Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[4e] Risen OOC (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5010219" data-attributes="member: 2011"><p><a href="http://www.enworld.org/forum/living-eberron/260101-adventure-trouble-moonwatch-judge-twoheadsbarking-34.html" target="_blank">http://www.enworld.org/forum/living-eberron/260101-adventure-trouble-moonwatch-judge-twoheadsbarking-34.html</a></p><p></p><p>In 40 days since I joined, we have had 344 posts. That's an average of over 8 posts per day (originally with 5 PCs and a DM, now with 6 PCs and a DM). Granted, some of those are OOC posts, but many if not most OOC posts are combined with IC posts.</p><p></p><p>In the 29 IC days (more until the game actually started) I gave this game, there were 35 posts or slightly more than one per day out of 6 people. A lot of this wasted time was people posting and then waiting for the DM to respond to what they wrote days (and in one case, a week and a half later). That's unreal.</p><p></p><p></p><p>Suggestions:</p><p></p><p>1) The number one thing to speed up the game that a DM has to do is to post every single day.</p><p></p><p></p><p>2) Another suggestion I would take from that thread (which Sparky does not like) is to do the OOC stuff in the IC thread</p><p></p><p>[sblock=OOC]</p><p>like this.</p><p>[/sblock]</p><p></p><p>This makes the game a LOT easier. People do not have to go back and forth from the OOC thread and the IC thread and try to keep them in time sync. And, it can take less room than a lengthy OOC thread (even in smaller print) that Sparky prefers. I dislike smaller print.</p><p></p><p></p><p>3) I also prefer different colors for each PC's speech instead of being forced to use the same color as every other PC. It makes reading and knowing which PC wrote what SO much easier.</p><p></p><p>Sparky is very set in his ways and non-flexible with regard to posting style. I do not prefer his style. It's limiting. For example, I suggested brighter colors for older people like me with not so good vision and he told me no. I don't understand a DM like that.</p><p></p><p></p><p>4) Listen to your players.</p><p></p><p>I also suggested more posts per day and he didn't do it. I don't get it. It's as if he does not really want to play this game, he's just doing it because he said he would. I suggested via PM that Sparky throw an encounter into the game to hook his players since it started so slow. Nope.</p><p></p><p>I don't understand a DM who does not listen to his player's concerns. It's as if he wants the game to fail.</p><p></p><p>He doesn't seem to care that this game might go away. From what I have read from him and in PMs, it appears that he doesn't have much time and could care less about this game. Why start the game in that case???</p><p></p><p></p><p>5) Pictures. We do not even have a map of this place. That's a must for good DMing.</p><p></p><p>Descriptions are fine for details, but not for making the game easy for players. The DM has to go out of his way to make the game easy.</p><p></p><p>Not everyone relates to print. Some people relate visually to maps and drawings, etc.</p><p></p><p></p><p>6) Avoid abstractions that do not add to the game.</p><p></p><p></p><p></p><p>This is fine as fluff, but it shouldn't be the type of a thing that a DM focuses on. He needs to focus on what the players are doing and saying and responding. Once the game is running smoothly, then the DM can throw in a bunch of fluff. But why concentrate on that while the game is still plodding along?</p><p></p><p></p><p>From my perspective, Sparky is not that good of a DM. He is purposely not doing the things that good DMs do to attract their players and keep them interested. He needs to step up in order to run a good game. IMO.</p><p></p><p>And, that's ok. Not everyone is a good DM. I applaud Sparky for setting up the game, but I do not applaud him for being inflexible with his DMing style to the point that the game drags. A good DM tries new stuff, even when he fails. A bad DM continues the same 'ol same 'ol, even when it is not fun for his players. And it's really inexcusable to start a game if the DM does not have the time to DM it. Sparky already said that gaming is not a priority for him and he doesn't have much time for it.</p><p></p><p></p><p>I also do not believe that one post per day is an average (note: to be fair, the other campaign has both IC and OOC in the IC thread, but that's still less than 2 posts per day here). Not when that other campaign is doing over 8. It's a result of the DM not being proactive. If the DM was posting a lot and the players were not, then it would be either the DM not making it interesting, or the players not being committed. The DM has to step up first though before one can determine if it is the DM or the players.</p><p></p><p>The fact that Sparky is not trying too hard indicates to me that it is not the players. Many of them seem to be sitting around waiting.</p><p></p><p></p><p>7) So as a final suggestion for your games WD (both as a player and DM), don't do that. Only commit to a game if you have the time and when you commit, actually post a lot of good stuff. Don't do one liners once in a blue moon. That is not playing, that's kibitzing. You'll note in the link above that when roleplaying, the PCs in that game write multiple sentences and often paragraphs about what their PCs are doing and saying. I notice that you write a single sentence or two a lot (both in IC and OOC threads). Add to the game, don't just comment from the sidelines. A DM cannot just be writing a few sentences per post and neither should a player. Your signature is a lot longer than your posts. My signature is a lot smaller than my posts. Write more. Sparky might not post a lot, but he does a good job of posting content. You need to do the same because it keeps the other players interested. A single sentence is not interesting to anyone. You become an NPC sidekick that way, not a PC.</p><p></p><p>Write more stuff when you post. Bottom line. Get involved.</p><p></p><p></p><p>One final note on "get involved".</p><p></p><p>In that game, they had 335 posts in 71 days (5.5 posts per day and they started with 6 PCs) before I joined the group. After I joined the group, they had 344 posts in 40 days (8.6 posts per day with 5 PCs and later 6 PCs). This is a 55% increase. I had 65 of those posts (1.6 posts per day including weekends), but the overall rate of posting increased nearly 30% without even considering my posts. I think the fact that I was so involved and posted so much increased the interest and involvement of the other players (although most campaigns start out slow, so that was part of it as well).