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<blockquote data-quote="Camelot" data-source="post: 5006133" data-attributes="member: 82617"><p><strong>Bulbasaur</strong></p><p></p><p><u><span style="color: white"><span style="font-size: 10px">TRAITS</span></span></u></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong>Role:</strong> Controller and leader.</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong><span style="color: white">Type:</span></strong><span style="color: white"> Grass and poison</span>.</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong>Primary Abilities:</strong> Wisdom</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Secondary Abilities:</strong> Dexterity, Intelligence</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Tertiary Abilities:</strong> Strength</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong>Size:</strong> Small</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Speed:</strong> 5 squares</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Vision:</strong> Normal</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong>Armor Bonus to AC:</strong> +2</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Armor Type:</strong> Light</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Bonus to Defense:</strong> +1 Fortitude, +1 Will</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong>Physical Weapons:</strong> Body, Head</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Special Weapons:</strong> Leaves, Vines</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong>Hit Points at 1st Level:</strong> 10 + Constitution score</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Hit Points per Level Gained:</strong> 4</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Healing Surges per Day:</strong> 6 + Constitution modifier</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><u>FEATURES</u></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong>Bulbasaur’s Strategy:</strong> Choose one of the following options.</span></span></p><p><span style="color: white"><span style="font-size: 10px">- <strong>Leaf Strategy:</strong> You gain the <em>leaf armor</em> power. Once per encounter, when you use an attack using leaves, you can push any targets of the attack a number of squares equal to your Dexterity modifier.</span></span></p><p><span style="color: white"><span style="font-size: 10px">- <strong>Vine Strategy:</strong> You gain the <em>disrupting vine</em> power. Once per encounter, when you use an attack using vines, you can add your Intelligence modifier to the first attack roll you make during that attack.</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Leech Seed:</strong> You have the <em>leech seed </em>power.</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong><span style="font-size: 10px">Vine Grab:</span></strong><span style="font-size: 10px"> You can make</span> a grab attack against a target up to 5 squares away from you. Use your Wisdom modifier for attack rolls to grab and move grabbed targets. You can move normally without having to move your grabbed target as long as you remain within 5 squares of it. You can also move a grabbed target without moving yourself as long as you remain within 5 squares of it, though you still must succeed on an attack roll. Additionally, you can pick up or manipulate objects within 5 squares of you. Grabbing and manipulating objects require the same actions they normally do. You cannot grab targets or manipulate objects to which you do not have line of effect, and you must retain line of effect if you move a grabbed target or object. You provoke opportunity attacks by grabbing or manipulating targets that are not adjacent to you.</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Vine Slide:</strong> You have the <em>vine slide</em> power.</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><u>POWERS</u></span></span></p><p> </p><p><em><span style="color: white"><span style="font-size: 10px">FEATURE POWERS</span></span></em></p><p></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong><span style="color: white">Disrupting Vine</span></strong><span style="color: white"> Bulbasaur Feature</span></span></span></p><p><strong><span style="color: white"><span style="font-size: 10px">Encounter * Grass, Special</span></span></strong></p><p><span style="color: white"><span style="font-size: 10px"><strong>Immediate Interrupt Ranged</strong> vines</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Trigger:</strong> An enemy within 5 squares of you targets an ally with an attack.</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Target:</strong> The triggering enemy within range</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Effect:</strong> The target takes a penalty to its attack roll equal to your Intelligence modifier.