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D&D Older Editions
4e Pokemon Tabletop RPG
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<blockquote data-quote="Camelot" data-source="post: 5006674" data-attributes="member: 82617"><p>I can see how making them companions would make sense at first, but there's no way it would work without massive rules tweaking, and then it would no longer be 4e. The companion rules assume that the PC is fighting alongside the companion, or rather the other way around, but in Pokemon, the companion is doing all the fighting. The trainer stands in the background and only interferes when throwing Pokeballs, administering first aid, or using items on the Pokemon. Thus, the Pokemon are more complex than the trainers.</p><p> </p><p>I know documenting 486 Pokemon as full D&D classes is a large task, but I'm taking it one step at a time. Also, those 486 Pokemon are connected in evolution chains, so a great number of them are represented only by paragon paths and epic destinies, and the base Pokemon represents the whole class. I don't know how many this reduces it too, but it's still a large amount, though not quite almost 500.</p><p> </p><p>I know it's tempting to try and convince me not to attempt this crazy project, but I'm set on how the mechanics work for the most part. I just need help with details, such as mechanics of specific powers or feats, and ideas for features and such. Thanks for the input so far!</p></blockquote><p></p>
[QUOTE="Camelot, post: 5006674, member: 82617"] I can see how making them companions would make sense at first, but there's no way it would work without massive rules tweaking, and then it would no longer be 4e. The companion rules assume that the PC is fighting alongside the companion, or rather the other way around, but in Pokemon, the companion is doing all the fighting. The trainer stands in the background and only interferes when throwing Pokeballs, administering first aid, or using items on the Pokemon. Thus, the Pokemon are more complex than the trainers. I know documenting 486 Pokemon as full D&D classes is a large task, but I'm taking it one step at a time. Also, those 486 Pokemon are connected in evolution chains, so a great number of them are represented only by paragon paths and epic destinies, and the base Pokemon represents the whole class. I don't know how many this reduces it too, but it's still a large amount, though not quite almost 500. I know it's tempting to try and convince me not to attempt this crazy project, but I'm set on how the mechanics work for the most part. I just need help with details, such as mechanics of specific powers or feats, and ideas for features and such. Thanks for the input so far! [/QUOTE]
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