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<blockquote data-quote="Camelot" data-source="post: 5064311" data-attributes="member: 82617"><p><strong>Temporarily Ignoring the Prospective Problems...</strong></p><p></p><p>I finally had some inspirations for Squirtle. I.e., to base it off of the shaman. I'm a little annoyed at myself for basing most of my Pokemon off current D&D classes, though I know there's no problem with it. I just expect myself to be a little more creative. =)</p><p> </p><p>So, if anyone has original ideas for Pokemon features in particular, I'd love to hear them to spark some new ideas. I like the idea of each type having their own "thing," like psionic classes mostly use power points instead of encounter powers.</p><p> </p><p>Anyway, here are my ideas for Squirtle.</p><p> </p><p><strong>Squirtle</strong></p><p> </p><p><u>TRAITS</u></p><p> </p><p><strong>Role:</strong> Leader and defender.</p><p><strong>Type:</strong> Water.</p><p> </p><p><strong>Primary Abilities:</strong> Intelligence</p><p><strong>Secondary Abilities:</strong> Constitution, Wisdom</p><p><strong>Tertiary Abilities:</strong> Charisma</p><p> </p><p><strong>Size:</strong> Small</p><p><strong>Speed:</strong> 5 squares</p><p><strong>Vision:</strong> Normal</p><p> </p><p><strong>Armor Bonus to AC:</strong> +6</p><p><strong>Armor Type:</strong> Heavy</p><p><strong>Bonus to Defense:</strong> +1 Fortitude, +1 Reflex</p><p> </p><p><strong>Physical Weapons:</strong> Body, Head, Tail</p><p><strong>Special Weapons:</strong> Bubbles, Water</p><p> </p><p><strong>Hit Points at 1st Level:</strong> 12 + Constitution score</p><p><strong>Hit Points per Level Gained:</strong> 5</p><p><strong>Healing Surges per Day:</strong> 7 + Constitution modifier</p><p> </p><p><u>FEATURES</u></p><p> </p><p><strong>Bubble Shield:</strong> You gain the <em>bubble shield </em>power.</p><p><strong>Healing Bubbles:</strong> You gain the <em>healing bubbles</em> power.</p><p><strong>Squirtle's Guidance:</strong> You gain the <em>Squirtle's guidance</em> power.</p><p><strong>Squirtle's Strategy:</strong> Choose one of the following options.</p><p>- <strong>Bubble Strategy:</strong> Any ally adjacent to you gains additional hit points equal to your Wisdom modifier when he or she uses second wind or when you use a healing power on him or her.</p><p>- <strong>Shell Strategy:</strong> Any ally adjacent to you gains a bonus to his or her AC equal to your Constitution modifier until the end of his or her next turn when he or she uses second wind or when you use a healing power on him or her.</p><p> </p><p><u>POWERS</u></p><p> </p><p><em>FEATURE POWERS</em></p><p> </p><p><span style="color: darkgreen"><strong>Bubble Shield </strong>- Squirtle Feature</span></p><p><strong><span style="color: white">At-Will * Healing, Special</span></strong></p><p><strong>Opportunity Action - Melee</strong> 1</p><p><strong>Trigger:</strong> An enemy leaves a square adjacent to you without shifting</p><p><strong>Target:</strong> The triggering enemy</p><p><strong>Attack:</strong> Intelligence vs. Reflex</p><p><strong>Hit:</strong> Intelligence modifier damage.</p><p><strong>Effect:</strong> One ally within 5 squares of you regains hit points equal to your Intelligence modifier.</p><p> </p><p><span style="color: red"><strong>Healing Bubbles</strong> - Squirtle Feature</span></p><p><strong><span style="color: white">Encounter (Special) * Healing</span></strong></p><p><strong>Minor Action - Close</strong> burst 5 (10 at 11th level, 15 at 21st level)</p><p><strong>Target:</strong> You or one ally in burst</p><p><strong>Effect:</strong> The target can spend a healing surge, and you or an ally within range besides the target regains 1d6 hit points.</p><p><em>- Level 6:</em> 2d6 hit points.</p><p><em>- Level 11:</em> 3d6 hit points.</p><p><em>- Level 16:</em> 4d6 hit points.</p><p><em>- Level 21:</em> 5d6 hit points.</p><p><em>- Level 26:</em> 6d6 hit poins.</p><p><strong>Special:</strong> You can use this power twice per encounter. At 16th level, you can use this power three times per encounter. You can only use this power once per round.