE (CHA)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>LEGEND (WIS)</strong></p><p>Represents the trainer's knowledge of ancient lore and legends. I don't know what Pokemon campaign wouldn't include some mysterious legendary entity, so this usually comes in handy in the long run of the game. However, it can also apply to legends about trainers, even current legends, like "It is rumored that the Viridian gym leader was recently seen somewhere in Fushia City."</p><p> </p><p><strong>NATURE (WIS)</strong></p><p>Same as in D&D, except does not apply to knowledge of creatures. More for surviving in the wilderness.</p><p> </p><p><strong>PERCEPTION (WIS)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>POKEMON (INT)</strong></p><p>Represents the trainer's knowledge of Pokemon. Can be used to learn Pokemon's types, weaknesses, powers, and non-combat related things like diet, evolution trees, etc.</p><p> </p><p><strong>STEALTH (DEX)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>STREETWISE (CHA)</strong></p><p>Same as in D&D.</p><p> </p><p><strong>THIEVERY (DEX)</strong></p><p>Same as in D&D.</p><p> </p><p>As you can see, not much has changed from D&D, since these are the things humans do in both worlds. Arcana, Dungeoneering, and Religion have been removed since there is no magic (per say), Underdark (unless you're playing in a freaky homebrew world, in which case you could just use Nature), or gods (unless you're playing in a <em>really</em> freaky homebrew world, but the gods are usually just Pokemon, which can use the Pokemon and Legend skills) in Pokemon.</p><p> </p><p>What do you think? Oh yeah, and trainers pick five skills to be trained in at level 1. The trainer's level equal the highest level of all his or her Pokemon.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5005078, member: 82617"] [b]Skills[/b] Here are the skills. If there is a skill you don't think should be there or one you think I should add, I would like to know. Remember, though, this is 4e, so the skills are more general than other systems. [B]ACROBATICS (DEX)[/B] Same as in D&D. [B]ATHLETICS (STR)[/B] Same as in D&D. [B]BLUFF (CHA)[/B] Same as in D&D. [B]CIVILIZATION (INT)[/B] Sort of like the contrast to Nature, or the Pokemon version of Dungeoneering. It started out as Structure, because it represents your knowledge of man-made contructions, but I widened it to include "constructions" like economy, technology and such. It's an idea that's perliously perched in my mind and I'm not sure what to do with it. [B]DIPLOMACY (CHA)[/B] Same as in D&D. [B]ENDURANCE (CON)[/B] Same as in D&D. [B]HEAL (WIS)[/B] Same as in D&D, mostly. Pokemon do not die, they faint. If you're battling and your Pokemon is knocked to 0 or lower hp, it will start to faint. But it isn't necesarily out for the count yet. Trainers are allowed to rush to their Pokemon's side and try to heal it back to consciousness. This is more important in regulated battles where each trainer is only allowed to use one Pokemon in the battle. As for diseases, I'm not sure how that parallels to Pokemon just yet. I'm sure Pokemon have their own diseases besides the ridiculous Pokerus. [B]HISTORY (INT)[/B] Same as in D&D. [B]INSIGHT (WIS)[/B] Same as in D&D. [B]INTIMIDATE (CHA)[/B] Same as in D&D. [B]LEGEND (WIS)[/B] Represents the trainer's knowledge of ancient lore and legends. I don't know what Pokemon campaign wouldn't include some mysterious legendary entity, so this usually comes in handy in the long run of the game. However, it can also apply to legends about trainers, even current legends, like "It is rumored that the Viridian gym leader was recently seen somewhere in Fushia City." [B]NATURE (WIS)[/B] Same as in D&D, except does not apply to knowledge of creatures. More for surviving in the wilderness. [B]PERCEPTION (WIS)[/B] Same as in D&D. [B]POKEMON (INT)[/B] Represents the trainer's knowledge of Pokemon. Can be used to learn Pokemon's types, weaknesses, powers, and non-combat related things like diet, evolution trees, etc. [B]STEALTH (DEX)[/B] Same as in D&D. [B]STREETWISE (CHA)[/B] Same as in D&D. [B]THIEVERY (DEX)[/B] Same as in D&D. As you can see, not much has changed from D&D, since these are the things humans do in both worlds. Arcana, Dungeoneering, and Religion have been removed since there is no magic (per say), Underdark (unless you're playing in a freaky homebrew world, in which case you could just use Nature), or gods (unless you're playing in a [I]really[/I] freaky homebrew world, but the gods are usually just Pokemon, which can use the Pokemon and Legend skills) in Pokemon. What do you think? Oh yeah, and trainers pick five skills to be trained in at level 1. The trainer's level equal the highest level of all his or her Pokemon. [/QUOTE]
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