</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong><span style="color: white">Leaf Armor</span></strong><span style="color: white"> Bulbasaur Feature</span></span></span></p><p><strong><span style="color: white"><span style="font-size: 10px">Encounter * Grass, Special</span></span></strong></p><p><span style="color: white"><span style="font-size: 10px"><strong>Immediate Interrupt Close</strong> burst leaves</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Trigger:</strong> An enemy targets an ally within 5 squares of you with an attack.</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Target:</strong> The ally targeted by the triggering attack within range</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Effect:</strong> The ally gains a bonus to all defenses equal to your Dexterity modifier for the duration of the triggering attack.</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong><span style="color: white">Leech Seed</span></strong><span style="color: white"> Bulbasaur Feature</span></span></span></p><p><strong><span style="color: white"><span style="font-size: 10px">Encounter * Grass, Healing</span></span></strong></p><p><span style="color: white"><span style="font-size: 10px"><strong>Minor Action Ranged</strong> 10</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Target:</strong> One Pokémon</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Attack:</strong> Wisdom + 2 vs. Fortitude</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Hit:</strong> The target takes ongoing 5 grass damage (save ends). When the target takes damage from this power, choose an ally or yourself within 5 squares of the target to regain hit points equal to half the damage the target took.</span></span></p><p><span style="color: white"><span style="font-size: 10px"><em>Level 11:</em> +4 bonus to attack, and ongoing 10 grass damage.</span></span></p><p><span style="color: white"><span style="font-size: 10px"><em>Level 21:</em> +6 bonus to attack, and ongoing 15 grass damage.</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 10px"><strong><span style="color: white">Vine Slide</span></strong><span style="color: white"> Bulbasaur Feature</span></span></span></p><p><strong><span style="color: white"><span style="font-size: 10px">At-Will</span></span></strong></p><p><span style="color: white"><span style="font-size: 10px"><strong>Move Action Ranged</strong> 5</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong>Target:</strong> One ally within range</span></span></p><p><span style="color: white"><span style="font-size: 10px"><strong><span style="font-family: 'Verdana'">Effect:</span></strong><span style="font-family: 'Verdana'"> You slide the target a number of squares equal to your Strength modifier (minimum 1). You must retain line of effect for the duration of the slide.</span></span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><span style="font-family: 'Verdana'">I don't have any powers yet, but what I'm going to do is do full write-ups of powers for each Pokemon, like D&D classes, instead of shared powers. I tried shared powers at first, but found that they were horribly imbalanced for several reasons. What do you think of how I've made Bulbasaur?</span></span></span></p></blockquote><p></p>
[QUOTE="Camelot, post: 5006133, member: 82617"] [b]Bulbasaur[/b] [U][COLOR=white][SIZE=2]TRAITS[/SIZE][/COLOR][/U] [B][SIZE=2][COLOR=white] [/COLOR][/SIZE][/B] [COLOR=white][SIZE=2][B]Role:[/B] Controller and leader.[/SIZE][/COLOR] [COLOR=white][SIZE=2][B][COLOR=white]Type:[/COLOR][/B][COLOR=white] Grass and poison[/COLOR].[/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][B]Primary Abilities:[/B] Wisdom[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Secondary Abilities:[/B] Dexterity, Intelligence[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Tertiary Abilities:[/B] Strength[/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][B]Size:[/B] Small[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Speed:[/B] 5 squares[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Vision:[/B] Normal[/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][B]Armor Bonus to AC:[/B] +2[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Armor Type:[/B] Light[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Bonus to Defense:[/B] +1 Fortitude, +1 Will[/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][B]Physical Weapons:[/B] Body, Head[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Special Weapons:[/B] Leaves, Vines[/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][B]Hit Points at 1st Level:[/B] 10 + Constitution score[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Hit Points per Level Gained:[/B] 4[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Healing Surges per Day:[/B] 6 + Constitution modifier[/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][U]FEATURES[/U][/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][B]Bulbasaur’s Strategy:[/B] Choose one of the following options.[/SIZE][/COLOR] [COLOR=white][SIZE=2]- [B]Leaf Strategy:[/B] You gain the [I]leaf armor[/I] power. Once per encounter, when you use an attack using leaves, you can push any targets of the attack a number of squares equal to your Dexterity modifier.