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<blockquote data-quote="Real Sorceror" data-source="post: 5095307" data-attributes="member: 84424"><p>I gotta say dude (and I'm being serious), I am <em>very</em> impressed. This came a long way from the net of ideas you had at the start of the thread. </p><p>I said on my site that I have the most complete and playable Pokemon d20 system, but it looks like I'll have to eat those words, as there is now competition. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>Battles & Badges is a good name, IMO. I was originally calling mine Pockets & Monsters.</p><p></p><p>Heres my own unfinished Beta: <a href="http://pokemondtwenty.wikidot.com/local--files/start/Core%20Rules%20Beta.pdf" target="_blank">http://pokemondtwenty.wikidot.com/local--files/start/Core%20Rules%20Beta.pdf</a></p><p>As Camelot said, mine's only about 65% 4e, with the rest being homebrew material.</p><p></p><p></p><p>As for Pokemon with two types, there are a few options. </p><p>1) Have their primary type be their main class and the secondary be a multiclass</p><p>2) Give them access to the movepools of both types (may be OP).</p><p>3)Create a separate class for each type and each type combo</p><p></p><p>If you go with the third option, its probably just better to make each mon a different class. Personally (in this instance) I wouldn't be daunted, as a player, by hundreds of different options. The classes aren't generic like Rogue or Cleric. Playing a Pokemon "class" under your rules is more like playing a specific monster with very complicated racial abilities that advance as you level. Like the old 3.5 dragons. Its a monster, but you sort of got class features.</p><p></p><p>One idea I'd suggest is that wild Pokemon don't gain feats, just like a 4e monster. But, once you catch them, they can start gaining feats normally. This isn't retroactive, so you want to start with low level Pokemon. This kinda reflects the video-game, where a Pokemon you raises was always stronger than a wild one of the same level.</p><p></p><p>PS. I added your thread to my links page: <a href="http://pokemondtwenty.wikidot.com/links" target="_blank">http://pokemondtwenty.wikidot.com/links</a></p><p>Hopefully that will give you a little more traffic and lead to more people interested in the project.</p></blockquote><p></p>
[QUOTE="Real Sorceror, post: 5095307, member: 84424"] I gotta say dude (and I'm being serious), I am [I]very[/I] impressed. This came a long way from the net of ideas you had at the start of the thread. I said on my site that I have the most complete and playable Pokemon d20 system, but it looks like I'll have to eat those words, as there is now competition. ;) Battles & Badges is a good name, IMO. I was originally calling mine Pockets & Monsters. Heres my own unfinished Beta: [URL="http://pokemondtwenty.wikidot.com/local--files/start/Core%20Rules%20Beta.pdf"]http://pokemondtwenty.wikidot.com/local--files/start/Core%20Rules%20Beta.pdf[/URL] As Camelot said, mine's only about 65% 4e, with the rest being homebrew material. As for Pokemon with two types, there are a few options. 1) Have their primary type be their main class and the secondary be a multiclass 2) Give them access to the movepools of both types (may be OP). 3)Create a separate class for each type and each type combo If you go with the third option, its probably just better to make each mon a different class. Personally (in this instance) I wouldn't be daunted, as a player, by hundreds of different options. The classes aren't generic like Rogue or Cleric. Playing a Pokemon "class" under your rules is more like playing a specific monster with very complicated racial abilities that advance as you level. Like the old 3.5 dragons. Its a monster, but you sort of got class features. One idea I'd suggest is that wild Pokemon don't gain feats, just like a 4e monster. But, once you catch them, they can start gaining feats normally. This isn't retroactive, so you want to start with low level Pokemon. This kinda reflects the video-game, where a Pokemon you raises was always stronger than a wild one of the same level. PS. I added your thread to my links page: [URL]http://pokemondtwenty.wikidot.com/links[/URL] Hopefully that will give you a little more traffic and lead to more people interested in the project. [/QUOTE]
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