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4E PrRC ~v2.7~ FINAL UPDATE May 29.08
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<blockquote data-quote="splotch" data-source="post: 4243298" data-attributes="member: 66803"><p>I feel a little foolish responding to myself once again on this thread, but on another thread <a href="http://forums.gleemax.com/showthread.php?t=998099&page=5" target="_blank">http://forums.gleemax.com/showthread.php?t=998099&page=5</a></p><p>totoro has pointed out the simple mathematical reality that his point buy costs work for a 22 point buy if you have 5 10s and one 8 as starting scores, because he derived his point costs assuming 6 8s as starting scores, and so you are simply spending 10 of the 32 points in his original point buy system to take 5 8s up to 10s (2 points each) leaving you with 22 to spend. This suggests to me that while I can propose a table that helps people use what we think is the new 4.0 starting point scores (5 10s and one 8), it really would have been much simpler and more elegant for WotC to have every ability score start at the same base score and then have a table like Totoro's. What is the advantage of creating a system in which you tell people they should choose one ability score to start at 8 and the rest at 10? Is it a way to make sure that players don't make the mistake of maxing out two ability scores, leaving the rest at 8 with -1 penalties? We know WotC doesn't want us to have to subtract based on the way they have set up the math for the game. Is this just another example of their anti-subtraction campaign? If so why not have all scores start at 10 and use a 20 point buy with Totoro's point buy costs? Then you guarantee no subtraction and the numbers are easy to remember. The downside is that you limit the range of ability score values possible, but not by too much compared to starting with 5 10's and 1 8 as you just have two less points to distribute. Either option is much more limited in terms of ability score range than a 32 point totoro buy starting at all 8s. It just seems like a strange compromise for WotC to decide: "you can have one negative modifier if you want to but that is all, no more negative modifiers for you."</p></blockquote><p></p>
[QUOTE="splotch, post: 4243298, member: 66803"] I feel a little foolish responding to myself once again on this thread, but on another thread [url]http://forums.gleemax.com/showthread.php?t=998099&page=5[/url] totoro has pointed out the simple mathematical reality that his point buy costs work for a 22 point buy if you have 5 10s and one 8 as starting scores, because he derived his point costs assuming 6 8s as starting scores, and so you are simply spending 10 of the 32 points in his original point buy system to take 5 8s up to 10s (2 points each) leaving you with 22 to spend. This suggests to me that while I can propose a table that helps people use what we think is the new 4.0 starting point scores (5 10s and one 8), it really would have been much simpler and more elegant for WotC to have every ability score start at the same base score and then have a table like Totoro's. What is the advantage of creating a system in which you tell people they should choose one ability score to start at 8 and the rest at 10? Is it a way to make sure that players don't make the mistake of maxing out two ability scores, leaving the rest at 8 with -1 penalties? We know WotC doesn't want us to have to subtract based on the way they have set up the math for the game. Is this just another example of their anti-subtraction campaign? If so why not have all scores start at 10 and use a 20 point buy with Totoro's point buy costs? Then you guarantee no subtraction and the numbers are easy to remember. The downside is that you limit the range of ability score values possible, but not by too much compared to starting with 5 10's and 1 8 as you just have two less points to distribute. Either option is much more limited in terms of ability score range than a 32 point totoro buy starting at all 8s. It just seems like a strange compromise for WotC to decide: "you can have one negative modifier if you want to but that is all, no more negative modifiers for you." [/QUOTE]
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