Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
4e Pokemon Tabletop RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Real Sorceror" data-source="post: 5046829" data-attributes="member: 84424"><p>Well, I'd concentrate on having the trainers provide boosts, buffs, and have the ability to grant feats and special abilities. As for the mons, I'd just stat them all as NPCs. That will make the transition easier once they've been caught. Otherwise you might end up having two sets of stats for each Pokemon, and that something to avoid.</p><p>As for the whole "not killing anybody" thing, I'd just say that official matches require you to deal nonlethal damage. </p><p> </p><p>The idea of Magikarp defeating anything hurts me a bit, but I can understand the need to standardize everything. There are a lot of mons that nobody ever uses, so this would help out a lot.</p><p></p><p>Once you get each of the 17 types done, then subdivided with each role, it'll be pretty easy to figure out what moves/stats each Pokemon should have without having it fully done. Group battles and team battles are definitely the way to go, since you can expect a normal sized group of PCs. People would get bored if you did too many of the 1vs1 battles.</p><p> </p><p>Heck ya. I got myself some interesting Team Rocket related plots. I'm planning on running one in my pbp.</p><p></p><p></p><p>I don't think the fact that Pidgey can fly will make too much of a difference. They can still fill the same role by choosing the right moves. Doduo runs faster anyway, so it balances out.</p><p>The dual types might be hard to pull off. Probably treating their secondary class like multiclassing might be the best place to start.</p></blockquote><p></p>
[QUOTE="Real Sorceror, post: 5046829, member: 84424"] Well, I'd concentrate on having the trainers provide boosts, buffs, and have the ability to grant feats and special abilities. As for the mons, I'd just stat them all as NPCs. That will make the transition easier once they've been caught. Otherwise you might end up having two sets of stats for each Pokemon, and that something to avoid. As for the whole "not killing anybody" thing, I'd just say that official matches require you to deal nonlethal damage. The idea of Magikarp defeating anything hurts me a bit, but I can understand the need to standardize everything. There are a lot of mons that nobody ever uses, so this would help out a lot. Once you get each of the 17 types done, then subdivided with each role, it'll be pretty easy to figure out what moves/stats each Pokemon should have without having it fully done. Group battles and team battles are definitely the way to go, since you can expect a normal sized group of PCs. People would get bored if you did too many of the 1vs1 battles. Heck ya. I got myself some interesting Team Rocket related plots. I'm planning on running one in my pbp. I don't think the fact that Pidgey can fly will make too much of a difference. They can still fill the same role by choosing the right moves. Doduo runs faster anyway, so it balances out. The dual types might be hard to pull off. Probably treating their secondary class like multiclassing might be the best place to start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4e Pokemon Tabletop RPG
Top