</p><p> </p><p><span style="color: red"><strong>Squirtle's Guidance</strong> - Squirtle Feature</span></p><p><strong><span style="color: white">Encounter</span></strong></p><p><strong>Free Action - Close</strong> burst 10</p><p><strong>Target:</strong> Each ally in burst</p><p><strong>Effect:</strong> Until the end of the encounter, each target gains a bonus to their next skill check equal to your Charisma modifier.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5064311, member: 82617"] [b]Temporarily Ignoring the Prospective Problems...[/b] I finally had some inspirations for Squirtle. I.e., to base it off of the shaman. I'm a little annoyed at myself for basing most of my Pokemon off current D&D classes, though I know there's no problem with it. I just expect myself to be a little more creative. =) So, if anyone has original ideas for Pokemon features in particular, I'd love to hear them to spark some new ideas. I like the idea of each type having their own "thing," like psionic classes mostly use power points instead of encounter powers. Anyway, here are my ideas for Squirtle. [B]Squirtle[/B] [U]TRAITS[/U] [B]Role:[/B] Leader and defender. [B]Type:[/B] Water. [B]Primary Abilities:[/B] Intelligence [B]Secondary Abilities:[/B] Constitution, Wisdom [B]Tertiary Abilities:[/B] Charisma [B]Size:[/B] Small [B]Speed:[/B] 5 squares [B]Vision:[/B] Normal [B]Armor Bonus to AC:[/B] +6 [B]Armor Type:[/B] Heavy [B]Bonus to Defense:[/B] +1 Fortitude, +1 Reflex [B]Physical Weapons:[/B] Body, Head, Tail [B]Special Weapons:[/B] Bubbles, Water [B]Hit Points at 1st Level:[/B] 12 + Constitution score [B]Hit Points per Level Gained:[/B] 5 [B]Healing Surges per Day:[/B] 7 + Constitution modifier [U]FEATURES[/U] [B]Bubble Shield:[/B] You gain the [I]bubble shield [/I]power. [B]Healing Bubbles:[/B] You gain the [I]healing bubbles[/I] power. [B]Squirtle's Guidance:[/B] You gain the [I]Squirtle's guidance[/I] power. [B]Squirtle's Strategy:[/B] Choose one of the following options. - [B]Bubble Strategy:[/B] Any ally adjacent to you gains additional hit points equal to your Wisdom modifier when he or she uses second wind or when you use a healing power on him or her. - [B]Shell Strategy:[/B] Any ally adjacent to you gains a bonus to his or her AC equal to your Constitution modifier until the end of his or her next turn when he or she uses second wind or when you use a healing power on him or her. [U]POWERS[/U] [I]FEATURE POWERS[/I] [COLOR=darkgreen][B]Bubble Shield [/B]- Squirtle Feature[/COLOR] [B][COLOR=white]At-Will * Healing, Special[/COLOR][/B] [B]Opportunity Action - Melee[/B] 1 [B]Trigger:[/B] An enemy leaves a square adjacent to you without shifting [B]Target:[/B] The triggering enemy [B]Attack:[/B] Intelligence vs. Reflex [B]Hit:[/B] Intelligence modifier damage. [B]Effect:[/B] One ally within 5 squares of you regains hit points equal to your Intelligence modifier. [COLOR=red][B]Healing Bubbles[/B] - Squirtle Feature[/COLOR] [B][COLOR=white]Encounter (Special) * Healing[/COLOR][/B] [B]Minor Action - Close[/B] burst 5 (10 at 11th level, 15 at 21st level) [B]Target:[/B] You or one ally in burst [B]Effect:[/B] The target can spend a healing surge, and you or an ally within range besides the target regains 1d6 hit points. [I]- Level 6:[/I] 2d6 hit points. [I]- Level 11:[/I] 3d6 hit points. [I]- Level 16:[/I] 4d6 hit points. [I]- Level 21:[/I] 5d6 hit points. [I]- Level 26:[/I] 6d6 hit poins. [B]Special:[/B] You can use this power twice per encounter. At 16th level, you can use this power three times per encounter. You can only use this power once per round. [COLOR=red][B]Squirtle's Guidance[/B] - Squirtle Feature[/COLOR] [B][COLOR=white]Encounter[/COLOR][/B] [B]Free Action - Close[/B] burst 10 [B]Target:[/B] Each ally in burst [B]Effect:[/B] Until the end of the encounter, each target gains a bonus to their next skill check equal to your Charisma modifier. [/QUOTE]
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