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General Tabletop Discussion
D&D Older Editions
4E: Shifting complexity rather than simplifying?
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<blockquote data-quote="delericho" data-source="post: 3747943" data-attributes="member: 22424"><p>Not sure I agree with this analogy - it strikes me that the Bo9S characters are more complex in play that the other martial characters. Especially at high level, a Warblade is significantly more complex in play than a Fighter.</p><p></p><p>For the rest of what you said, I think you might well be right in several parts. I'm not convinced, however, that more than a very small minority of players really want to do homework for a game. It's also worth noting that if creating characters becomes more complex, then that stands in opposition to their stated goal of making preparation simpler for the DM... since he will have to create classed NPCs for his PCs to interact with and oppose.</p></blockquote><p></p>
[QUOTE="delericho, post: 3747943, member: 22424"] Not sure I agree with this analogy - it strikes me that the Bo9S characters are more complex in play that the other martial characters. Especially at high level, a Warblade is significantly more complex in play than a Fighter. For the rest of what you said, I think you might well be right in several parts. I'm not convinced, however, that more than a very small minority of players really want to do homework for a game. It's also worth noting that if creating characters becomes more complex, then that stands in opposition to their stated goal of making preparation simpler for the DM... since he will have to create classed NPCs for his PCs to interact with and oppose. [/QUOTE]
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D&D Older Editions
4E: Shifting complexity rather than simplifying?
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