[/SIZE][/COLOR] [COLOR=white][SIZE=2]- [B]Vine Strategy:[/B] You gain the [I]disrupting vine[/I] power. Once per encounter, when you use an attack using vines, you can add your Intelligence modifier to the first attack roll you make during that attack.[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Leech Seed:[/B] You have the [I]leech seed [/I]power.[/SIZE][/COLOR] [COLOR=white][SIZE=2][B][SIZE=2]Vine Grab:[/SIZE][/B][SIZE=2] You can make[/SIZE] a grab attack against a target up to 5 squares away from you. Use your Wisdom modifier for attack rolls to grab and move grabbed targets. You can move normally without having to move your grabbed target as long as you remain within 5 squares of it. You can also move a grabbed target without moving yourself as long as you remain within 5 squares of it, though you still must succeed on an attack roll. Additionally, you can pick up or manipulate objects within 5 squares of you. Grabbing and manipulating objects require the same actions they normally do. You cannot grab targets or manipulate objects to which you do not have line of effect, and you must retain line of effect if you move a grabbed target or object. You provoke opportunity attacks by grabbing or manipulating targets that are not adjacent to you.[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Vine Slide:[/B] You have the [I]vine slide[/I] power.[/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][U]POWERS[/U][/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [I][COLOR=white][SIZE=2]FEATURE POWERS[/SIZE][/COLOR][/I] [SIZE=2][COLOR=white][/COLOR][/SIZE] [COLOR=white][SIZE=2][B][COLOR=white][/COLOR][/B][/SIZE][/COLOR] [COLOR=white][SIZE=2][B][COLOR=white]Disrupting Vine[/COLOR][/B][COLOR=white] Bulbasaur Feature[/COLOR][COLOR=white][/COLOR][/SIZE][/COLOR] [B][COLOR=white][SIZE=2]Encounter * Grass, Special[/SIZE][/COLOR][/B] [COLOR=white][SIZE=2][B]Immediate Interrupt Ranged[/B] vines[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Trigger:[/B] An enemy within 5 squares of you targets an ally with an attack.[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Target:[/B] The triggering enemy within range[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Effect:[/B] The target takes a penalty to its attack roll equal to your Intelligence modifier.[/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][B][COLOR=white]Leaf Armor[/COLOR][/B][COLOR=white] Bulbasaur Feature[/COLOR][COLOR=white][/COLOR][/SIZE][/COLOR] [B][COLOR=white][SIZE=2]Encounter * Grass, Special[/SIZE][/COLOR][/B] [COLOR=white][SIZE=2][B]Immediate Interrupt Close[/B] burst leaves[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Trigger:[/B] An enemy targets an ally within 5 squares of you with an attack.[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Target:[/B] The ally targeted by the triggering attack within range[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Effect:[/B] The ally gains a bonus to all defenses equal to your Dexterity modifier for the duration of the triggering attack.[/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][B][COLOR=white]Leech Seed[/COLOR][/B][COLOR=white] Bulbasaur Feature[/COLOR][COLOR=white][/COLOR][/SIZE][/COLOR] [B][COLOR=white][SIZE=2]Encounter * Grass, Healing[/SIZE][/COLOR][/B] [COLOR=white][SIZE=2][B]Minor Action Ranged[/B] 10[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Target:[/B] One Pokémon[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Attack:[/B] Wisdom + 2 vs. Fortitude[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Hit:[/B] The target takes ongoing 5 grass damage (save ends). When the target takes damage from this power, choose an ally or yourself within 5 squares of the target to regain hit points equal to half the damage the target took.[/SIZE][/COLOR] [COLOR=white][SIZE=2][I]Level 11:[/I] +4 bonus to attack, and ongoing 10 grass damage.[/SIZE][/COLOR] [COLOR=white][SIZE=2][I]Level 21:[/I] +6 bonus to attack, and ongoing 15 grass damage.[/SIZE][/COLOR] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [COLOR=white][SIZE=2][B][COLOR=white]Vine Slide[/COLOR][/B][COLOR=white] Bulbasaur Feature[/COLOR][COLOR=white][/COLOR][/SIZE][/COLOR] [B][COLOR=white][SIZE=2]At-Will[/SIZE][/COLOR][/B] [COLOR=white][SIZE=2][B]Move Action Ranged[/B] 5[/SIZE][/COLOR] [COLOR=white][SIZE=2][B]Target:[/B] One ally within range[/SIZE][/COLOR] [COLOR=white][SIZE=2][B][FONT=Verdana]Effect:[/FONT][/B][FONT=Verdana] You slide the target a number of squares equal to your Strength modifier (minimum 1). You must retain line of effect for the duration of the slide.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=2][FONT=Verdana][/FONT][/SIZE][/COLOR] [SIZE=2][COLOR=white][FONT=Verdana]I don't have any powers yet, but what I'm going to do is do full write-ups of powers for each Pokemon, like D&D classes, instead of shared powers. I tried shared powers at first, but found that they were horribly imbalanced for several reasons. What do you think of how I've made Bulbasaur?[/FONT][/COLOR][/SIZE] [/QUOTE]
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