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General Tabletop Discussion
D&D Older Editions
4E PrRC ~v2.7~ FINAL UPDATE May 29.08
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<blockquote data-quote="Bayonet_Chris" data-source="post: 4126761" data-attributes="member: 34405"><p><strong>Educated guesses</strong></p><p></p><p>I've glanced through this a couple of times, but now I've actually started to go through it in depth and I have a couple of comments:</p><p></p><p>1. The section on defenses lists the ability modifier and the 1/2 level separately, but it was quite clear the 1/2 level was part of the ability modifier in the first place. Is that a bit redundant?</p><p></p><p>2. <em>Humans and halflings get +1 healing surges per day</em>. I'm not sold on this - I think it's more likely that divine classes (cleric, paladin) get the bonus healing surge, especially since paladins have an ability to give their surges up to someone else. Clerics and Paladins have more similar characteristics than humans and halflings.</p><p></p><p>3. Powers modifiers- it seems that most, if not all, abilities derive bonuses from the users' ability scores. It is more likely that the cleric powers (priest's shield, divine fortune) are granting a charisma bonus (+1 on the cleric in question) than a flat +1. The trend is that powers scale as you advance. Same goes for the Paladin's Bolstering Strike, Holy Strike, and Shielding Smite (Cha modifier). It wouldn't surprise me if Witchfire (Warlock) operated the same way, where the target takes a penalty equal to the caster's charisma modifier.</p></blockquote><p></p>
[QUOTE="Bayonet_Chris, post: 4126761, member: 34405"] [b]Educated guesses[/b] I've glanced through this a couple of times, but now I've actually started to go through it in depth and I have a couple of comments: 1. The section on defenses lists the ability modifier and the 1/2 level separately, but it was quite clear the 1/2 level was part of the ability modifier in the first place. Is that a bit redundant? 2. [I]Humans and halflings get +1 healing surges per day[/I]. I'm not sold on this - I think it's more likely that divine classes (cleric, paladin) get the bonus healing surge, especially since paladins have an ability to give their surges up to someone else. Clerics and Paladins have more similar characteristics than humans and halflings. 3. Powers modifiers- it seems that most, if not all, abilities derive bonuses from the users' ability scores. It is more likely that the cleric powers (priest's shield, divine fortune) are granting a charisma bonus (+1 on the cleric in question) than a flat +1. The trend is that powers scale as you advance. Same goes for the Paladin's Bolstering Strike, Holy Strike, and Shielding Smite (Cha modifier). It wouldn't surprise me if Witchfire (Warlock) operated the same way, where the target takes a penalty equal to the caster's charisma modifier. [/QUOTE]
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