</p><p></p><p>I cannot stress enough for players and DMs to get involved.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5010219, member: 2011"] [url]http://www.enworld.org/forum/living-eberron/260101-adventure-trouble-moonwatch-judge-twoheadsbarking-34.html[/url] In 40 days since I joined, we have had 344 posts. That's an average of over 8 posts per day (originally with 5 PCs and a DM, now with 6 PCs and a DM). Granted, some of those are OOC posts, but many if not most OOC posts are combined with IC posts. In the 29 IC days (more until the game actually started) I gave this game, there were 35 posts or slightly more than one per day out of 6 people. A lot of this wasted time was people posting and then waiting for the DM to respond to what they wrote days (and in one case, a week and a half later). That's unreal. Suggestions: 1) The number one thing to speed up the game that a DM has to do is to post every single day. 2) Another suggestion I would take from that thread (which Sparky does not like) is to do the OOC stuff in the IC thread [sblock=OOC] like this. [/sblock] This makes the game a LOT easier. People do not have to go back and forth from the OOC thread and the IC thread and try to keep them in time sync. And, it can take less room than a lengthy OOC thread (even in smaller print) that Sparky prefers. I dislike smaller print. 3) I also prefer different colors for each PC's speech instead of being forced to use the same color as every other PC. It makes reading and knowing which PC wrote what SO much easier. Sparky is very set in his ways and non-flexible with regard to posting style. I do not prefer his style. It's limiting. For example, I suggested brighter colors for older people like me with not so good vision and he told me no. I don't understand a DM like that. 4) Listen to your players. I also suggested more posts per day and he didn't do it. I don't get it. It's as if he does not really want to play this game, he's just doing it because he said he would. I suggested via PM that Sparky throw an encounter into the game to hook his players since it started so slow. Nope. I don't understand a DM who does not listen to his player's concerns. It's as if he wants the game to fail. He doesn't seem to care that this game might go away. From what I have read from him and in PMs, it appears that he doesn't have much time and could care less about this game. Why start the game in that case??? 5) Pictures. We do not even have a map of this place. That's a must for good DMing. Descriptions are fine for details, but not for making the game easy for players. The DM has to go out of his way to make the game easy. Not everyone relates to print. Some people relate visually to maps and drawings, etc. 6) Avoid abstractions that do not add to the game. This is fine as fluff, but it shouldn't be the type of a thing that a DM focuses on. He needs to focus on what the players are doing and saying and responding. Once the game is running smoothly, then the DM can throw in a bunch of fluff. But why concentrate on that while the game is still plodding along? From my perspective, Sparky is not that good of a DM. He is purposely not doing the things that good DMs do to attract their players and keep them interested. He needs to step up in order to run a good game. IMO. And, that's ok. Not everyone is a good DM. I applaud Sparky for setting up the game, but I do not applaud him for being inflexible with his DMing style to the point that the game drags. A good DM tries new stuff, even when he fails. A bad DM continues the same 'ol same 'ol, even when it is not fun for his players. And it's really inexcusable to start a game if the DM does not have the time to DM it. Sparky already said that gaming is not a priority for him and he doesn't have much time for it. I also do not believe that one post per day is an average (note: to be fair, the other campaign has both IC and OOC in the IC thread, but that's still less than 2 posts per day here). Not when that other campaign is doing over 8. It's a result of the DM not being proactive. If the DM was posting a lot and the players were not, then it would be either the DM not making it interesting, or the players not being committed. The DM has to step up first though before one can determine if it is the DM or the players. The fact that Sparky is not trying too hard indicates to me that it is not the players. Many of them seem to be sitting around waiting. 7) So as a final suggestion for your games WD (both as a player and DM), don't do that. Only commit to a game if you have the time and when you commit, actually post a lot of good stuff. Don't do one liners once in a blue moon. That is not playing, that's kibitzing. You'll note in the link above that when roleplaying, the PCs in that game write multiple sentences and often paragraphs about what their PCs are doing and saying. I notice that you write a single sentence or two a lot (both in IC and OOC threads). Add to the game, don't just comment from the sidelines. A DM cannot just be writing a few sentences per post and neither should a player. Your signature is a lot longer than your posts. My signature is a lot smaller than my posts. Write more. Sparky might not post a lot, but he does a good job of posting content. You need to do the same because it keeps the other players interested. A single sentence is not interesting to anyone. You become an NPC sidekick that way, not a PC. Write more stuff when you post. Bottom line. Get involved. One final note on "get involved". In that game, they had 335 posts in 71 days (5.5 posts per day and they started with 6 PCs) before I joined the group. After I joined the group, they had 344 posts in 40 days (8.6 posts per day with 5 PCs and later 6 PCs). This is a 55% increase. I had 65 of those posts (1.6 posts per day including weekends), but the overall rate of posting increased nearly 30% without even considering my posts. I think the fact that I was so involved and posted so much increased the interest and involvement of the other players (although most campaigns start out slow, so that was part of it as well). I cannot stress enough for players and DMs to get involved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[4e] Risen OOC (Full)
Top