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D&D Older Editions
4E PrRC ~v2.7~ FINAL UPDATE May 29.08
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<blockquote data-quote="splotch" data-source="post: 4242885" data-attributes="member: 66803"><p>If people are going to use Totoro's point buy with 22 points and starting numbers of 8, 10, 10, 10, 10, 10 I suggest the point buy system be rewritten fom how it is currently in the PrRC. It is currently written</p><p>8 costs 0</p><p>9 costs 1</p><p>10 costs 2</p><p>11 costs 3</p><p>12 costs 4</p><p>13 costs 5</p><p>14 costs 7</p><p>15 costs 9</p><p>16 costs 11</p><p>17 costs 14</p><p>18 costs 18</p><p>However, this can either make it difficult to figure out the cost of going from 10 up to a higher number (it is the difference between the cost of 10 and the cost of the higher number) or can lead people to mistakenly assume that the cost of going 6 points up from 10 is the same as going 6 points up from 8 on this chart when it is not (10-16 costs 9, 8-14 costs 7). I would suggest instead writing the cost of going up from 10 in terms of the how many points you have to spend to get a particular increase in ability score. For instance:</p><p>1=1</p><p>2=2</p><p>3=3</p><p>4=5</p><p>5=7</p><p>6=9</p><p>7=12</p><p>8=16</p><p>These same costs can be applied to buying up from 8 points as far as we know from the pre-gens because no pre-gen has moved their 8 up any higher than 10 and the cost of moving 8 to 10 on Totoro's original point buy table is the same as the cost of moving from 10 to 12 (2 points). I am going to guess that if the PHB has this system, they use a table like the one I have just suggested becaue it is mathematically easier to use. You don't have to subtract the cost of 10 (2) from the cost of the ability score you want to get to to figure out how many points you need to spend, you just figure out how many points you want to go above 10 or 8 and look at the table to see the cost. Admittedly it is a minor difference, but I'm interested to see what people think.</p></blockquote><p></p>
[QUOTE="splotch, post: 4242885, member: 66803"] If people are going to use Totoro's point buy with 22 points and starting numbers of 8, 10, 10, 10, 10, 10 I suggest the point buy system be rewritten fom how it is currently in the PrRC. It is currently written 8 costs 0 9 costs 1 10 costs 2 11 costs 3 12 costs 4 13 costs 5 14 costs 7 15 costs 9 16 costs 11 17 costs 14 18 costs 18 However, this can either make it difficult to figure out the cost of going from 10 up to a higher number (it is the difference between the cost of 10 and the cost of the higher number) or can lead people to mistakenly assume that the cost of going 6 points up from 10 is the same as going 6 points up from 8 on this chart when it is not (10-16 costs 9, 8-14 costs 7). I would suggest instead writing the cost of going up from 10 in terms of the how many points you have to spend to get a particular increase in ability score. For instance: 1=1 2=2 3=3 4=5 5=7 6=9 7=12 8=16 These same costs can be applied to buying up from 8 points as far as we know from the pre-gens because no pre-gen has moved their 8 up any higher than 10 and the cost of moving 8 to 10 on Totoro's original point buy table is the same as the cost of moving from 10 to 12 (2 points). I am going to guess that if the PHB has this system, they use a table like the one I have just suggested becaue it is mathematically easier to use. You don't have to subtract the cost of 10 (2) from the cost of the ability score you want to get to to figure out how many points you need to spend, you just figure out how many points you want to go above 10 or 8 and look at the table to see the cost. Admittedly it is a minor difference, but I'm interested to see what people think. [/QUOTE]
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